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Captain
Join Date: Jun 2012
Posts: 598
# 71
09-02-2012, 01:17 AM
Thanks for responding to that question about the interview. I remain somewhat more optimistic than you (no insult intended!), but perhaps because I have not yet had my own, personal, to-call-home-about, interview with the devs!

I do think, however, that as KDF members we need to think more strategically about the channels of influence we have to the devs. As I mentioned earlier in this thread, Soriedem has recently been added to to the Priority One blogging team. http://priorityonepodcast.com/wordpr...c-shenanigans/

I think this is positive, since Priority One is an influential podcast. For instance, do you remember that episode in which James convinced them to upgrade the Armitage to 32k hull rather than 30k: influence. KDF needs to look for other, similar ways of gaining the ear of the company.

For example, I hope that at the next convention, assuming Cryptic holds an event, KDF will make a concerted effort to make themselves both seen and heard at the developer events, not as an obnoxious presence but as a noticeable one.


(I would like to discuss some things with you, bitemepwe, off the forum walls, if you have desire/time. I sent you a friend request)

@gradstudent1
PvP Boot Camp Project Leader Emeritus

Last edited by gradstudent1; 09-02-2012 at 01:22 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 72
09-02-2012, 01:33 AM
Bagh!

I said I would see this through. I hate to go back on my word.

Cryptic/PWE, I voted for the KDF with my wallet by buying all the KDF ships, countess DOFF packs and even keys for my KDF toons.

I voted for the KDF by erasing most of my Fed toons and restarting them as KDF.

I voted for the KDF by playing KDF far more often than Fed.

I am not unique.

Most of us do not ask for parity.

Most of us ask for leveled play 1-50.

Most of us ask to keep our novelty.

Most of us ask for a better degree of ship equality.

We do not ask for the stars. We ask to enjoy our game more, to have a chance to grow the KDF player population more. What we ask for should add more money to the Cryptic/PWE war chest.

It goes beyond the KDF. It goes into the Romulan faction. How can you bring in Romulan play with a track record like the KDF to scare off potential adopters of a new revenue stream?

What we ask is part of a bigger picture that, in the long run, should improve the game for the many, not the few.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Commander
Join Date: Aug 2012
Posts: 471
# 73
09-02-2012, 03:46 AM
Quote:
Originally Posted by piwright42 View Post

Most of us ask for leveled play 1-50.

Most of us ask to keep our novelty.

Most of us ask for a better degree of ship equality.
I'm sorry but it doesn't really make sense for the devs to spend a lot of time making it so the klingon faction can start at level 1. As stated by them, 90% of players are max level and only 20% of players play KDF. So what you are asking for (low level storyline missions) would be of benefit to only 2% of the playerbase. Not worth the time.

You ask to keep your novelty which is fair. I've always thought the novelty of the KDF was battlecloaking and heavy carriers. As long as the feds get neither I don't see the KDF loosing its uniqueness.

Oh and if you really want a better degree of ship equality you had better be prepared for the Feds getting some REALLY good ship. Our patrol escort (the best escort IMO) has no special ability (Garumba), our universal consoles have no direct damage effects (aceton assimilator, isometric charge) and our cruisers continue to be pillow-fisted (most of yours are valid with Dual Cannons or DHCs)

The faction with the better ships, gear and universal consoles should be careful asking for better ship equality lest you get your wish.
Rihannsu
Join Date: Aug 2012
Posts: 516
# 74
09-02-2012, 04:18 AM
Quote:
Originally Posted by seekerkorhil View Post
I'm sorry but it doesn't really make sense for the devs to spend a lot of time making it so the klingon faction can start at level 1. As stated by them, 90% of players are max level and only 20% of players play KDF. So what you are asking for (low level storyline missions) would be of benefit to only 2% of the playerbase. Not worth the time.
What you just said is the result of KDF being unfinished. By making KDF unique, adding content instead of sharing and finishing KDF after all would increase it's playerbase and sales as well.
Career Officer
Join Date: Jun 2012
Posts: 268
# 75
09-02-2012, 04:40 AM
It's a catch 22 how someone called it.
Cryptic could attract more players with a finished KDF, yet they don't do it, because they say there aren't enough players around yet.

The ship discussion is wasted. Federation gets the best ships for a long time now. All fleet ships are much better then anything KDF could offer and the 2 carriers are enough OP to make them IMO P2W.
Captain
Join Date: Jun 2012
Posts: 598
# 76
09-02-2012, 04:45 AM
Response to seekerkorhil:

The whole issue of finishing off KDF, to make it a 50 level playing experience, is at this point not an issue of convincing the devs that this is a good idea, since they have already stated clearly (at least, if my memory serves!) that the KDF will be filled out before a third faction is added. The issue for us now is holding them to their word and showing them that there is demand for a larger selection of high quality ships (notice, e.g., that a science officer has a very small selection) and other items that the Fed side receives on a regular basis. The devs, then, are--at least in theory--already convinced that KDF needs to be 1-50; we just need to hold them to what they have already said.

