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# 151
10-20-2012, 10:01 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
was the other 10 % their own herpderp? lol
Nah it was the tractor and GW from our friendly mvam
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# 152 Patch Update!
10-20-2012, 11:42 AM
Updated the Deadly Broadside Excelsior to a modern STO environment. Enjoy the crank monster.
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# 153
10-20-2012, 12:08 PM
Quote:
Originally Posted by ghostyandfrosty View Post
Nah it was the tractor and GW from our friendly mvam
oh thats right, he was using GW. spam can choose to be incinerated over the course of several seconds, or be crushed into something the size of an atom. truly, spam gets what it deserves.

Quote:
Originally Posted by ghostyandfrosty View Post
Updated the Deadly Broadside Excelsior to a modern STO environment. Enjoy the crank monster.
hmm, most of mine could use a touch up, basically 2 AtB on everything lol
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 10-20-2012 at 12:12 PM.
Captain
Join Date: Aug 2012
Posts: 14,036
# 154
10-20-2012, 12:11 PM
Which somewhat begs the question - do you touch up now or do you wait until near S7 after some Tribble/Redshirt testing? I feel like I'm in limbo...
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Join Date: Jun 2012
Posts: 846
# 155
10-20-2012, 12:34 PM
I'm going to be doing touchups along the way either way. Some of the older builds need a freshen up. (like the Deadly Broadside for example)

Coming Attraction: Video of the deadly broadside Excelsior in FvK against a full carrier team. (yes they have maxed out power drain cheese)
Victory for the feds.

Last edited by ghostyandfrosty; 10-20-2012 at 01:48 PM.
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# 156
10-20-2012, 01:22 PM
my complete post buff AtB findings

to get good mileage you need 3 purple tech. 3 blue are easy to get, and are better then nothing wile you slowly add more purple. with only 1 AtB, anything less then 3 purples will leave gaps in your EPtS up time though. you can get 1 purple from b'tran doffing, and 1 from the tier 4 engineering doff store on fed side.

1 AtB is good, it lowers the cool down of every running cooldown. kills your aux for 10 seconds though. AtB used to be on the same cooldowns with the EPtX skills, now its on the AtS and AtD cooldowns. so you can now run 2 EPtX skills without interference from AtB itself, and have full up time with them.

theres another thing thing you can comfortably do now, run 2 AtBs, it makes you a very bad person though, but i got over it. you can actually just use 2 purple tech doffs with 2 AtB, you will get the same effect as you would get from using 3 with 1 copy of AtB. at least this is the conclusion i reached when staring at all my abilities cycling for 10 minutes trying to figure out definitively whats going on. at the very least, the EPtX skills do fine with 2 tech doffs and 2 AtB.

but, if you use 3tech doffs with 2 AtB, every single one of your abilities will basically be lowered down to global befor you have a chance to use them again. there might even be some bugs with some abilities that get them below global. i can use EWP again before the 1st cloud dissipates, not sure you can do this with even 2 copies of the power. 2 AtB cycle every 10 seconds with 3 tech doffs, so its energy buff is basically always on, though the result of the energy buff will vary greatly, the Aux doesn't instantly recharge.

i use a copy of EPtA with 2 AtB, because AtB does not seem to take the aux granted by EPtA. so you basically always have some aux, not always very much, but some. enough for abilities like HE, TB, and your fricking cloaking device to work at all. also, carry aux batts, an aux bat +HE2=1000+ healing a tic. also its like you have 2 copies of HE remember, so even using it with crap aux will give you good overall healing.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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# 157
10-20-2012, 01:23 PM
*edited, for more exacting fed cruiser dps builds. ive flown all of them these past few days, save for regent and galor that i do not poses, and they are awesome.

tac excelsior build for max fed cruiser dps. yes you can make a fed dps cruiser, i know all of you want to, so you might as well use a build that will actually work for your kirking aspirations. you can even make a galaxy R work, and i'll tell you how.

for the excelsior you want a DBB, preferably critDx3, 3 single cannons, 3 turrets and 1 beam array.

