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Commander
Join Date: Jun 2012
Posts: 375
Devs, play that mission, or just load the last part, where there's supposed to a fight betwixt the federation fleet and the romulan fleet...

it wasn't a fight, it was a slaughter in 30 seconds. feds wiped the entire fleet. how? repulsors.

submitted a bug report weeks ago about them and it's the same problem with iso charges...or rather YOUR problem of utter laziness of sticking them on every ship of a type instead of creating a new type. SB24 iso charges can wipe the entire party. klingon fleet defense the repulsors can wipe everyone, especially getting ping ponged between 2 typhoons.

soo...typhoon is actually a sci ship right? considering the excessive amount of damage the repulsors do has to be around rank 3?

meh, you should have never just dumped the skills on without taking into account multiple copies of the ship with it and it's effect.

i cite preemptive strike as the most noticeable, and easily repeatable by you to see what your wisdom hath wrought. it did make that last bit ridiculously easy though...romulan fleet + flagship? pffft meet the uber feds and loldie.
Ensign
Join Date: Sep 2012
Posts: 1
# 2
09-06-2012, 05:03 PM
Not seeing this issue. I didn't intervene and the FEDs fought for about 3 minutes. Not 30 seconds.

Seems fine to me. I fly an escort that wrecks everything in PVE in that 30 second time frame.
Commander
Join Date: Jun 2012
Posts: 375
# 3
09-06-2012, 07:05 PM
Quote:
Originally Posted by rumgorum View Post
Not seeing this issue. I didn't intervene and the FEDs fought for about 3 minutes. Not 30 seconds.

Seems fine to me. I fly an escort that wrecks everything in PVE in that 30 second time frame.
you wouldn't wreck that entire fleet in 30 seconds.

not exaggerating it was 30 maybe a hair longer seconds and entire fleet was wiped with almost zero losses on the fed side, and note...that was just an example. play kdf fleet alert until you get the feds to show up and then go get cozy with a typhoon.

36 to 39 kinetic resist on the different ships i've run through there and 2k to 3k (not counting crits) from repulsors per pulse.

same thing with negh'vars and isometric charge. they put those abilities all on one ship type ignoring the fact that spawns will produce copies. so what would be fairly, possibly survivable becomes not so much when there's 2, 3, or 4 or more hitting you at the same time.

which is what killed the romulan fleet, every typoon decided to use repulsors at nearly the same time...ping<>pong>boom

spawn tables should have included a ship without the buff to skills/consoles. and specifically, iso charge is supposedly rare enough it can only be bought in the z-store. yet it's on every negh'var? if it's standard issue why don't players get them? not to mention typhoon is labeled as a battleship but has the repulsor strength of a sci ship. not that the devs bother much with logic but..eeesh.
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