Lt. Commander
Join Date: Aug 2012
Posts: 101
# 181
10-27-2012, 05:31 AM
I've been reading this thread with great interest, in an attempt to improve my ship building ability, and I have to say that there is a lot of very interesting info in this thread.

I have a couple of questions about the aux to bat builds,

1) DontdrunkImshoot's builds make extensive use of RSP - but if I wanted to adapt this type of build for STF's would it make more sense to change this

EPtS1, AtB1, EWP1, DEM3
EPtA1, AtB1, RSP2

to this

EPtW1, AtB1, EWP1, DEM3
EPtA1, AtB1, EPTS3

with the goal of maximising damage output (I have a mirror AC and Vorcha to try this out on)

2) I've been trying to improve my Vo'Quv(Sci captain) build, to get more up time on my CC abilities, and at the moment I'm using 3 blue deflector doffs, 1 blue Warp core engineer and 1 blue Gravimetric (couldn't afford purples).

With only a LtCmdr eng boff slot at the moment I run

EPTS1,EPTS2,AuxtoSif2 (all get rotated in my keybind)

Would attempting something like

EPtA,AtB1,AtB2

Give good enough uptime with 3 blue quality technician doffs to consider swapping out all self preservation healing to the science Boff slots, or would the aux drain from AtB render them useless.

At the moment my sci slots look like this

HE1,TractorBeam2,Tykens2,GravWell3
SciTeam1,FeedbackPulse1

I was wondering if

Polarize Hull1,HE2,Tykens2,GravWell3
TB1,TSS2

would give equivalent levels of self preservation with increased uptime on the CC abilities and a payoff in terms of increased power levels. Before venturing down this potentially hugely expensive path I would appreciate some words of wisdom on wether this is likely to work or simply fail hard.

I'm running DBB+turrets front and BA+turrets rear (all polaron) to give me 360 degree coverage for subsytem targeting and run 2 hangers of Bops to bump up the DPS, with syphon drones on standby for drain/neutralising duty on TAC cubes and other hard targets if needed.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 182
10-27-2012, 06:19 AM
Quote:
Originally Posted by harrymonkley View Post
I've been reading this thread with great interest, in an attempt to improve my ship building ability, and I have to say that there is a lot of very interesting info in this thread.

I have a couple of questions about the aux to bat builds,

1) DontdrunkImshoot's builds make extensive use of RSP - but if I wanted to adapt this type of build for STF's would it make more sense to change this

EPtS1, AtB1, EWP1, DEM3
EPtA1, AtB1, RSP2

to this

EPtW1, AtB1, EWP1, DEM3
EPtA1, AtB1, EPTS3

with the goal of maximising damage output (I have a mirror AC and Vorcha to try this out on)
You mine as well change EptW1 to Engineering team if your going for the Double Aux 2 Bat Build. Mainly because you'll only need 2 Emergency power to X powers while running Double Aux 2 Bat. Other wise either will probobly work fine.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 183
10-27-2012, 06:38 AM
Quote:
Originally Posted by harrymonkley View Post
I've been reading this thread with great interest, in an attempt to improve my ship building ability, and I have to say that there is a lot of very interesting info in this thread.

I have a couple of questions about the aux to bat builds,


2) I've been trying to improve my Vo'Quv(Sci captain) build, to get more up time on my CC abilities, and at the moment I'm using 3 blue deflector doffs, 1 blue Warp core engineer and 1 blue Gravimetric (couldn't afford purples).

With only a LtCmdr eng boff slot at the moment I run

EPTS1,EPTS2,AuxtoSif2 (all get rotated in my keybind)

Would attempting something like

EPtA,AtB1,AtB2

Give good enough uptime with 3 blue quality technician doffs to consider swapping out all self preservation healing to the science Boff slots, or would the aux drain from AtB render them useless.