DOFFs= 3 purple tech, 2 purple BFI

TT1, CRF1, BO3
EPtS1, AtB1, EWP3, RSP3
EPtA1, AtB1
ET1
TB1, HE2

station power acronyms long form cheat sheet- http://sto-forum.perfectworld.com/sh...&postcount=170

deflector= omega
engine = omega
shield = maco

eng consoles- 2 nutronium, 1 EPS, borg

sci consoles- 2 flow cap

tac consoles- 3 weapon energy type


this is as close to a simulated escort as is possible among federation cruisers. the only purpose of the beams is to deliver BO3, im more convinced then ever that no acc mods on a weapon effect BO accuracy, especially BO3, theres no reason not to rely on holds to rob defense score and try to get the biggest crits possible. i recommend making the cannons as ACC heavy as possible though for high always on pressure damage. consider swapping to a boff with CSV when ever you face carriers, shooting at a carrier with scatter volley turns off their spam, just kills it dead. you alone with CSV, just happening to murder spam now and then, can make the difference in a match.

single cannons have a great fireing arc, and can do hard to ignore cumulative damage if you don't get out of their firing arc, which is hard to do. they are for softening your target up for BO3 hit after BO3 hit, thanks to AtB you will be cycling CRF and BO3 every 15 seconds. when fighting escorts, use your firing arcs to your advantage, unless they are stuck in plasma or a tractor you want to be directly above or below them.

yes, i listed RSP3. AtS is a no go, AtB completely crowds it out. since you want max glider damage, what turrets and singles are best at, you have no particle gen consoles, so the damage EWP deals is not the primary concern. you are trying to spike people to death with BO3, every drop of pressure is not as important. since all you have for hull heals is HE2 and ET1, you want 15 seconds of invincibility to get those used and cooling down with the help of the tech doffs. in the many matches ive played, RSP3 has been a life saver many times. and thanks to A2B and tech doffs, i can use it all the time, and between that the BFI doffs. this is just an amazing ship in practice.


skill point distribution

http://www.stoacademy.com/tools/skil...drunkimshoot_0


if you have a galor, instead of ET1 use TSS1. another shield heal will be nice, but just having HE2 as a hull heal, even if you can use it twice as often, is pushing your luck. unless you use the borg set, but then you miss out on all the glider damage, a big part of your ability to kill effectively. BO3 works much better if your target cant keep his shields intact.


regent? this ship is even less maneuverable then an excelsior, to the point that the single cannons will even have trouble keeping someone in arc, let alone the DBB. and what are you gonna use the extra ens station for? there is literally no use for it thanks to the tech doffs. you may be inclined to use that high arc torp that comes with it, and use a torp skill in that ensign slot. for the regent i would propose these 2 possible builds

1 beam array or 1 DBB, 1 high arc quantum, 2 single cannon, 3 turrets, 1 beam array

TT1, CRF11, BO3
THY1
EPtS1, AtB1, EWP3, RSP3
EPtA1, AtB1
TB1, HE2

this could potentially spike hard if you get lucky with a torp impact, good luck with that on such a slow ship though. or this, without the torp

1 beam array or 1 DBB, 3 single cannons, 3 turrets, 1 beam array

TT1, CRF1, APO1
BO1
EPtS1, AtB1, EWP3, RSP3
EPtA1, AtB1
TB1, HE2

you will lose most of your spike, but have significantly more maneuverability, and using EWP will be MUCH easier. will still deal a large amount of damage. could even swap to a front beam array over the DBB, it will look better looking and you will always be able to fire it when you want to.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 10-23-2012 at 11:55 PM.
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Posts: 7,097
# 158
10-20-2012, 01:48 PM
tac vorcha R/ mirror vorcha/ fleet ktinga build for max KDF cruiser dps and control

are these ships in the fleet vorcha's shadow? maybe, but these ships can do terrible things to enemys, specializing in single target elimination. if it weren't for the fleet ktinga's better turn and extra console, id say the mirror vorcha is best here.

3 DHC, 1 DBB and 4 turrets for vorcha R and fleet ktinga, 4 DHC and 4 turrets for mirror vorcha.

DOFFs= 3 purple tech, 2 purple BFI

TT1, CRF1
[BO1] or [TSS1] for mirror vorcha
EPtS1, AtB1, RSP2, EWP3
EPtA1, AtB1, ET3
TB1, HE2

station power acronyms long form cheat sheet- http://sto-forum.perfectworld.com/sh...&postcount=170


deflector= omega/borg
engine = omega/borg
shield = omega/KHG/fleet resistant

omega is offense, borg is defense. the 2 piece hull heal will still be awesome, even after season 7

vorcha R consoles

eng consoles- nutronium, eps, 2 turn

sci consoles- 1 borg, 1 flow cap or 1 field gen

tac consoles- 3 weapon energy type


fleet ktinga

eng consoles- nutronium, eps, turn, borg

sci consoles- 3 flow cap or 3 field gen, or 3 partial gen

tac consoles- 3 weapon energy type


mirror vorcha consoles

eng consoles- nutronium, 2 turn, borg

sci consoles- 2 flow cap or 2 field gen, or 2 partial gen

tac consoles- 3 weapon energy type


this ship is for single target elimination and dueling. single someone out and chain hold them with your plasma and tractor beam, apply damage until killed. singling someone out an buring them in plasma makes a good target for your team to focus on as well. weapons with acc mods are not needed, when your dealing your main damage, you target has no evasion.

