Banned
Join Date: Jun 2012
Posts: 846
# 41 My Fleet Vorcha.
09-07-2012, 09:00 AM
The Current Fleet Vorcha. Here is a demo video. Sorry the damage is Low here. I was shooting at nothing but Escorts who absolutely refused to get anywhere near each other very hard to snare a bunch of them or burn one down and move to the next. http://www.youtube.com/watch?v=jjMjRCeUTBo Most of my matches up to this point have had #s well north of this.

The Fleet Vorcha, is basically buildable for one role only in my opinion. Throwing It Down. I don't mean like how the Vorcha R is built to Throw it, but I mean full on Escort levels of Throw Down. While you can build it to be more durable it greatly sacrifices offensive potential to do so. This is how I built mine. (By the way folks expect a "3.0" thread at some point in the future) This ship single handedly rekindled my love for STO pvp. You guys can thank the KDF for my decision to come back to public pvp

http://www.stoacademy.com/tools/skil...VorchaKarfi1_0 Here is the spec.

Weapons: 3 Dual Heavy Cannons. Anti Proton, CrtDX2 Dmg. 4 Anti Proton, CrtHX2 Dmg Turrets aft. yes you are reading this right. Antiproton. Antiproton on the Fleet Vorcha Works due to one known factor, and one that is yet to be confirmed. (I will need to sit down and sift through a combat log to test the other possible factor) Is actually not only Viable, on this ship but quite potent. For a drain team you can switch these out for Polaron weapons. I recommend Acc CrtDX2s across the board if possible. CrtDX2 Dmg Quantum.

The reason AP works on this is quite simple really. Warpplasma. It slows, and with the doff has a 20 percent chance to out right Stop a target, also I believe it rolls this every time the DOT rolls damage. This lets you get alot of good crit opportunity. Also, the secondary reason which is still just a theory right now, is DEM might be able to crit, if that is the case there is a good chance it also uses the modifiers of your weapons as well. I will need to Log Test that theory later. Suffice to say the plas though makes it work very well.

Engine: Borg
Deflector: Borg
Shield: Resilient Cap 3 Yes this old shield, is still hax if you can field it. You can sub in a blue mark 12 Cap2 Resilient and get similar mileage. This minimizes your bleedthrough which on a ship that has very little hull healing prowess, is a Godsend. Switch the shield out for a Borg Shield, when you run Omega, the omega engine gives you superior turning, and the deflector boosts your accuracy.
Replacement Shield: the T2 Sci Resilient shield has the exact same cap and regen, but with a bonus 15 percent DR vs, Phasers, Polaron and Tetryon.


Consoles: 2 RCS Consoles. 1 Plasmonic Leech, Point Defense console.
1 Borg, 1 Field Generator.
4 Antiproton Mag Regulators.

Power Settings: 90 Weapons, 60 Shields, 25 Engine 25 aux. That's semi Defense. Grr Face mode. 90 Weapons, 25 shields, 60 Engines, 25 Aux. Heal and Defense 50 weapons, 50 shields, 25 Engines, 75 Aux.

BOFFs.
Cmdr: Warp Plasma 3, DEM (Direct Energy Modulation)2, EPTS2, EPTS1
Lt Cmdr: Cannon Rapid Fire 2, Torpedo Highyield 2, Tac Team
Lt Tac: Cannon Rapid Fire 1, Tac Team
Lt Uni: Transfer Shield strength 2, Polarize Hull1 Alt: ET1 (mostly this is to remove occassional disables) RSP1

Doffs: Three Shield Distribution Officers, 1 Matter Anti Matter Specialist, 1 Damage Control engineer. Can change this out, for a torpedo officer. Or swap out one SDO, for another damage control eng.

Last edited by ghostyandfrosty; 09-10-2012 at 07:59 AM.
Banned
Join Date: Jun 2012
Posts: 846
# 43 Table Of Contents.
09-07-2012, 09:02 AM
Reserved.
The Basics
http://sto-forum.perfectworld.com/sh...51&postcount=1 Introduction.

http://sto-forum.perfectworld.com/sh...61&postcount=2 Skill Specs.

http://sto-forum.perfectworld.com/sh...91&postcount=4 Set Items theory.

http://sto-forum.perfectworld.com/sh...41&postcount=5 Consoles

http://sto-forum.perfectworld.com/sh...61&postcount=6 Ability Tray Loadout

https://docs.google.com/spreadsheet/...0E&output=html The Effects of Weapon Power.

http://home.comcast.net/~amicus/Skil...%20Effects.htm Skill Point Allocation perks.

http://sto-forum.perfectworld.com/sh...1&postcount=93 ACT, a combat log parser of awesome sauce.

