To break from the thread of KDF getting a 180 degree torp (which I do not agree.. but read that thread instead) the subject of the bioneural not being 360 came up.
This is an old gripe in the KDF on how a self-guided missile cant be fired on something on the opposite side of the weapon slot that it is equipped in.
There is a way however to make this happen. Using existing game mechanics.
- Change the Bio-neural to be a MINE weapon.
- Add the same 'pop new weapon' code that the breen transphasic torpedo has. Only in this case the Mine 'pops' the bioneural warhead into existence.
- Give the bio-neural the same default attack command that carrier pets have.
We know for a fact that ALL player ships transmit the target they are watching to the pet AI matrix. It is the source of all pet AI bugs. However in this case it can be made to work for the bioneural.
When the bioneural missile pops out of the mine it becomes an 'AI missile pet' that will home in to any target the player has targeted.
With this method the bio-neural becomes a 360 firing arc torpedo with just two minor changes: it takes two seconds to deploy after being fired (no big deal) and it will always attack the same target the player has locked onto (unlike currently it chooses a new target on its own if original target dies.. EXACTLY like AI pets do if you do not order them).
I've never had Bio'neural, is it a console that modifies a torpedo or an actual console?
If it is a modifier, then yeah i think 360degree is fair
If its an equip able Torp, then i think it should still have its limited Arc
(going off the ionized gas sensor console)
It is not really a console. It takes up a weapon slot.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
The bioneural literally flies itself like a drone pet. If the target dies it will fly itself to a new target.
The logic is, if its an AI-flown missile then... why can it not be fired from the front and have it turn around and fly to the target behind the ship?
The issue to that is precisely the hard-coded weapon arcs.
If they can make the bioneural a 360 firing arc that's great. But apparently there is some mechanic that prevents projectiles from doing that (forward or rear firing arc seems to be the limitation). Its dumb since turrets do 360 but torps apparently cant.
So.. bypass that whole thing by making it a mine that launches the torpedo. No different than a deployable torpedo platform really.
Can you imagine the uproar by the fleeters if Cryptic gave it a 360 degree firing arc? We are supposed to be at a disadvantage so they can look down on us. They can't have a challenge in PvP now can they?
As for the suggestion, it would be cool, and makes sense with such a high cool down for a weapon. I use it on most of my KDF characters, it's deadly on a fighter in the Vault Event.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
Well, canon wise all torpedoes are self guiding projectiles. So all torpedoes should be able to be fired at any target in range, no matter the facing. Just the travel time will vary.
Although having a self guiding weapon capable of engaging a target behind the launch platform is quite dangerous. Real life torpedoes have safety interlocks that disarm them if they turn 180 degrees, the USS Tullibee SS-284 and USS Tang SS-306 were sunk in WWII because their MK 14 torpedoes lacked such a feature.
I would say that most ships in Star Trek have an aft torpedo launcher for a reason.
If a 360 degree projectile weapon was added I think it should not be self guiding, but rather be command guided using the sensors of the launching platform (basically it engages whatever target is selected, as long as it is selected.)
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
My Bio-Neural Warhead is fine how it is. There's no reason to turn it into a mine.
Those of us in a B'rel have no problems turning around quickly to fire the torpedo. In fact, I routinely fire my fore torpedoes and then quickly turn around to hit them with my aft torpedoes while my fore are on cooldown.
If you want a torpedo that does something else, make a new torpedo. Don't screw with my baby.
EDIT: Also, turning it into a mine would make it the torpedo console useless.