Join Date: Jun 2012
Posts: 3,055
# 1 How did Pendra80 do this?
09-07-2012, 11:00 AM
Pendra80's new mission "The Long Sleep" includes a moment when you get into a turbolift on one spot of the (Cryptic-made interior) map and the lift moves and opens at a different spot on the map. When you hit M and look, you can see your boffs left behind in the previous spot.

So, essentially, he moves the player over black space and the turbolift door opens in the shuttle bay. He entirely bypasses the normal corridor that leads to the shuttle bay. The lift opens on a side of the shuttle bay where there is no door.

This seems impossible. If I didn't experience it, I'd never believe it could be done with the foundry. It's not a respawn trick.

So, how was it done?
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 2
09-07-2012, 11:00 AM
come to chat we need to talk
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,987
# 3
09-07-2012, 11:01 AM
You went away last night before Zorbane figured it out. It's quite ingenious and applicable to other maps.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Join Date: Jun 2012
Posts: 72
# 4
09-07-2012, 11:41 AM
What is the method? I would love to get some kind of trick to move players around the map.
Join Date: Jun 2012
Posts: 14,503
# 5
09-07-2012, 11:44 AM
Um, yeah, more data: WANT!

Seriously, I want to know how to do this too.

I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Join Date: Jun 2012
Posts: 3,055
# 6
09-07-2012, 12:01 PM
hang on folks, we're testing to learn all we can so that our info is reliable.
Career Officer
Join Date: Jun 2012
Posts: 175
# 7
09-07-2012, 12:10 PM
probabley the same way cryptic does it or he put in it say "when player reaches x player must use console at y and set up a spawn point"
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 8
09-07-2012, 12:40 PM
OK I have authorization to post about this trick.

In Pendra80's mission "The Long Sleep" the player uses the turbolift to get to the shuttle bay. When the player interacts with the turbolift they will suddenly appear in the turbolift in another other words being teleported.

It is a really simply trick but extremely well implemeted by pendra.

What he did was cause one or several walls (I couldn't tell in the mission but in my test I used 3) that would appear on a component complete trigger. These walls would show up where the player is expected to stand when they perform the component complete. With the player now embedded into the wall(s) the game instantly spawns the player to their current spawn point, be it a respawn point or the original spawn.

Since it uses a respawn point the author can use this to control where the player will end up.

I have published a test project showing this in action. It is called "Teleporter Test". If you stand right at the end of the turbolift it will work, however if you're around the edge of the invisible object the walls will appear but you won't get teleported, just nudged.

While this is is a neat trick and will have many uses, we've already found a couple problems with it

Boffs will not be teleported
It is a one shot affair. If there are two or more players in the same mission it will only work on one of them unless they're both standing in the right place.
We haven't gotten this working on an exterior map
If the player is not in the exact spot they will get stuck or nothing will happen

Still a neat trick and props to Pendra for discovering it. I'm hesitant to use this because of the above issues but I'm sure you guys can figure out some cool ways of using it.

Also if a dev is reading this can you comment on whether this is "working as intended" and won't be taken out? If it will be, we'll need to know so we avoid using this trick.
Join Date: Jun 2012
Posts: 3,055
# 9
09-07-2012, 12:52 PM
Yeah, it's neat in Pendra's mission, but I too would be hesitant to use it. If the author's aim to get a player stuck in geometry, it might backfire. I'll try to watch Pendra's reviews, just to see if some players stay stuck.

He may have his walls very precisely laid down, but when I tested it, it was kind of a gamble whether I'd teleport or whether I'd just be stuck.

I was also able to use the trick to instantly send a player from the TOS interior to the small Jeffrey's tube area. And I did get it to work on an exterior map.
Join Date: Jun 2012
Posts: 3,055
# 10
09-07-2012, 12:54 PM
btw, I did get it to work on an exterior map.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 12:14 AM.