Career Officer
Join Date: Sep 2012
Posts: 6
I have a science captain currently with a moderate crew and BOFFs... Since i'm returning from a long time away from the game... I am completely lost with the new changes..

Now to the build.. I found this BUILD at the STO Academy website.

It looks pretty good... But I do not know if it really is.. This is where I need help.

Could someone post a Build like the one from the link above, with possible Gear and Weapons to look forward to getting.. the Ship I want is the ATROX Carrier, BUT... Anything which works well for a SCI captain would be great.

Possible build to include being able to do these tasks: Leveling, some farming, Survivability.

Below is a post i found about an Atrox Carrier including weapons and a Console Setup... if anyone has any new ideas for changes... please let me know, and what you'd swap out with your ideas, so that i know what to change.

Thanks.
Career Officer
Join Date: Sep 2012
Posts: 6
# 2 Additional Info
09-05-2012, 06:19 PM
This is the Gear and Console Guide I found useful for a Atrox Carrier.. please make necessary changes to accommodate the build above... i'm still new to how the builds work, and would like some great help building a very nice SCI toon with great survivability to solo most if not all Content, and be a help in Teams.

This is the GUIDE
Career Officer
Join Date: Sep 2012
Posts: 6
# 3 Bump
09-06-2012, 12:45 PM
Nobody at all? Is Science Class dead or something?
______________________________________________
formerly known as @Not0fthiswor1d
Rihannsu
Join Date: Aug 2012
Posts: 374
# 4
09-06-2012, 02:35 PM
It's not that good.
Stations:
Tac. Leutenant : Tac. Team 1, Torp spread 2
Lt'Commander Eng. : Emg. Power to Weps, Eng. Team 3, Emg.power to shield 3
Sci. Commander: Tractor. repulsors 2, Grav Well 3

Also, for STF's I would put dual beam bank,dual heavy cannon and torp for fore weapons.
Other parts seem good. I use carrier myself (Vo'Quv) and it shows very good performance with my build.
Career Officer
Join Date: Sep 2012
Posts: 6
# 5
09-06-2012, 04:01 PM
So those Bridge Officer Slots you posted are the ones I should change them to? if so ,t hat GUIDE one is not where i'm building my BoFF Slots.... i'm using the LINK build at the top, and using the GUIDE for weapons/Consoles.

do you have console Suggestions, and or more weapon configurations?
______________________________________________
formerly known as @Not0fthiswor1d

Last edited by amazingproton; 09-06-2012 at 04:11 PM.
Rihannsu
Join Date: Aug 2012
Posts: 374
# 6
09-07-2012, 01:29 AM
Quote:
Originally Posted by amazingproton View Post
So those Bridge Officer Slots you posted are the ones I should change them to? if so ,t hat GUIDE one is not where i'm building my BoFF Slots
BO skill build is not good in your GUIDE. My post is based on "crowd control" which is important for STF. Also, carrier doesn't have to have support abilities as you should concentrate on survival ability of yourself.
Quote:
using the GUIDE for weapons/Consoles
Weapons in your second post(GUIDE) are not good for PVE as you will have a DPS of regular cruiser. Dual energy weapons will fix that. (Note, that they have little targeting arc so you got to know how to fly a big ship. Use evasive maneuvers, ship inertia, etc.)
Also, in your GUIDE link, there are no torpedoes. Ship with no torpedoes is not a ship at all.
So, to be clear:
Fore - Dual beam bank( beams required for subsystem targeting), Dual Heavy Cannon(Phaser, Antiproton), Torpedo(Quantum, Photon)
Rear - Turret, Beam/Turret, Torpedo

Set: Assimilated Deflector, Engines, Console, MACO elite shield.

Console upgrades are logical, and there is nothing special mostly. If you will play in STF, Electroceramic console will provide max protection from borg plasma weapons, while Monotanium Alloy will protect from kinetic damage.
Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 7
09-07-2012, 01:37 AM
Get a tac, its the only fun option atm. If you find tacs boring, like myself, time to pick another game
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jun 2012
Posts: 568
# 8
09-07-2012, 05:42 AM
Quote:
Originally Posted by amazingproton View Post
Could someone post a Build like the one from the link above, with possible Gear and Weapons to look forward to getting.. the Ship I want is the ATROX Carrier, BUT... Anything which works well for a SCI captain would be great.

Possible build to include being able to do these tasks: Leveling, some farming, Survivability
Try this

2xEPTS + TSS3 for Shield Resistance/Heals.
2xHE2 + Aux2SIF for Hull Resistance/Heals.
Tac Team 1 for Shield redistribution (you only have room for one copy of this, so it might be worth using a few Technician DOFFs to reduce the cooldown)

Polarize Hull "just in case", to shed Enemy Tractor Beams.

Tractor Beam 1 + APB1 for extra raw damage output (Tractor Beam holds things in place, which increases your accuracy and by extension your critical chance + severity. APB increases any damage done to your target, either from you or your fighters)

Gravity Well 1 and Tyken's Rift 3 for extra placeable damage output. Both will negate the dreaded Borg "Heavy Plasma Torpedos" by destroying them as they launch. GW's immobilise will also help a little with damage (due to the same mechanic as tractor beam) and will serve to "cluster" foes together for any AoEs from teammates/fighters. Tyken's drain will help a little with both damage output (due to enemy shield/engine power drain) and survivablity (due to enemy weapon/aux power drain).

Weapon loadout shouldn't matter with that Tactical BOFF and Skillpoint Setup, but I'd probably opt for 4-5x Beams and 1-2x Quantum Launchers.

[ <<<--- @Maelwys --->>> ]
Career Officer
Join Date: Sep 2012
Posts: 6
# 9
09-07-2012, 04:12 PM
what are all the abbreviations? You guys might know what abilities they are, but to me it's just a bunch of letters someone threw together... could i get assistance explaining some of those Abbreviations?
______________________________________________
formerly known as @Not0fthiswor1d
Captain
Join Date: Jun 2012
Posts: 3,106
# 10
09-07-2012, 04:57 PM
Sci captain isn't so good in a carrier, even though it has a lot of sci stations, it is a big slow ship that will get hit a lot, and lacks in engineering abilties to keep it alive, eng is much more suited to carrier, sci captain is actually better in an escort or manuverable sci ship like recon sci vessel, Intrepid, or Fleet Nova.

Don't use torps on a carrier, its a waste just go 6 beam arrays. It still is a ship without torps despite what a previus poster said lol.


Here is a list of common abbreviations and acronyms.
http://sto-forum.perfectworld.com/sh...d.php?t=122938

If you must use a carrier some changes to skills I would make are to ditch a few sci skills like polarize hull and charge particle burst and use it to run 1 extra hazard emitters and transfer shield strength. running 2 copies of each of those lets you use them much more frequently and helps make up for the lack of engineering skills the carrier has for such a big slow ship. Not really necessary to break tractors in a carrier anyway, better to just be tough enough to tank through it.

2 copies of emergency power shields would work better then having 1 reverse shield polarity and 1 epts, better to keep your shields up in the first place by having epts up contiuosly. Most of the time if you rely on rsp you will only die when it wears off anyway.
You still lack hull heals so aux to strucutral might be better then extend shields, you can use it on yourself and still heal others in the group with it, it has a very short cooldown to so can be spammed.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:24 PM.