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Join Date: Jun 2012
Posts: 979
So, the Typhoon (If it's ever released) is slated as a Battleship, and always has been.

Now, I know what most people are thinking. It's just going to be another Cruiser. But, why not make it an actual Battleship?

Now, a Battleship, for all intents and purposes, is basically a larger, slower, harder hitting and more heavily armored Cruiser. No, we WILL NOT be discussing the various myriad of Cruiser sub-types of real-world Navies.

So, here is what I am proposing.

Give the Typhoon noticeably heavier shields and hull compared to whatever tier Cruisers it comes out with.

Give it an innate ability. You know, something that doesn't require a console. Make it where any beam-weapon it fires gains +20% or 30% or whatever is balanced, as long as it's more damage then a same-tier Cruiser, to represent that, yes, this vessel has bigger guns then a Cruiser.

It's Turn Rate to quite abysmal levels, such as a 4/4.5 or somewhere in there to make up for it being extremely durable and the sluggish turn rate will almost completely restrict it to Beam Arrays, Turrets and the Wide-Angle Quantum.

The following stats are for a released tomorrow Typhoon.

BOff placement:
Cmd Engineer
Ensign Engineer
LtC Tactical
Lt Tactical
Lt Universal.

Console Layout:
4 Engineering
2 Science
3 Tactical (4 Tactical for the +1 version)

4 Device slots.

4/4 weapon slots

+10 Weapon
+10 Shields

Base Hull: 45,000
Shield Modifier: 1.25
Crew: 2000

So, that's how I believe they should bring the Battleship to the game, rather then just another Cruiser.

Thoughts, opinions.
Career Officer
Join Date: Jun 2012
Posts: 187
# 2
09-03-2012, 10:12 AM
I love the idea of a heavy gunned starship with low turn rate, but I think you over did it. The turn rate is EXTREMELY slow, thats only slightly faster than any starships base turn rate without engines. It's even slower than a carrier. My suggestion is make it the same as a carrier, but perhaps a higher inertia.

I personally think that as a new class, it should recieve a boost to weapons power base. Like a 10-20% bonus to weapon firepower, whichever weapon it is, that way it doesn't limit anyone too a specific weapon type.

Shield and hull are perfect for a ship of that size and speed. Thats about the same as a carrier. Consoles are great, good mix of tanking and firepower. The boff slots are the same as the regent though. Change the ensign to science. That would be a far better alternative in my mind. Or make the ensign a uni and the lieutenant a science, whatever.

As far as a console ability goes, I was thinking, why not have something that combines two bridge officer abilities and uses them at the same time. For this ship, it's have to be beam overload + fire at will. Think about it, whatever guns you have just blasting through shields and hull at everything in sight. Call it a wide angle energy burst or something. My two cents.

Whatever this ship is, as a battleship, it MUST be focused on gunnery, energy weapons basically.

If a typhoon ever came out, I'd respec my engineer just for that starship. Heck, I'd buy another two character slots, and spec up a new engineer probably.
Join Date: Jun 2012
Posts: 979
# 3
09-03-2012, 12:33 PM
Actually the BOff layout is from the Fleet Vor'cha Retrofit, the Regent has the Ensign Engi and Lt Tac swapped.

But yeah, I want a big ole chunky Battleship with some heavy guns on it, not just another Cruiser.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,713
# 4
09-04-2012, 11:33 AM
I am thinking a battleships should have more than the same amount of weapons that a standard fare cruiser has. At least give it a 360 arc beam/torpedo slot.
Survivor of Remus
Join Date: Jun 2012
Posts: 366
# 5
12-01-2012, 11:25 PM
didnt chk date xD Fail on my part
Join Date: Jul 2012
Posts: 90
# 6
12-06-2012, 11:14 AM
I like your idea... although it would neccesitate have all the engy consoles be RCS generators
I support Handsome Phaser Guy
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 7
12-06-2012, 11:19 AM
Give it Twice the weapons range and power
let it hit to 20kms and basically be able to fire ALL its guns at once
thats what battleships do
Join Date: Aug 2012
Posts: 3,714
# 8
12-06-2012, 05:27 PM
Two things:

1) There is already another typhoon thread up

2) This post is a necro thread.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Join Date: Jun 2012
Posts: 750
# 9
12-06-2012, 07:57 PM
Originally Posted by hereticknight085 View Post
Two things:

1) There is already another typhoon thread up

2) This post is a necro thread.
3) The Fleet Excelsior is already a superior ship to the op's idea.
Super Moderator
Join Date: Jun 2012
Posts: 5,275
# 10 Closing Necro Thread
12-08-2012, 10:28 AM
This is a necro thread and must be closed.

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