Starfleet Veteran
Join Date: Jun 2012
Posts: 478
# 1 Scramble Sensors - Buggified?
09-03-2012, 02:47 AM
Meowies, I'm trying to mass-scramble the sensors of the enemy spawns in nowin scenario, butt they keep targeting the transport. My Aux is at 123 and I can scramble them for 29 seconds with my SS 3, with SS 2 (shared cooldown 30 seconds) I scramble 22 seconds long. It has no effect, also no effect on the probes and sphears in STF's. So, meow, is it buggified?
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Empire Veteran
Join Date: Jul 2012
Posts: 5,552
# 2
09-03-2012, 09:50 AM
Well Borg are highly resistant and all that. And I believe all enemies in No-Win are immune regardless.

Republic Veteran
Join Date: Jun 2012
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# 3
09-03-2012, 10:46 AM
Quote:
Originally Posted by mimey2 View Post
Well Borg are highly resistant and all that. And I believe all enemies in No-Win are immune regardless.
i believe they are immune since it's a 'simulation' and the odds are in the computers favor, hence they wont fire on their own.
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# 4
09-03-2012, 10:59 AM
So, basically... no bugs in the skill, just bad luck by using it in the No-Win scenario
Was named Trek17, but still an author.
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 5
09-03-2012, 11:37 AM
Quote:
Originally Posted by mimey2 View Post
I believe all enemies in No-Win are immune regardless.
....that sounds like poor game design to me.

Disabling/Situationaly nerfing powers and abilities that a player has sunk skill points into is bad level design practice that breeds resentment towards the "man behind the curtain". Highly resistant is one thing, immune is BS.

For this game it's even worse when Sci ships/captains have their iconic abilities "disabled", PWE is just taking away one of the few opportunities Sci ships have to shine.

I wonder if crowd and agg control abilities not working correctly is a major contributor to the declining popularity of "no-win scenario". I don't enjoy it anymore and I know only one person in my fleet that even will bothers with it now.
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# 6
09-03-2012, 12:04 PM
Quote:
Originally Posted by razellis View Post
....that sounds like poor game design to me.

Disabling/Situationaly nerfing powers and abilities that a player has sunk skill points into is bad level design practice that breeds resentment towards the "man behind the curtain". Highly resistant is one thing, immune is BS.

For this game it's even worse when Sci ships/captains have their iconic abilities "disabled", PWE is just taking away one of the few opportunities Sci ships have to shine.

I wonder if crowd and agg control abilities not working correctly is a major contributor to the declining popularity of "no-win scenario". I don't enjoy it anymore and I know only one person in my fleet that even will bothers with it now.
But it does make sense.

This is a stimulation where the ships are intentionally throwing impossible odds at you, purely to test your abilities, even if the outcome is decided before you begun. We're lucky we get to fight back fairly, which the show didn't let you get to do. Disabling abilities that might otherwise allow you to unfairly interfere with the ships ('cheat' in other words), is just common sense.

As for crowd control, I think Gravity Well and Tyken's Rift still work as designed. Not sure on the rest.
Was named Trek17, but still an author.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 7
09-03-2012, 02:13 PM
Quote:
Originally Posted by razellis View Post
....that sounds like poor game design to me.

Disabling/Situationaly nerfing powers and abilities that a player has sunk skill points into is bad level design practice that breeds resentment towards the "man behind the curtain". Highly resistant is one thing, immune is BS.

For this game it's even worse when Sci ships/captains have their iconic abilities "disabled", PWE is just taking away one of the few opportunities Sci ships have to shine.

I wonder if crowd and agg control abilities not working correctly is a major contributor to the declining popularity of "no-win scenario". I don't enjoy it anymore and I know only one person in my fleet that even will bothers with it now.
I totally agree. this is also the case for BORG npcs in the STFs (not assimilated ones) in that they have been made artificially immune to the phaser proc and antimatter spread. Weak.
Ensign
Join Date: Jun 2012
Posts: 13
# 8
09-03-2012, 02:48 PM
Quote:
Originally Posted by trek21 View Post
But it does make sense.

This is a stimulation where the ships are intentionally throwing impossible odds at you, purely to test your abilities, even if the outcome is decided before you begun. We're lucky we get to fight back fairly, which the show didn't let you get to do.
This would be true, if the Kobayashi Maru was actually a test of combat ability. It was a test of character and command ability. The result of the test was decided the moment the captain makes the decision to respond to the distress signal and enter the neutral zone (war results in the aftermath of your destruction) or not (you leave the freighter and all aboard to the tender mercies of the Klingons knowing full well what will happen to them). Remember Kirk said he made it possible to rescue the KM, but he never specified how. For all we know, he programmed the Klingon BCs to shoot marshmellons instead of torpedoes *shrug*

However seeing as this ISN'T the KM and our "no win scenario" IS about the ability to push buttons...

