Captain
Join Date: Jun 2012
Posts: 2,556
# 11
09-06-2012, 03:56 AM
Quote:
Originally Posted by hereticknight085 View Post
still lookin for answers here. bump
srsly...your question " Are those last 3 little bars really worth it? Because if not, that opens up a whole ton of skill points I can put elsewhere." has been answered. i even posted the link to the list that shows exactly how much one point does for each skill.

it can't be answered like a yes or no question.
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Captain
Join Date: Aug 2012
Posts: 3,545
# 12
09-06-2012, 02:43 PM
Quote:
Originally Posted by baudl View Post
srsly...your question " Are those last 3 little bars really worth it? Because if not, that opens up a whole ton of skill points I can put elsewhere." has been answered. i even posted the link to the list that shows exactly how much one point does for each skill.

it can't be answered like a yes or no question.
My apologies, I missed the edit. Still classified as a read post, so naturally clicking the "read first unread post" button doesn't work. Thanks!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Captain
Join Date: Jul 2012
Posts: 1,809
# 13
09-08-2012, 12:33 PM
I disagree, if it is a tier 1 or 2 skill max it. Even tier 3 if its good for your build. Only tier 4 and 5 should you be stingy with because of how much more expensive they are. This list of skills should be taken to 9 with everyone because of how universally useful they are.

Weapons Training
Hull Repair
Shield Emitters
Energy Weapons
Projectile Weapons
Shield Systems
Maneuvers
Targeting Systems

Even a 1% boost to weapon damage would be more useful than several skills are.
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