the fleet ktinga with 3 particle consoles will deal between 600 and 1200 damage a tic from EWP3. its not just a hold at that point, its a significant chunk of your damage dealing

skill point distribution

http://www.stoacademy.com/tools/skil...drunkimshoot_0
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 10-23-2012 at 02:40 PM.
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# 159
10-20-2012, 02:10 PM
tac fleet vorcha, the fattest escort

this is not a cruiser, it just has high end cruiser station powers and a cruiser turn rate. AtB, its not that good of a fit here in my opinion, but it has such a wide variety of abilities that you don't need it quite as much. the purpose of this build is to bring something that can stand in for an escort in turms of damage dealing, and not need any outside suport, at least not even close to the support an actual escort would need

4 DHC, 4 turrets

DOFFs= 2 purple damage control, 3 purple BFI

TT1, CRF1, APO1
TT1, CRF1
ET1, RSP1, EPtS3, AtS3
EPtW1
HE1, TBR1

station power acronyms long form cheat sheet- http://sto-forum.perfectworld.com/sh...&postcount=170


deflector= omega/borg
engine = omega/borg
shield = omega/KHG/fleet resistant

omega is offense, borg is defense. the 2 piece hull heal will still be awesome, even after season 7

eng consoles- nutronium, 3 turn

sci consoles- 1 borg, 1 flow cap or 1 field gen

tac consoles- 3 weapon energy type


any turn deficiency can be made up with careful use of APO and TBR. when you get a target in your forward arc, fly strait at them and use TBR, it holds them in place wile you push them away from everyone else, wile you pound the crap out of them. they have to sit through your entire alpha strike and theres little they can do about it.

with the damage control doffs granting you always on EPtS3, and having BFI and RSP to fall back on, you basically cant die, if you do you better have a good excuse. ET1 sucks, but what can you do. it and HE1 and AtS3 should be more then enough to also keep your hull healthy.

with this build you should be able to very nearly tank like a healer, and very nearly damage like an escort. flying it with its turn rate disadvantage is a skill you will want to acquire fast.

skill point distribution

http://www.stoacademy.com/tools/skil...drunkimshoot_0
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 10-23-2012 at 02:41 PM.
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Posts: 7,097
# 160
10-20-2012, 02:32 PM
pug healer, kdf or fed, any captain type will do. i even use my tac for this and am successful

for this, i like the fleet heavy cruiser the most. its basically a +2 assault cruiser, turns better, is super tiny, extra sci console, and thanks to being a tier 3 fleet ship, its got mad shields. this should work for most cruisers with little modification. vorchas are great at this too

8 beam arrays

DOFFs= 2 purple damage control, 3 purple BFI

TT1, APD1
[TT1] or [TSS1 or HE1] depending on the ens type
EPtS1, RSP1, ES2, AtS3
[EPtW1] or [EPtA1], ET2, ES2
[HE1, TSS2] or [TSS1, HE2] depending on the ens type

station power acronyms long form cheat sheet- http://sto-forum.perfectworld.com/sh...&postcount=170


deflector= borg
engine = borg
shield = maco/fleet resistant


eng consoles- nutronium, 3 sif

sci consoles- as many emitter array as you slot, maybe 1 field gen

tac consoles- as many weapon energy type as you can slot, or even P2W consoles

your about to not need the borg console for a healer at all after season 7


you can swap between EPtW and EPtA, your 8 beam arrays can deal significant pressure damage to whoever your shooting out without any abilities effecting them when you over cap your weapons energy. if your always in high aux heal mods though, EPtA can keep the maxed for the most potent of aux based heals. 2 ES have 100% up time too, they can be your most important abilities. eventually as a healer you will get targeted, so i still think bringing RSP is a good idea, especially if your not an eng. and eng could drop an ES down to version 1, and slot EWP1 in there for some control as well

skill point distribution

http://www.stoacademy.com/tools/skil...mshoothealer_0
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 10-23-2012 at 02:41 PM.
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