At the moment my sci slots look like this

HE1,TractorBeam2,Tykens2,GravWell3
SciTeam1,FeedbackPulse1

I was wondering if

Polarize Hull1,HE2,Tykens2,GravWell3
TB1,TSS2

would give equivalent levels of self preservation with increased uptime on the CC abilities and a payoff in terms of increased power levels. Before venturing down this potentially hugely expensive path I would appreciate some words of wisdom on wether this is likely to work or simply fail hard.

I'm running DBB+turrets front and BA+turrets rear (all polaron) to give me 360 degree coverage for subsytem targeting and run 2 hangers of Bops to bump up the DPS, with syphon drones on standby for drain/neutralising duty on TAC cubes and other hard targets if needed.
Problem with an Aux to Bat build on a ship like the Vor'quv is that using powers that rely on Aux is thrown out the window.

Also, using Aux to Bat 1 and 2 means you lose powers like EpTS 3, RSP 2, EWP 1 (If you'd use that), or DEM 2..

Powers I suppose you could use Powers that aren't as Aux Reliant..Such as Tractor Beam Repulsors, Viral Matrix, You could even use Energy Siphon to aid you but it's Aux Reliant, so when your aux goes down, as it's prone to do between cycles, those powers won't be useable regardless.

In other words, for a Vor'quv, it's probobly a bad Idea to use Double Aux to Bat, because of the need to have Aux for almost everything a Vor'quv accomplishes.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Career Officer
Join Date: Jun 2012
Posts: 380
# 184
10-27-2012, 08:46 AM
Quote:
Originally Posted by harrymonkley View Post
I've been reading this thread with great interest, in an attempt to improve my ship building ability, and I have to say that there is a lot of very interesting info in this thread.

I have a couple of questions about the aux to bat builds,

1) DontdrunkImshoot's builds make extensive use of RSP - but if I wanted to adapt this type of build for STF's would it make more sense to change this

EPtS1, AtB1, EWP1, DEM3
EPtA1, AtB1, RSP2

to this

EPtW1, AtB1, EWP1, DEM3
EPtA1, AtB1, EPTS3

with the goal of maximising damage output (I have a mirror AC and Vorcha to try this out on)
Drunk's build is good. You don't want 3 emergency powers. With 2 you have both 100% uptime. EptS you obvious need. But EptA you also need to get your aux powers up again, so your science skills work (HE, TSS). EptW you don't need since you already have extra weapons power transferd from auxiliary.

You say you want to do STFs. Then I advise you instead of RSP to get aceton beam to debuff cubes/gates, or extend shield (if you have no points in thread generation). If you need more shield resist/heals, go for EptS3, which results in fitting ET1.

So:

EPtS1, AtB1, EWP1, DEM3
EPtA1, AtB1, RSP2/AB1/ES2

or

ET1, AtB1, EWP1, DEM3
EPtA1, AtB1, EPTS3
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 185
10-27-2012, 10:26 AM
the power from AtB and EPtS 1 already puts you pretty close to 125 shield power already, any EPtX skill higher then 1 is not needed. same goes with EPtW, set weapons to 100 and the power from AtB is all you need. 3 different EPtX is never a good idea, use ET1 is you really want to use EPtS3.

i find RSP quite useful in stfs, in cure wile killing probes, and in the other 2 wile shooting the gates at point plank range. if you don't want to use that though, i would suggest ET3, you will be able to use it every 15 seconds.

on the carrier you need more then that LTC station to make 2 AtB work, and you proboly are in need of that aux for other things. not every ship is going to be able to make use of 2 AtB and this is one of them in my opinion. short of that, you could run 2 purple damage control doffs so at least you could run 2 different types of EPtX at full up time with very minimal chance of failure.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Aug 2012
Posts: 101
# 186
10-27-2012, 10:43 AM
Thanks for taking the time to answer, as a fairly new player it is a great help to get advice from the vets.

