Captain
Join Date: Jun 2012
Posts: 1,123
# 11
09-06-2012, 09:05 AM
One easy way to check is to see; if a ship were to bump into your hull, does it get stopped away from the shuttle? Or does it go all the way to the shuttle before it hits and stops?

If it's the latter, then that doesn't seem like a cosmetic change.
Captain
Join Date: Jun 2012
Posts: 2,228
# 12
09-06-2012, 01:22 PM
I think that to really make holoemitters worth the effort:

1.) They should be a permament console with a limited time period in a 12 hour period, say 4 hrs.

2.) They should have special abilities.

3.) They should have layouts like any other T5 ship of their class.

I would have to be dragged from the Dabo table a GA meeting
Commander
Join Date: Jun 2012
Posts: 432
# 13
09-06-2012, 01:36 PM
Quote:
Originally Posted by aquitaine985 View Post
I have the Hediki in my inventory, a certain NovaCore player gets annoyed with me when i play C&H, the emitter stops him moaning about what I fly. Works too actually, though I don't know about the hitbox potential, my ship is normally pretty titchy so it's hard to tell.
It's there. Want to test it? See how easy it is to fly out of a cannons 45degree arc at .05Km in a Atrox vs a figher.
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