Empire Veteran
Join Date: Jun 2012
Posts: 6,547
# 171
10-23-2012, 11:33 PM
excelcior/galor/regent build modified after more testing http://sto-forum.perfectworld.com/sh...&postcount=157

now, for the polished turd, the kirk-tastic galaxy R build sorry mav but i got to post it, it does sort of work too well not too, and the lulz factor that it does is very high. this is also a great build for the negvar. also star cruiser and mirror star cruiser too, use the ENS for TSS1.

4 single cannons, 4 turrets

DOFFs= 3 purple tech, 2 purple BFI

TT1, CRF1/CSV1
EPtS1, AtB1, EWP1, DEM3
EPtA1, AtB1, RSP2
ET1
TB1, HE2

station power acronyms long form cheat sheet- http://sto-forum.perfectworld.com/sh...&postcount=170

deflector= omega
engine = omega
shield = maco

eng consoles- 1 nutronium, 2 turn, borg

sci consoles- 3 flow cap

tac consoles- 2 weapon energy type


this ship has 1 usable tac station other then the one used for TT, that means your limited to all beams or all cannons, but thats not a bad thing at all. remember, thanks to AtB you will have uptime as if you had 2 copies of it. you are also limited to 2 tactical consoles, so you have to be creative when you deal damage.

this ship is a pig, but it somehow is able to use single cannons as long as you dont get in to close. you need to rely on your maneuverable escort attacker to get in point blank range and try to get his easy kill. thats what EWP is for. fully tac buffed, with 3 flow cap consoles, CRF glider and DEM all together will actually do surprising damage. DEM and glider don't care if you only have 2 tac consoles, they work anyway.

when your separated, your extreamly maneuverable making attacking much easier of course. just watch out for IKS Marmot HOD...

you don't run into the problem of having any ENS tac stations you don't need, out of what you can slot in ether a tac or sci station, it turns out that 1 additional crappy hull heal is the most useful. so the actual assault cruiser and fleet heavy cruiser are really inferior here, you have to use a suboptimal weapon setup, and your down a hull heal that you will need.

skill point distribution

http://www.stoacademy.com/tools/skil...drunkimshoot_0


*edit- Your Directed Energy Modulation III deals 345 (454) Tetryon Damage(Critical) to _.

nice. DEM seems to be adding 50% to 100% more damage to each shot. but its not quite per shot, there isnt a DEM entry for every rapid fire entry. think theres a cap on how many times it can go off every second.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 10-24-2012 at 03:03 AM.
Lieutenant
Join Date: Sep 2012
Posts: 93
# 172
10-24-2012, 08:49 AM
Re: the other thread, Ghosty. Here are two builds that I'm screwing with on my Tac. One I'm using now (the first), the other is theoretical for the moment -- until I buy the ship needed.



1) Shield drain Chimera

Basically, I run 4x Spiral Waves fore, 2x aft with 1x Concentrated Tachyon Mine Launcher.

Using a high dispersal pattern, tractor beam with the drain doff, and broadsiding with the SWDs, I've found myself able to keep people's shields down consistently in inter-fleet pvp testing/dueling. I think I could make use of high rank DEM, given what I've read here.

Tetryon would prolly be the ideal damage type to use here, but I really like those SWDs with their procs and Dx2/Ax2 affixes.

"good" or "dafuq"?


2) Theoretical Neb build

I'm thinking of running a fleet Neb with a torp/mine focus.

Maybe a 1xbeam and 2xTorps fore (beam for subsystem targeting), and 3xMines aft (not sure what type--maybe those tachyon with two offensive types to take advantage of the shield drain?)

I'm obviously not looking to top the charts, but I think it could be a good support build since I can slot heals, and sci utilities. Not to mention tanky (to try and survive in the event of being left alone until teammates arrive to back me up again).

Any ideas?
Banned
Join Date: Jun 2012
Posts: 846
# 173
10-24-2012, 10:49 AM
Quote:
Originally Posted by reichwald12 View Post
Re: the other thread, Ghosty. Here are two builds that I'm screwing with on my Tac. One I'm using now (the first), the other is theoretical for the moment -- until I buy the ship needed.



