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Career Officer
Join Date: Jun 2012
Posts: 566
# 11
09-04-2012, 12:15 PM
Quote:
Originally Posted by teleon22 View Post
Well, if the thing added to the amount of shield healed every tick, then things like EPTS would heal even more shields when used because the heal is calculated by the regeneration multiplied by the abilities factor. EPTS I is like 7.6 x Shield Regeneration to each facing. So if your regenreation is 133, it is 133*7.6 = 1010.8 * 4 facings = 4043.

At least I think that is how it works. I'm still trying to figure it out so that I can predict it using my formula and then get the result I predict. We shall see. Anyway, even thus, Fiedl Generators seem to be better.
In the long run, yes, you are correct, field emitters give you more shield! Also, for sci ships, it may not be as bad as I think it is since they have the biggest shields. If you do the math, per minute, even without console, you can get easy double shield values regen vs covariant. Thing is, at least for the escort I was testing with, the damage my shield got in a few volleys almost depleted the whole shield from all sidings(using TT). Then, even if regen is very fast, you still suck it up since for few secs till regen starts ticking there will be no shield. I honestly don't know if now eps improves regen, other than the power you gain from EPS (and I think you can get up to 4 times more regen at 125 than at 50 when you get the regen mentioned in the tooltip), I know regen rate used to be only dependent on power (resists obviously helped with drain not with regen), in case I am wrong, I will appreciate some correction.

Lol, every now and then a thread on which shield is better starts and usually gets to some hefty pages of arguments. I think it's also about the playstyle and what abilities you use, if you can dodge attacks pretty well, I think the regen is a good choice (I even used the full Omega set on the bug few times), all in all, I'm sticking with my covariant HG or resilient MACO, lol.
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Career Officer
Join Date: Jun 2012
Posts: 566
# 12
09-04-2012, 12:17 PM
Quote:
Originally Posted by teleon22 View Post
Emitter Amplifiers do not stack. Unless I missed a patch note that says they now stack. ?
a while ago they did stack. I am 100% sure. UI is a little tricky though and may not refresh all the time at the right refresh period. Also, not sure what happens now since I haven't messed with emitters in years, lol.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
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Rihannsu
Join Date: Jun 2012
Posts: 1,532
# 13
09-04-2012, 12:23 PM
Quote:
Originally Posted by trueprom3theus View Post
Lol, every now and then a thread on which shield is better starts and usually gets to some hefty pages of arguments. I think it's also about the playstyle and what abilities you use, if you can dodge attacks pretty well, I think the regen is a good choice (I even used the full Omega set on the bug few times), all in all, I'm sticking with my covariant HG or resilient MACO, lol.

we shouldn't underestimate that all the experiences we are referencing happened before KHG and MACO, not easily the best options with little room for wiggle.
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Career Officer
Join Date: Jun 2012
Posts: 514
# 14
09-04-2012, 12:36 PM
Quote:
Originally Posted by teleon22 View Post
Does anyone know how the Shield Regeneration Rate is actually calculated? Is the modifier a reduction in the time between ticks of regeneration or is the modifier applied to the actual amount of regeneration per tick?

Also, does anyone else agree with perhaps asking Cryptic to allow the Shield Emitter Amplifier to stack just like the Field Generator is allowed to stack? Currently, I see no reason whatsoever that the Shield Emitter amplifier should be equipped over the Field Generator unless you are running regenerative shields. However even then it is questionable to use it in my own opinion.
The only thing i know for certain is that +7 consoles were better in the early days (especially since they boosted both your shield damage reduction AND regeneration), but now they got nerfed to +4 max.

But no matter what, The % console (Field generator) both has effect on lower shield power, and still give the same increase at 125.


If its worth it, thats another question. I would most probably go for Emitters rather then this console.



Oh and yeah, lets get the subject started again! MACO ?? OMEGA ?? BORG ?? KHG ?? COV CAP MK XII [cap]x3 ??? WHICH IS BETTER??

