Starfleet Veteran
Join Date: Jun 2012
Posts: 16
How about Cloaked Self Replicating Mine Launcher.

From Memory-Alpha.org

The self-replicating mine is a defensive explosive device invented by Miles O'Brien, Rom, and Jadzia Dax in 2373. The mines were deployed in a field around the entrance of the Bajoran wormhole, to prevent any further Dominion reinforcements from coming through. Each mine was cloaked and extremely small, no more than a meter across, which prevented advanced Dominion sensors from detecting them. More importantly, the mines were equipped with a replicator unit, such as that every mine that was detonated or deactivated would be immediately replaced by its neighbor. The mines were programmed to swarm-detonate, to compensate for their small size. (DS9: "Call to Arms")


Discuss!
Captain
Join Date: Jun 2012
Posts: 964
# 2
09-02-2012, 11:34 AM
Consoles are normally added when something is added to the C-store, and its normally associated with it

If there ever was to be self replicating mines (which of course would have to be moderated so they arn't overpowered :p) would likely be on a defiant ship, but there are already plenty of refits/retrofits ^^

Edit:
Besides, it would be nice for the KDF to get something unique soonish :< so much fed only content my klingons are getting cross
Starfleet Veteran
Join Date: Jun 2012
Posts: 587
# 3
09-02-2012, 12:04 PM
The next day, Capture and Hold became impossible.
Lieutenant
Join Date: Jun 2012
Posts: 85
# 4
09-07-2012, 01:13 AM
Call me insane, call me cheap.

If such a thing were entered perhaps as a new mine and not console.
Have it be a reward for a mission.
Have a Klingon mission to be to raid a research station and it is a reward for that one.

But it does beg the question, do we need a new mine type yet?
Career Officer
Join Date: Jun 2012
Posts: 797
# 5
09-07-2012, 07:55 AM
yes. this would be excellent at breaking pvp more. we need it now!


Quote:
Originally Posted by kilemorgan View Post

But it does beg the question, do we need a new mine type yet?
the tachyon mine from the ferengi set was the last new mine type.
Career Officer
Join Date: Jun 2012
Posts: 4,051
# 6
09-07-2012, 08:07 AM
Quote:
Originally Posted by kilemorgan View Post
Call me insane, call me cheap.
Nope.

Quote:
Originally Posted by kilemorgan View Post
If such a thing were entered perhaps as a new mine and not console.
Have it be a reward for a mission.
Sounds good.
We'll probably get more cross-faction missions in the future anyway.

Quote:
Originally Posted by kilemorgan View Post
Have a Klingon mission to be to raid a research station and it is a reward for that one.
Why should the Klingons have to raid a research station to get such a device?
They've had self-cloaking mines before the Feds built them (DS9:"Sons of Mogh")

Quote:
Originally Posted by kilemorgan View Post
But it does beg the question, do we need a new mine type yet?
My question would be whether we need mines at all.
Captain
Join Date: Jun 2012
Posts: 4,114
# 7
09-07-2012, 08:33 AM
NO !

Shipboard replicators can't replicate a phaser rifle but suggesting a meter wide MINE can both cloak itself AND replicate itself is acceptably canon??

NO, NO, NO ! Just because the scriptwriters say a semi-competent engineer like O'Brian can invent something like that where the top engineers in the galaxy couldn't DOESN'T mean it should be in this game.
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Career Officer
Join Date: Jun 2012
Posts: 421
# 8
09-07-2012, 09:47 AM
Quote:
Originally Posted by lordmalak1 View Post
NO !

Shipboard replicators can't replicate a phaser rifle but suggesting a meter wide MINE can both cloak itself AND replicate itself is acceptably canon??

NO, NO, NO ! Just because the scriptwriters say a semi-competent engineer like O'Brian can invent something like that where the top engineers in the galaxy couldn't DOESN'T mean it should be in this game.
Uh...

1) It is canon for the fact that it's in Deep Space Nine. The TV show, not a book or comic.

2) Why should it matter whether a team of 100 or 1,000 Engineers or 3 smart characters on the most pivotal space station in the Alpha Quadrant came up with it?


As for practicality, I'd say it might be a bit too powerful unless the mines' DPS were horrible. To mirror the show, you'd have to start with perhaps 3 mines and self-replicate out the wazoo. Then, there may be technical limits to how many mines you could have on the map, so you wouldn't get infinite mines. Finally, because of that last point, how can mines self-replicate from 0 if they all blow up against an enemy ship? One would have to be virtually indestructible (and possibly deal no damage as a result).

Unfortunately, I'd have to say that if it were to function as it were on the show (a ton of mines, needing 20-30 per ship to destroy one), it may be over-powered. If you factor in technical limits and the need for balance, I think it'd end up as a nice novelty but nothing that's necessary. Definitely not worth paying Zen for a new Defiant-class ship, and borderline as a storyline reward.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 9
09-07-2012, 12:37 PM
Quote:
Originally Posted by supergaminggeek View Post
The next day, Capture and Hold became impossible.
But But, Spawn camping would be come even easier

Gratefully, this device would not be purely persistant. After a number of seconds countdown or uses, it would have to disapeer to maintain game balance. So at best they become mines that your plant once and use twice.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Lieutenant
Join Date: Jun 2012
Posts: 85
# 10
09-07-2012, 03:00 PM
Quote:
Originally Posted by misterde3 View Post
Nope.



Quote:
Originally Posted by misterde3 View Post
Sounds good.
We'll probably get more cross-faction missions in the future anyway.
While faction specific missions would be the preferred I would rather see cross ones then none. I just want them to take the effort to get the text right.

Quote:
Originally Posted by misterde3 View Post
Why should the Klingons have to raid a research station to get such a device?
They've had self-cloaking mines before the Feds built them (DS9:"Sons of Mogh")
It was just off the top of my head. He's talking about a specific mine that was in Ds9 so why not. I suppose they could make a Doff mission like they finally did with that one torpedo. Which seemed better then having a faction get it as part of a mission while another had to make it and burn Dil.

Quote:
Originally Posted by misterde3 View Post
My question would be whether we need mines at all.
Some people find mines useful. And they they would have to make a different skill for tactical. I do find it funny to drop a large web of tractor beam mines behind me and see several ships grabbed by them. Not all that damaging but no worse then I've seen the Tholian when do when it was closed around me. And more targets to destroy.
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