Looks like I'll be saving up those EC's for a while before I can afford to pick up the doffs that I'll need, but thanks to knowledge I've gleaned from this thread and others on the forum I can at least be a team asset rather than a burden.

o7
Lieutenant
Join Date: Sep 2012
Posts: 93
# 187
10-27-2012, 11:32 AM
I merged dontdrunkimshoot's A2B EWP spam and ghosty's control neb builds today on my Tac. Theoretical plan is for solid CC, utility, and decent DPS with 6 SWDs, tac buffs, EWP, low aux TBR and GW. I'm testing it now, but its pretty fun so far.

Ghosty is....well, no longer here to critique. But what about you, dontdrunk? Ideas?


Ship: Neb (If I start to really like it, Fleet Neb)
Weapon: 6 SWDs

Crew:
CDR SCI: HE, TSS, TBR, GW (last two may be changed)
ENS SCI: PH
LT TAC: TT, APD
LCDR ENG: EPTS, A2B, EWP
LT ENG: EPTS, A2B

Doffs:
3x Tech, 2x I don't know yet..... Thoughts?

This saucer zips around pretty readily in my current testing (due to high engine power from A2B), spamming EWP everywhere. The science abilities on the shortened CD are nice too. DPS seems pretty decent.

Last edited by reichwald12; 10-27-2012 at 12:13 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 188
10-27-2012, 01:14 PM
Quote:
Originally Posted by reichwald12 View Post
I merged dontdrunkimshoot's A2B EWP spam and ghosty's control neb builds today on my Tac. Theoretical plan is for solid CC, utility, and decent DPS with 6 SWDs, tac buffs, EWP, low aux TBR and GW. I'm testing it now, but its pretty fun so far.

Ghosty is....well, no longer here to critique. But what about you, dontdrunk? Ideas?


Ship: Neb (If I start to really like it, Fleet Neb)
Weapon: 6 SWDs

Crew:
CDR SCI: HE, TSS, TBR, GW (last two may be changed)
ENS SCI: PH
LT TAC: TT, APD
LCDR ENG: EPTS, A2B, EWP
LT ENG: EPTS, A2B

Doffs:
3x Tech, 2x I don't know yet..... Thoughts?

This saucer zips around pretty readily in my current testing (due to high engine power from A2B), spamming EWP everywhere. The science abilities on the shortened CD are nice too. DPS seems pretty decent.
ive been thinking about building a neb too like this, due to 2 AtB swag. again, with a tac captain for maximum kirk potential.

VM and TBR are skills that do their thing without aux, well, TBR does its damage without aux, not its push. using a lot of sci skills that need lots of aux would be counter intuitive, but you gotta have heals of course.

im still mostly a sci noob, just never had that much interest in it. i might build something like this though, if i ever get a neb.

TB1, HE2, VM1, TBR3
TSS1
TT, TS1
EPtS1, AtB1, EWP1
EPtA1, AtB1

doffs other then tech doffs would be vm doffs. just make sure you hold off on using TBR wile someone is trapped in your plasma. i would proboly run plamsa torps and 1 beam array fore and aft for sub system disables.

and though mav and ghostly are no longer with us, i would heed the advice of 'king of the sandbox', he may have similar insight


perhaps i should remake this thread, im pretty good at not getting baned, and im not about to jump ship for MWO
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Oct 2012
Posts: 38
# 189
10-27-2012, 01:18 PM
yeah, you remakin the thread might be for the best. mind remakin the sci thread too?
Lieutenant
Join Date: Sep 2012
Posts: 93
# 190
10-27-2012, 01:22 PM
Indeed.

I've been trying to spam fart gas and GW, while staying at 4.5 km away so my no-aux TBR does its damage. It's a little difficult sometimes. I might swap that ability out for something else.

I'd like to swap out PH for TB, but not having a CC breaker is hard to stomach.

I'm pondering plasma torps and such as well, though the slower turn rate have turned me off thus far.
Perhaps its worth a go, as you've said.

Nevertheless, this is a pretty fun ship to buzz around in. I'll keep an eye out for another one of your build threads too.

'king of the sandbox' eh? I'll keep my eyes peeled. :-)
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