So, the Typhoon (If it's ever released) is slated as a Battleship, and always has been.
Now, I know what most people are thinking. It's just going to be another Cruiser. But, why not make it an actual Battleship?
Now, a Battleship, for all intents and purposes, is basically a larger, slower, harder hitting and more heavily armored Cruiser. No, we WILL NOT be discussing the various myriad of Cruiser sub-types of real-world Navies.
So, here is what I am proposing.
Give the Typhoon noticeably heavier shields and hull compared to whatever tier Cruisers it comes out with.
Give it an innate ability. You know, something that doesn't require a console. Make it where any beam-weapon it fires gains +20% or 30% or whatever is balanced, as long as it's more damage then a same-tier Cruiser, to represent that, yes, this vessel has bigger guns then a Cruiser.
It's Turn Rate to quite abysmal levels, such as a 4/4.5 or somewhere in there to make up for it being extremely durable and the sluggish turn rate will almost completely restrict it to Beam Arrays, Turrets and the Wide-Angle Quantum.
The following stats are for a released tomorrow Typhoon.
I love the idea of a heavy gunned starship with low turn rate, but I think you over did it. The turn rate is EXTREMELY slow, thats only slightly faster than any starships base turn rate without engines. It's even slower than a carrier. My suggestion is make it the same as a carrier, but perhaps a higher inertia.
I personally think that as a new class, it should recieve a boost to weapons power base. Like a 10-20% bonus to weapon firepower, whichever weapon it is, that way it doesn't limit anyone too a specific weapon type.
Shield and hull are perfect for a ship of that size and speed. Thats about the same as a carrier. Consoles are great, good mix of tanking and firepower. The boff slots are the same as the regent though. Change the ensign to science. That would be a far better alternative in my mind. Or make the ensign a uni and the lieutenant a science, whatever.
As far as a console ability goes, I was thinking, why not have something that combines two bridge officer abilities and uses them at the same time. For this ship, it's have to be beam overload + fire at will. Think about it, whatever guns you have just blasting through shields and hull at everything in sight. Call it a wide angle energy burst or something. My two cents.
Whatever this ship is, as a battleship, it MUST be focused on gunnery, energy weapons basically.
If a typhoon ever came out, I'd respec my engineer just for that starship. Heck, I'd buy another two character slots, and spec up a new engineer probably.
Please remember to check the dates of threads; and if you find an old thread raised from the dead which violates the PWE Community Rules and Policies just report it and avoid posting in it.
Note that you're more than welcome to start a new thread on the topic (unless there is an existing thread on this topic that has been posted in within 30 days, in which case you can just continue to post in that thread)
Live Long and Prosper,
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries. Link: How to PM - Twitter @STOMod_Bluegeek