@gradstudent1
PvP Boot Camp Project Leader Emeritus
Captain
Join Date: Jun 2012
Posts: 1,642
# 77
09-02-2012, 05:11 AM
If you Like the KDF don't give up playing and buying stuff that is the WORST thing you could do.

Whether or not they do as they indicated and flesh out the KDF, giving up playing and paying will spell certain doom.

Bashing Cryptic DOES NOT WORK period and should be stopped by anyone who wants the KDF to go anywhere = will it help - I don't know - but it won't hurt things.

Don't be surprized to see the Romulan faction arrive without much done to the KDF - this is simply because people jump a new things and pay money

I suspect from now on the game in general will be one short-term pop after another till it has run it;s course and shuts down forever

TV shows in America now work on the same premise - American's attention span is so low that they don't spend more than 20 sec on something without moving the camera or the whole scene - CSI being a perfect example
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 78
09-02-2012, 06:27 AM
Quote:
Originally Posted by levi3 View Post
I suspect from now on the game in general will be one short-term pop after another till it has run it;s course and shuts down forever
I don't see this game lasting too long either, with cryptics repeated unability to release content aside farming stuff, but it doesn't mean we shouldn't say how we could enjoy more the game in the meantime.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 79
09-02-2012, 08:12 AM
Quote:
Originally Posted by diogene0 View Post
I don't see this game lasting too long either, with cryptics repeated unability to release content aside farming stuff, but it doesn't mean we shouldn't say how we could enjoy more the game in the meantime.
I have to agree. I feel one of the biggest problems is they simply don't think things through. The F2P model is a good example. You can do everything, get pretty much everything without paying a cent. To me I was surprised how much you could do as a F2P player. There wasn't much incentive to take out a subscription. Again I think they were just looking for the quick buck rather than the long-term goal and stability of the game. We know the F2P was PWE's idea and it was a priority when they purchased Cryptic, but it was Cryptic's job to install it. How much control they had with what F2P could do and couldn't I am not sure.

If they had released the F2P model to be more restrictive, such as certain features only available for Gold Members, such as STF's (and it's gear), the Duty Officer System, Crafting, Account Bank, particular C-Store items, like 1/2 of the costumes, additional characters slots and some ships, I feel it would have encouraged more people to take out subscriptions and lifetime memberships. Just enough would have been restricted but not too much so people could still enjoy the F2P experience. Yes there are pros and cons to this, but in the long-term I feel it would've been a better option. Now I think Cryptic might be seeing the error of it's ways, hence the move the character only unlocks, massive grind to try and nail the dilithium exchange and encourage more people to buy Zen with all the out of balance ships, consoles etc.

They also need to consider that a lot of MMO's are starting to do the F2P model, SWTOR goes F2P in November and restricts a lot of it's content to subscription players. While here people are saying it's not worth it to continue a Gold Subscription, over there it seems more people feel it's not worth it to go F2P. Is this a good thing? I don't know but the upside is it will encourage some if not a large amount of F2P players to take out subscriptions. I feel F2P should be like a big demo, you can get your feet wet but it's not deep enough to go for the swim.

I look at all these MMO's on the market and STO really only had two main factors that really sets it apart from the other MMO's. The first being it's based on Star Trek, the other is the character customisation, no other MMO I have seen has matched it. This is something Cryptic has done well and a big pat on the back for that one.

Anyway at the end of the day we all know these companies main goal is to make profit, which there is nothing wrong with that, but Cryptic seems more intent on the quick buck and also at the expense of us players. EVA suits, fleet modules, account bank slots anyone? I think if they made their items and such more value for money they'll sell a lot more and also complete the KDF faction so that at least they have two full factions to offer. Content is the key here, content and uniqueness between the factions.
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Commander
Join Date: Jul 2012
Posts: 462
# 80
09-02-2012, 08:25 AM
Most responses in a topic like this tend towards dramatic and meaningless, or a discussion of feelings. I find the usual, "They took our cloaks, they took our universal consoles, they took our women, they took our land and now they're coming for our (insert here)" rhetoric to be boring so I won't be addressing it. As for a discussion of feelings, I'm not going to talk to people about their feelings except to point out that I have different feelings.

So, I'll address the one point raised that I think can actually be discussed.

Quote:
Originally Posted by bitemepwe View Post
I think will we see even more zombie vessels ingame thanks to the PL+ MACO+ EPM + DOffs combo's available to keep power levels at near maximum.
Throw in other design factors (like TB pets) and I believe that it will be unbalanced towards fed vessels with no equal console given to the KDF to allow for a proper defense.
Surely this can be balanced. In fact, it already sounds like energy stacking is an issue that needs to be addressed and balanced in the long term. In the short term, they can make the Maco set and Leech Console mutually exclusive buffs.
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