Boff Skill Theory
http://sto-forum.perfectworld.com/sh...1&postcount=25

Tactical Theory Posts
http://sto-forum.perfectworld.com/sh...81&postcount=7 Klink Old School Tac Doctrine.

Ship Builds
Vintage Ships collection
http://sto-forum.perfectworld.com/sh...91&postcount=8 DPS Hybrid and Hybrid Controller.

http://sto-forum.perfectworld.com/sh...1&postcount=18 Healer Controller. Old AC
Eng captains.

http://sto-forum.perfectworld.com/sh...11&postcount=9 Starcruiser
http://sto-forum.perfectworld.com/sh...1&postcount=38 Nayukan Fleet Starcruiser

http://sto-forum.perfectworld.com/sh...1&postcount=45 My Mirrorverse Starcruiser (Its an AC with star cruiser boffs and consoles)

http://sto-forum.perfectworld.com/sh...&postcount=103 The Pug Healer. Mirror Starcruiser. Engies and sci.

http://sto-forum.perfectworld.com/sh...&postcount=143 The Mirrorstar. Mainline healer, and secondary cc.

http://sto-forum.perfectworld.com/sh...1&postcount=12 Negvar Intro

http://sto-forum.perfectworld.com/sh...1&postcount=31 Pyrokinetic Negvar. / Trans Negvar. Tac sci or Eng captains.

Damage Dealers
http://sto-forum.perfectworld.com/sh...1&postcount=10 Excelsiors 101

http://sto-forum.perfectworld.com/sh...1&postcount=28 Drunk Excelsior

http://sto-forum.perfectworld.com/sh...&postcount=157 Drunk's Excelsior, the Aux to Batt Ferrari priced version.

http://sto-forum.perfectworld.com/sh...1&postcount=83 TacXelsior the Aux To Batt Crank Monster.

http://sto-forum.perfectworld.com/sh...1&postcount=11 Vorcha Retrofit the basics.

http://sto-forum.perfectworld.com/sh...1&postcount=22 Unknown poster. Vorcha R

http://sto-forum.perfectworld.com/sh...1&postcount=23 Another Unknown Poster Vorcha R

http://sto-forum.perfectworld.com/sh...1&postcount=30 Drunk Vorcha

http://sto-forum.perfectworld.com/sh...1&postcount=35 Drunk Assortment Ktinga and Vorcha Rs.

http://sto-forum.perfectworld.com/sh...1&postcount=39 Drunk "final variant"

http://sto-forum.perfectworld.com/sh...&postcount=158 Drunks Vorcha R/Ktinga. the Aux to batt Ferrari priced version.

http://sto-forum.perfectworld.com/sh...1&postcount=37 Rudiefix Ktinga. Tac or Sci.

Fleet Ships Damage Dealers

http://sto-forum.perfectworld.com/sh...1&postcount=27 Modified Roach Bortas

http://sto-forum.perfectworld.com/sh...1&postcount=32 Beary666sto fleet vorcha prototype.

http://sto-forum.perfectworld.com/sh...1&postcount=33 Fleet Vorcha Prototype.

http://sto-forum.perfectworld.com/sh...1&postcount=40 Drunks retool Fleet Vorcha

http://sto-forum.perfectworld.com/sh...&postcount=159 Drunks newest Fleet Vorcha

http://sto-forum.perfectworld.com/sh...1&postcount=41 My version of the Fleet Vorcha

http://sto-forum.perfectworld.com/sh...1&postcount=42 p2wsucks Fleet Vorcha

http://sto-forum.perfectworld.com/sh...1&postcount=34 Drunks prototype fleet vorcha.



