Join Date: Jul 2012
Posts: 63
OK - I have 4 device slots (wish I had more). I seem to do best with a hypo and shield charge, and ya gotta have a tribble (don't you?). So that only leaves 1 slot. If you are fighting Borg, that is taken by a remodulator. Do people use the power cells? I don't notice "weapons malfunction" much (PVP only?). I like to use my final spot for Ophidian Cane or Shard of Possibilities. Is there some better configuration? You don't get to swap them around much when you are being hounded by baddies, so I need a good set-up I can just leave there.
Join Date: Jul 2012
Posts: 312
# 2
09-07-2012, 07:56 AM
Which ever one makes 2 more of you is great. the remod is not needed if you have a 2 piece of M.A.C.O. ground.

Delta Fleet Command
Join Date: Jun 2012
Posts: 994
# 3
09-07-2012, 08:00 AM
My slots are normally:

Large Hypo
Shard of possibities
Fleet/Cryo tribble
Large weapon battery/Horta ally <- handy for arggoing/hurting borg on Infect Ground Elite

Before i have my Omega/Maco/Honor Guard

Cryo/Fleet Tribble
Large Hypo
Shard of possibilities
Join Date: Jun 2012
Posts: 1,367
# 5
09-07-2012, 08:56 AM
The ophidian cane, the shard of possibilities, the thing that puts a ring around you and turns you ghostly blue (I forget it's name, the posts look like transport enhancers) and a health tribble. Though when fighting the Borg missions, I gave the ring enhancer thingy to my second officer and put a remodulator in.

Being an Engineer, I'm also well equipped with seeker and service drones, turrets and mortars. With doffs to get extra ones of each of them in. While everyone is busy shooting at all this random crap I've spawned, my boffs go in and shoot them to pieces.

Obviously this is only pve. I don't pvp.

A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Empire Veteran
Join Date: Jul 2012
Posts: 5,935
# 6
09-07-2012, 04:29 PM
Regardless of anything else, I always use Large Hypos on the ground. If using a tac, I also use Large Power Cells, if needed, a remodulator, and one spot for whatever I feel I need. Usually a pet, but sometimes another healing item.

One thing I LOVE, are Personal Combat Modules, they are awesome pieces of work. And Team Combat Modules, can save some serious skin if the person using them is good with them (goes double for a science specced into Medic). The health and shields booster, for yourself or your whole team can act as a 'full cure' across the board.
Originally Posted by pwlaughingtrendy
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Join Date: Jun 2012
Posts: 871
# 7
09-07-2012, 04:49 PM
I tend to carry:

Large Hypos
Large Energy Cells
Large Shield Pack
Combat Pet.

If I've got MACO kit on I swap out the shield pack for something like the cane, orb fragment or the like.
Join Date: Jun 2012
Posts: 3,289
# 8
09-07-2012, 05:06 PM
Tribbles are way over rated, not really necessary since the bonuses they give is so small. I use large hypo, shard of possiblities, immunosupport nanite injector and either a collective static grenade or shield charge depending on the character during STFs. If you don't have an integral remodualtor use the spot for the shield charge or static grenade for it a remodualtor. Or just farm 60 EDC and but mk X ground set by doing elite space before you do ground, much easier that way once you have integral remodualtor.
Career Officer
Join Date: Jun 2012
Posts: 96
# 9
09-08-2012, 02:30 AM
1. large hypo (everyone should have no matter what.. even sci's)
2. gambling device --> if you don't have omega or maco set you can swap for a remodulator after you use it and keep the buff
3.ophidian cane
4.shard of possibilities

the stats of the gambling device totally destroy any tribble buffs.
Join Date: Jun 2012
Posts: 2,307
# 10
09-08-2012, 04:42 AM
None whatsoever.

I'm carrying Shard of Possibilities, Remodulator(if needed, otherwise Triolic Pattern Enhancer), Fleet Tribble, and Ophidian Cane.

On my 3rd character I use Remodulator, Fleet Tribble, and two placeholder slots.

Edit: To explain the first sentence: I rarely remember to use any of it outside the Remodulator.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
And I don't pretend to understand them.

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