But more seriously? I don't like it, fleet marks should be earned not bought IMO, but then I hold similar views on Dilithium lol
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And for the big fleets that don't need it, would buy them anyways, because then they wouldn't even need to WORK at the Starbases anyways, then start to complain they have nothing to do since all the projects could be more instantly filled up, and get to higher tiers faster, not super-fast, but more quickly than they are even now.
Besides, marks are bought, with your time to earn them.
I really miss the MMOs from 5-6 years ago: back when you had to actually earn everything you wanted. Today it's all: "Have money will pay."
simply put my response is "no".
The FM/Starbase system was put in to encourage your fleet doing things together (albeit not perfectly as you can still PUG your way right through it), and provide long-term goals while we wait for season 7.
I'd file this under the same category as "Put STF MK XII gear on the C-Store" (Which has been asked for more than a few times)
I agree with Cosmic... What happened to the good old days...
Very bad idea. Instant gratification, it would favor larger fleets even more; it would push this game even further down the deadly pay-to-win route; It would remove any reason to attempt to play the missions the devs spend so hard to make for you.
If you want to put money into something that will improve it's value and usefulness over time... buy a house.
C-store people, the Cryptic Store just uses Zen now. It still says c-store in-game. Hover over the button.
As for the topic of the thread, how about we make all resources purchasable then they'll all loose their value. No offense but buying other resources is a bad idea, a lazy way out.
I'm in a small fleet and I disagree with the OP. What they need to do is make FM more accessible for everyday playing. Have lore missions gain them, campaign missions, STF's etc and so on. They can be added to the current rewards, they only have be be a small amount like 5-10 per mission, elite STF's may earn say 20. This would also bring replay value back to missions and it's something different than the same poorly designed fleet actions and boring Nukara over and over.
Originally Posted by macronius
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Originally Posted by shredder75
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"