Oddy healers and CC Oddys.
http://sto-forum.perfectworld.com/sh...1&postcount=13 Q Special Oddy

http://sto-forum.perfectworld.com/sh...1&postcount=14 Cstore Oddy

http://sto-forum.perfectworld.com/sh...1&postcount=15 More Oddy

http://sto-forum.perfectworld.com/sh...1&postcount=16 Drunks oddy

Sole Gal R that will ever be in this thread. Infact I'm 2 seconds from deleting it sorry drunk
http://sto-forum.perfectworld.com/sh...1&postcount=17 Drunk Galaxy R


Carriers

http://sto-forum.perfectworld.com/sh...1&postcount=19 The Karfi
Tacs and Sci captains.

http://sto-forum.perfectworld.com/sh...1&postcount=20 Voquv. Fat ship. Eng and Sci.

http://sto-forum.perfectworld.com/sh...1&postcount=21 Atrox Carrier. Eng and Sci

http://sto-forum.perfectworld.com/sh...1&postcount=36 Recluse Super Healer. Eng and Sci Captains.

http://sto-forum.perfectworld.com/sh...1&postcount=63 Heal Spam Recluse. Sci and Eng Captains. No CC at all.

Veteran Ship
http://sto-forum.perfectworld.com/sh...&postcount=135 DrunksBaseline. (stats of the ship included)

Dkora
http://sto-forum.perfectworld.com/sh...1&postcount=26 Rudiefix Dkora

http://sto-forum.perfectworld.com/sh...1&postcount=24 Unknown Poster Dkora Build

Fleet Ships. healers and CC
http://sto-forum.perfectworld.com/sh...1&postcount=44 Fleet Corsair Flight Deck Cruiser.

http://sto-forum.perfectworld.com/sh...&postcount=160 Drunks Heavy Cruiser

Last edited by ghostyandfrosty; 10-21-2012 at 09:47 AM.
Banned
Join Date: Jun 2012
Posts: 846
# 45
09-08-2012, 02:33 PM
http://www.stoacademy.com/tools/skil...=mavmirrorSC_0

Weapons: Acc2 CrtD Plasma beams 6. 1 cloaking tractor mine, 1 chroniton mine.

Deflector: Borg
Engine Borg
Shield Maco

Consoles: Borg, 2 SIF Generators, 1 Ablative
1 Field Generator. 2 shield amplifiers/2 Emitter Arrays.
2 Polaron consoles.

Power Levels : Primary 95 Weapons 25 shields, 55 engines 25 aux.
Secondary 70 Weapons 80 shields, 25 engine 25 aux
Tertiary 50 weapons, 50 shields 25 engine 75 aux
Post Tertiary: 100 weapons 50 shields 25 engine 25 aux

Cmdr: Warp Plasma 3, ET3, RSP1, EPTA1
Lt Cmdr: EPTS1 EPTS2, Extend Shields 2
Lt Sci: Hazard 1, Transfer Shield strength 2 Alt: Tractor beam1 TSS2
Ens Sci Hazard1/ PH
Lt Tac: Tac Team, attack pattern delta 1

Doffs: 2 maintenence engineers, 1 matter anti matter specialist. 2 shield distribution officers. (can swap one out for a Warp Core Engineer)

Goal, CC and heal spam. Lots and lots of heal spam with decent supplement dps. The ship so far has proven fairly robust, and capable of putting up solid heals to team mates. the chron mines, ctms and plasma slow enemies enough to setup kills routinely, and the plas also assists in spam clearing. The ship is slightly more agile than a standard star cruiser which makes the plas runs far easier to utilize.



Demo Video: http://youtu.be/gmaxb3dQq2A

Last edited by ghostyandfrosty; 09-09-2012 at 12:51 PM.
Commander
Join Date: Jun 2012
Posts: 369
# 46
09-08-2012, 11:24 PM
Your hate for the Galaxy-X is... I can't even find a word for it...

First of sir, they are nearly identical except for the fact that the Dreadnought has more crew and the Assault Cruiser has 1+ Turning... (Of Course Dreadnought has the Lance, which I will get to in a second). Also the Assault has better inertia (+5)

They have same impulse speed, Boff Layout, Shields and so on...

What makes you think the Dread marks you as a noob?

People come to these forums to look for guide and your bad experience in a ship is going to push people away because you frankly suck in it. If you do then don't tell others that it is horrible. Just express your disdain for it, not discourage others to stay away from it.

To be honest, it can do more than the Assault. More DPS from the lance and more hull regain from the more crew...

Now you may argue the lance is useless... I concur... You have never put a Jump console on a Dread have you? It is a game changer... Being able to kill an enemy ship every 3 mins is... lulz to say the least.

