Starfleet Veteran
Join Date: Jun 2012
Posts: 477
I just picked up the Fleet Tactical Escort Retrofit! I have been flying big ships since day one So this is so cool! I gots me CANNONS! Now here is the question..

Loadout
I have 3x Antiproton Dual Heavy Cannons on the front plus a quantum torp
I have 3X turrents in the back,

Did I go to crazy on the front? The damage is great but its kinda a slow burst rate. Should I have went with at least one Dual Cannon in the front? Speed it up a bit?

Also can you put 2 Antiproton Mag Regulator consoles and get double the power. I never put 2 of the same consoles in before on any ship. Since I have a extra purple mk12 I thought I would ask before binding it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 477
# 2
08-31-2012, 02:15 AM
Also more of a PVE guy if it matters.
Career Officer
Join Date: Jun 2012
Posts: 3,499
# 3
08-31-2012, 02:19 AM
You could drop the torp and replace it with another DHC, for even more vicious firepower.

And yes, tactical consoles stack. Put 5 mag regulators in those slots. You will like it.
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Commander
Join Date: Jul 2012
Posts: 443
# 4
08-31-2012, 05:50 AM
The firepower makes up for the slow recharge. I use two dual heavy cannons on my patrol escort... thinking about putting a third one in where the beam bank is, but then I have a useless BOFF power to get rid of.
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# 5
08-31-2012, 06:37 AM
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Lieutenant
Join Date: Jun 2012
Posts: 61
# 6
08-31-2012, 06:48 AM
Quote:
Originally Posted by jtmarsh View Post
I just picked up the Fleet Tactical Escort Retrofit! I have been flying big ships since day one So this is so cool! I gots me CANNONS! Now here is the question..

Loadout
I have 3x Antiproton Dual Heavy Cannons on the front plus a quantum torp
I have 3X turrents in the back,

Did I go to crazy on the front? The damage is great but its kinda a slow burst rate. Should I have went with at least one Dual Cannon in the front? Speed it up a bit?

Also can you put 2 Antiproton Mag Regulator consoles and get double the power. I never put 2 of the same consoles in before on any ship. Since I have a extra purple mk12 I thought I would ask before binding it.
Leave the weapons the way you have them. Try to have 1 copy of cannon rapid fire and one of cannon scatter volley. Your visuals and damage will increase by quite a bit. Put as many of the best grade ap mags in there as you can. You will be impressed.
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 7
08-31-2012, 08:22 AM
The set up looks good.

Torpedo spread is the way to go for a torp skill if you want to have one, the higher the better. The big thing on CSV is the fact it's an AOE, don't worry about having the highest rank possible on it, you go from +15% damage(CSV1) to +25% damage(CSV3). CRF is sort of the same way, you go from +30% damage at CRF1 to +50% damage with CRF3.

A beam array with Beam Overload 3 is a lot of fun as an alternative to torpedoes but isn't great for the giant bags of HP that is PVE play.

P.S. numbers from Wiki so they may be off.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 8
08-31-2012, 08:38 AM
I run my fleet escort as follows:

3 Phaser DHC and 1 quantum torp up front
3 Phaser turrets in back

2x rapid fire, 1x scatter volley chained so one is always clicking off

torp spread 1, high yeild torp, and torp spread 3 chained for the torpedo

1x tac team

1x space power that marks target with big red reticle for exta damage (name escapes me at the moment)

I also run borg engine and borg console for the 2-piece regen

and aegis deflector and aegis shield for 2 piece thoron field

shields are up to 9400 per facing, hull is at 42k, and I do some serious damage.

Aldo have the point defense console slotted, just because it is fun.

Hazard emitter II, engineer team, science team, and emergency power to shields keep my hull and shields good.

Miracle worker if all else fails.

Fleet Tactical Escort Retrofit is a blast.

EDIT: Since the quad cannon got buffed, is it useful now in place of one of the DHC's? I really don't know.

Last edited by boglejam73; 08-31-2012 at 08:51 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 385
# 9
08-31-2012, 08:52 AM
Quote:
Originally Posted by boglejam73 View Post
Hazard emitter II, engineer team, science team, and emergency power to shields keep my hull and shields good.
I would get rid of sci team and replace it with transfer shield strenth (its a sci shield heal that can be used on allies also, and also get rid of eng team and get aux2hull thats a eng hull heal

Quote:
Originally Posted by boglejam73 View Post
EDIT: Since the quad cannon got buffed, is it useful now in place of one of the DHC's? I really don't know.
I use them on some of my escorts but on my main toon i don't (she is a tact pvp escort) I prefer the DHC on her
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Last edited by shailat; 08-31-2012 at 08:54 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 10
08-31-2012, 08:55 AM
Quote:
Originally Posted by shailat View Post
I would get rid of sci team and replace it with transfer shield strenth (its a sci shield heal that can be used on allies also, and also get rid of eng team and get aux2hull thats a eng hull heal
aux2hull will insta-restore 8k hull points?

can TSS be used on yourself thou if you don't have an ally targeted? didn't think it could. I'm not looking to help a cruiser keep its shields up and a sci ship doesn't need my help either. In an escort thou, I find you have to keep yourself alive more than anything.
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