Career Officer
Join Date: Jun 2012
Posts: 566
# 15
09-04-2012, 12:46 PM
I think the best shield is the ship's stock one. same as weapons and power levels. Someone said that, lol, you know who...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Career Officer
Join Date: Jun 2012
Posts: 112
# 16
09-04-2012, 01:11 PM
When season 5 came out, those shield regen consoles didn't do a thing to shield regen.
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Commander
Join Date: Jun 2012
Posts: 423
# 17
09-04-2012, 01:15 PM
Well I'll test them one out later tonight maybe and see if I notice anything at all.
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Join Date: Jun 2012
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# 18
09-04-2012, 01:26 PM
What we really need to have is for the shield regen rate added to the defense section of the ship stats.

The only way to find out the regen rate is to go into a private pvp with the defence screen open. have some one wipe out the fore shield and watch the facing recharge. that will tell you how long in between ticks and how much your shield jumps at the tick. then change your consoles/shields/power and repeat and compare. Only have one thing at a time.

This is still on a very long to do list for me in game. I may have to retest.
Commander
Join Date: Jun 2012
Posts: 423
# 19
09-05-2012, 08:07 AM
Quote:
Originally Posted by robdmc View Post
What we really need to have is for the shield regen rate added to the defense section of the ship stats.

The only way to find out the regen rate is to go into a private pvp with the defence screen open. have some one wipe out the fore shield and watch the facing recharge. that will tell you how long in between ticks and how much your shield jumps at the tick. then change your consoles/shields/power and repeat and compare. Only have one thing at a time.

This is still on a very long to do list for me in game. I may have to retest.

So, doing some testing last night I found out exactly what the Shield Emitter Amplifier actually does and it is very easy to check in no time at all. First UN-equip any Shield Emitter Amplifier you have equipped. Then Follow these very simple steps.

Step #1: Open up the UI that displays your Star Ship Equipment and hover your mouse icon over your Shield Array. A tool tip will pop up and it will display your base shield regeneration value. Note: This regeneration value is how much your shields will regenerate every six seconds per facing.

Step #2: Equip a Shield Emitter Amplifier in your Science Console Slot and repeat Step #1. You will notice that the base shield regeneration value has increased.

So what does this mean exactly and why is it useful or UN-useful? Here is some simply spreadsheet math that can help you understand.

A Regular shield with one hundred shield regeneration every six seconds, when used with Emergency Power to Shields rank one, grants you seven and six tenth the regeneration rate per shield facing. Otherwise the math looks like this: [100 * 7.6 = 760] per shield facing.

If you have a shield Emitter Amplifier installed, your base shield regeneration every six seconds is improved. So let?s assume that it is improved by fifteen percent. The math looks like this: [(100*.15) * 7.6 = 874] per shield facing.

The Shield Emitter Amplifier will overall improve your shield heals including the shields innate regeneration by a very small margin.

With high capacity shields, you will be able to recharge them more quickly, however not quickly enough to replace a flat bonus in Shield Capacity over thirty seconds with covariant or resilient shields. The Shield Emitter Amplifier seems to be designed for those who wish to run Regenerative shields because the bonus is a percent bonus to the regenerative numeric value on the shield tool tip. Thus, the higher the number that the shield regenerates every six seconds, the higher or better the bonus is from the Shield Emitter Amplifier. Even then, it is questionable and perhaps still better to equip a Field Generator.

Also, it is very important to know that the extra shield regeneration from a high shield subsystem power level has no extra effect on things like Emergency Power to Shields as does the Shield Emitter Amplifier. At least none that I could see in the tooltip display! So that might need some extra testing as well.
Captain
Join Date: Jun 2012
Posts: 3,186
# 20
09-05-2012, 09:03 AM
So...
The emitter amp boosts shields natural regenerative rate ONLY
The field generator boosts the shields overall capacity- stacks
and the emitter array boosts the shields regen points per facing when using heal abilities

I'll guess and say that using a hi-cap shield with a field gen (or two) AND a couple emitter arrays to aid shield heals would be optimum, right ?
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