Please give me a good reason for why you feel this way about the ship...
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Career Officer
Join Date: Jun 2012
Posts: 574
# 47
09-08-2012, 11:49 PM
Quote:
Originally Posted by starcommando101 View Post
Your hate for the Galaxy-X is... I can't even find a word for it...

First of sir, they are nearly identical except for the fact that the Dreadnought has more crew and the Assault Cruiser has 1+ Turning... (Of Course Dreadnought has the Lance, which I will get to in a second). Also the Assault has better inertia (+5)

They have same impulse speed, Boff Layout, Shields and so on...

What makes you think the Dread marks you as a noob?

People come to these forums to look for guide and your bad experience in a ship is going to push people away because you frankly suck in it. If you do then don't tell others that it is horrible. Just express your disdain for it, not discourage others to stay away from it.

To be honest, it can do more than the Assault. More DPS from the lance and more hull regain from the more crew...

Now you may argue the lance is useless... I concur... You have never put a Jump console on a Dread have you? It is a game changer... Being able to kill an enemy ship every 3 mins is... lulz to say the least.

Please give me a good reason for why you feel this way about the ship...
Not to argue with you, but to die from a lance... Means too much vodka for that player, lol. Seriously, you target an escort, only a noob would stay an get lanced (even with teleport console), unless there is another vm stopping his engine. And his heals are in cool down. And he doesn't run any resist (ph, eps, he, atosi...). And/or is subnuked. And if that escort moves, that lance has such a bad accuracy that will most likely miss. About the same accuracy as the auto cannon from bortie. You target a cruiser, again good luck. Big hull, bigger shields, even more resists. That assuming again you hit your target. And from not enough energy consoles, that damage can't even come close to being deadly. It's at best good for killing somebody taken by surprise. And IMO, that's not a reason a tac should fly a dread. Fun? Maybe but definitely not efficient, or not as efficient as other choices.

Edit: if that lance and in the same time the auto cannon from bortie, would have been thought more with pvp in mind, and have at least 2xacc mods, it would've been a little different. Yea, in pve those barely miss, but in pvp, I would think twice before using them. At least auto cannon is a console and you may use that spot for some other console that's more usefull.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 09-09-2012 at 12:15 AM.
Captain
Join Date: Jul 2012
Posts: 3,283
# 48
09-09-2012, 04:30 AM
I play an engineer in an excelsior and it's not as bad as everyone likes to paint it as a combination (sure it doesn't have the tactical VA powers driving it's damage over the 3k per hit point), it can hold it's own in a fight and beats Oddys

Weapons (Same both ends)
Quantum torpedo launcher Mk XII [CrtD] [CrtH] [Borg]
Polarised tetryon Beam array Mk XI
Phased tetryon Beam array Mk XI [Acc] [Dmg]
Tetryon Beam array Mk XII [Acc] [CrtH] [Borg]

Equipment
Deflector: M.A.C.O. Graviton Deflector Array MK XII
Engines: M.A.C.O. Impulse Engines Mk XII
Shields: M.A.C.O. Resilient Shield Array Mk XII

Consoles

Engineering:
Monotanium Alloy Mk XI (Blue quality)
Neutronium Alloy Mk XI (Blue quality)
Neutronium Alloy Mk XI (Blue quality)
Assimilated Module

Science:
Field generator Mk XI (Blue quality)
Field generator Mk XI (Blue quality)

Tactical:
Tetryon pulse generator Mk XI (Blue quality)
Tetryon pulse generator Mk XI (Blue quality)
Tetryon pulse generator Mk XI (Blue quality)

For skill and Boff layout: http://www.stoacademy.com/tools/skillplanner/
And while there are things that could be refined it's quite good anyway
Commander
Join Date: Jun 2012
Posts: 273
# 49
09-09-2012, 05:59 AM
Quote:
Originally Posted by adamkafei View Post
For skill and Boff layout: http://www.stoacademy.com/tools/skillplanner/
And while there are things that could be refined it's quite good anyway
Unless you're an LT Eng with no skill points distributed or BOffs equipped, bad link.
Captain
Join Date: Jul 2012
Posts: 3,283
# 50
09-09-2012, 06:03 AM
Quote:
Originally Posted by corsair114 View Post
Unless you're an LT Eng with no skill points distributed or BOffs equipped, bad link.
sorry, will try to fix

Try this one: http://www.stoacademy.com/tools/skil...amKafeiExcel_0

Last edited by adamkafei; 09-09-2012 at 06:08 AM.
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