Quote:
Disabling abilities that might otherwise allow you to unfairly interfere with the ships ('cheat' in other words), is just common sense.
SS is cheating.. but GW is not? In what way does GW not "unfairly interfere" with the AI's unrelenting mission to approach and destroy the freighter as opposed to SS? Or for that matter TB/TBR, VM, etc? I could make an argument that your phasers are unfairly interfering with the ships.

To make the scenario more "challenging" the AI is going to simply declare that you can't do that. Soon all AI ships will simply be immune to GW. And TB/R. And have 100% critical resistance. After all, it's "just a simulation". The AI sounds a lot like that petulant Dungeon Master you might have played with who hated to see his NPC monsters getting slaughtered.

Quote:
As for crowd control, I think Gravity Well and Tyken's Rift still work as designed. Not sure on the rest.
For now.

Why do we feel the need to gimp players for using abilities in new, fun, and / or creative ways? Why not just make it so that you can only enter the NWS in a light cruiser.

Make the "simulation" more dynamic and performance based. The base difficulty remains the same across the board. But for those teams doing exceedingly well the AI can then choose to "decrease the chance of success" by doing things like increasing the variety and numbers of certain ship types, e.g. a squadron warps in composed of nothing but battlecruisers, dreadnoughts and carriers. Or suddenly an attack group from a different faction shows up. For example, the players have been fighting klingons and theyre loaded for bear with anti disruptor resistance and other klingon counter tech. It would be rather entertaining to see what might happen if a combined dominion / romulan fleet suddenly warped in. Too easy? Very well. Wave 10: 3 of 10 AND 8 of 10 of Unimatrix 0047 just warped in. Enjoy. Still too easy? Give them fleet support with 5-10 minute CDs. Couple of tac cubes and a compliment of regen / regular spheres should spice things up.
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# 9
09-03-2012, 03:05 PM
Quote:
Originally Posted by ravenknight816 View Post
This would be true, if the Kobayashi Maru was actually a test of combat ability. It was a test of character and command ability. The result of the test was decided the moment the captain makes the decision to respond to the distress signal and enter the neutral zone (war results in the aftermath of your destruction) or not (you leave the freighter and all aboard to the tender mercies of the Klingons knowing full well what will happen to them). Remember Kirk said he made it possible to rescue the KM, but he never specified how. For all we know, he programmed the Klingon BCs to shoot marshmellons instead of torpedoes *shrug*

However seeing as this ISN'T the KM and our "no win scenario" IS about the ability to push buttons...



SS is cheating.. but GW is not? In what way does GW not "unfairly interfere" with the AI's unrelenting mission to approach and destroy the freighter as opposed to SS? Or for that matter TB/TBR, VM, etc? I could make an argument that your phasers are unfairly interfering with the ships.

To make the scenario more "challenging" the AI is going to simply declare that you can't do that. Soon all AI ships will simply be immune to GW. And TB/R. And have 100% critical resistance. After all, it's "just a simulation". The AI sounds a lot like that petulant Dungeon Master you might have played with who hated to see his NPC monsters getting slaughtered.



For now.

Why do we feel the need to gimp players for using abilities in new, fun, and / or creative ways? Why not just make it so that you can only enter the NWS in a light cruiser.

Make the "simulation" more dynamic and performance based. The base difficulty remains the same across the board. But for those teams doing exceedingly well the AI can then choose to "decrease the chance of success" by doing things like increasing the variety and numbers of certain ship types, e.g. a squadron warps in composed of nothing but battlecruisers, dreadnoughts and carriers. Or suddenly an attack group from a different faction shows up. For example, the players have been fighting klingons and theyre loaded for bear with anti disruptor resistance and other klingon counter tech. It would be rather entertaining to see what might happen if a combined dominion / romulan fleet suddenly warped in. Too easy? Very well. Wave 10: 3 of 10 AND 8 of 10 of Unimatrix 0047 just warped in. Enjoy. Still too easy? Give them fleet support with 5-10 minute CDs. Couple of tac cubes and a compliment of regen / regular spheres should spice things up.
Well it's not like translating command tests into gameplay is easy We're still lucky we get to fight back at all (Wrath of Khan showed it was literally just powerful potshots at the ship).

It's clear of your opinion, but you have to remember the devs have decided what's 'cheating' and what's not in this scenario. Is it wrong? Possibly, but only within a person's opinion... we can never know for sure, no matter what he think.

Not sure about how your suggestions would be implemented (sounds like advanced coding that would take time away from other things, at least to me). And frankly, some of that just sounds like enemy overkill lol
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# 10
09-03-2012, 10:25 PM
So scramble sensors is "working as intended"?

I've been playing around with SS1 in STFs and spheres shoot each other once then start back again at the human players. For an effect that's supposed to last 10 seconds with full aux it's rather a lame ability if it's working as intended.

No wonder people are saying sci skills are busted :S
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