1) Shield drain Chimera

Basically, I run 4x Spiral Waves fore, 2x aft with 1x Concentrated Tachyon Mine Launcher.

Using a high dispersal pattern, tractor beam with the drain doff, and broadsiding with the SWDs, I've found myself able to keep people's shields down consistently in inter-fleet pvp testing/dueling. I think I could make use of high rank DEM, given what I've read here.

Tetryon would prolly be the ideal damage type to use here, but I really like those SWDs with their procs and Dx2/Ax2 affixes.

"good" or "dafuq"?


2) Theoretical Neb build

I'm thinking of running a fleet Neb with a torp/mine focus.

Maybe a 1xbeam and 2xTorps fore (beam for subsystem targeting), and 3xMines aft (not sure what type--maybe those tachyon with two offensive types to take advantage of the shield drain?)

I'm obviously not looking to top the charts, but I think it could be a good support build since I can slot heals, and sci utilities. Not to mention tanky (to try and survive in the event of being left alone until teammates arrive to back me up again).

Any ideas?
Stick with the siral waves their proc is more effective especially on DEM builds. the tachyon mines already ruin shields pretty readily on average so it's not like you'll be missing the tet procs power.

I'd run 2 mines and a beam in your aft just incase. Tachyon mines will work there pretty well.
Lieutenant
Join Date: Sep 2012
Posts: 93
# 174
10-24-2012, 11:03 AM
Cool thanks.

Re: Neb

What other mine type should I use aft, since I've got the tachyons and a beam array slotted in the other two hardpoints? What torps fore?
Banned
Join Date: Jun 2012
Posts: 846
# 175
10-24-2012, 11:12 AM
Quote:
Originally Posted by reichwald12 View Post
Cool thanks.

Re: Neb

What other mine type should I use aft, since I've got the tachyons and a beam array slotted in the other two hardpoints? What torps fore?
Forward torps, Trans torps are pretty solid, as are quantums. (those are my 2 favorite for Murder purposes) for debuff purposes double chron torps are pretty lulzy.

Mines, I'd probably use a plasma mine since it's dot is decent for killin some forms of pet spam
Lieutenant
Join Date: Sep 2012
Posts: 93
# 176
10-24-2012, 11:22 AM
Thanks for the feedback, its appreciated.

So the plasma mines for killing pets? Sounds good. Is that simply because the others (and I'm not talking loltric) aren't useful for...murder...purposes?
Lt. Commander
Join Date: Oct 2012
Posts: 38
# 177
10-26-2012, 07:47 AM
that would be correct yes
The plasma dot is the most reliable way to hurt pets, since most of them have shields. Quantums would do better, if shields were not in the way
Lieutenant
Join Date: Sep 2012
Posts: 93
# 178
10-26-2012, 01:12 PM
Ok. Thanks.

I've been screwing with different types of offensive mines for use on ships, not just pets, dropping them in plasma trails, etc. Chronitons are pretty lulzy. Transphasic damage adds up too.
Lt. Commander
Join Date: Jul 2012
Posts: 141
# 179
10-26-2012, 09:35 PM
Quote:
Originally Posted by ghostyandfrosty View Post
Forward torps, Trans torps are pretty solid, as are quantums. (those are my 2 favorite for Murder purposes) for debuff purposes double chron torps are pretty lulzy.

Mines, I'd probably use a plasma mine since it's dot is decent for killin some forms of pet spam

Poor Mav....he lasted as long as he could.

RIP Ghosty

On a better note...I got my first warning.

w00t for me!
Empire Veteran
Join Date: Jun 2012
Posts: 6,547
# 180
10-27-2012, 03:48 AM
Quote:
Originally Posted by knocky View Post
Poor Mav....he lasted as long as he could.

RIP Ghosty

On a better note...I got my first warning.

w00t for me!
oh great. what did him in this time?
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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