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View Poll Results: Which of these features would you like to see most in 2013?
More Feature Episodes 628 17.07%
More KDF Content 699 19.00%
More Fleet Missions / STFs 270 7.34%
More Foundry Improvements 63 1.71%
More Rare Ships 97 2.64%
Playable Romulans 1,123 30.52%
Improve PVP 315 8.56%
Improve Duty Officer System 73 1.98%
Improve Crafting 116 3.15%
Improve Exploration 295 8.02%
Voters: 3679. You may not vote on this poll

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Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 11
09-07-2012, 01:24 PM
Quote:
Originally Posted by bloctoad View Post
More cherry-picked questions for the Cryptic prefab answerbot. I love how he continually provides the most absurd of excuses for not fixing the cloaking device.

The main issue here is not communication coming from outside the ship, say from Qo'noS, decloaking the ship repeatedly that irritates people the most even though this itself should not force a vessel to decloak. It's the intraship communication between the Captain and the Bridge Officers decloaking the ship, which it definitely should not, that really bothers people.

Incoming extraship communication should not decloak the ship, merely make it increasingly possible to locate the ship should there be anyone who might notice or be looking. Intraship communication, no matter the reason, should never decloak a vessel. This isn't The Hunt for Red October where Seaman Jones can be heard piping Paganini. Sound cannot travel in a vacuum.
The probelm is, you are oversimplifying the issue. Whenever a Contact pops onto your screen which contains a button to click, this action causes the cloak power to turn off. If a content designer wants that NOT to happen, then they need to use a mini-contact that slides in with no button, and then it won't decloak your ship. So the fact is the behavior is working as designed in the editor, but designers could be doing a better job to communicate in the mission if there is a concern about decloaking. Without an understanding of the editor, this might not make sense, but that is why I'm urging that if you find a mission where you feel a contact can communicate via mini-contact instead of a full contact with a button, then send that in as a suggestion if you think that cloak is critical to that mission's gameplay. You can either submit a ticket, or post in this thread.

Last edited by dastahl; 09-07-2012 at 01:27 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 12
09-07-2012, 01:24 PM
would have liked some info on when s7 and the vesta are actually planned for release ( end of the year is pretty vague , but thats just me being greedy lol )

but nice to see KDF actually getting looked at seriously ( for a change )
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Starfleet Veteran
Join Date: Jun 2012
Posts: 410
# 13
09-07-2012, 01:24 PM
Quote:
Q: (wazzagiow) on a side note, I think you need to do more official polls.
Dstahl: I totally agree! Here?s one that may have an impact on what we do next, so vote wisely! (Feel free to leave your vote in the Blog comment section, or visit the forum thread linked below to participate in the poll.)
Which of these features would you like to see most in 2013?
  • More Feature Episodes
  • More KDF Content
  • More Fleet Missions / STFs
  • More Foundry Improvements
  • More Rare Ships
  • Playable Romulans
  • Improve PVP
  • Improve Duty Officer System
  • Improve Crafting
  • Improve Exploration
All. Of. The. Above!
Fleet Admiral Joseph D. Ridgeway
The Armada
www.thebikinibottomarmada.com
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
Captain
Join Date: Jun 2012
Posts: 4,748
# 14
09-07-2012, 01:25 PM
Let me just throw one place out off teh top of my head:

Kerrat.

It is so annoying to decloak when the zone resets because my BOff wants to tell me something through word of mouth.

And by the way Cryptic, the solution is NOT to just remove Kerrat altogether.

EDIT: dstahl, I saw your post above... and I maintain my request, do NOT make us decloak in Kerrat.
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Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 15
09-07-2012, 01:29 PM
Quote:
Originally Posted by voporak View Post
Let me just throw one place out off teh top of my head:

Kerrat.

It is so annoying to decloak when the zone resets because my BOff wants to tell me something through word of mouth.

And by the way Cryptic, the solution is NOT to just remove Kerrat altogether.

EDIT: dstahl, I saw your post above... and I maintain my request, do NOT make us decloak in Kerrat.
We will take a lookt at Kerrat and see if the mission will allow us to communicate the map reset differently so that you don't de-cloak when the contact pops up.
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 16
09-07-2012, 01:30 PM
In order as of this post:

KDF Content
Playable Romulans
Featured Episodes

With a combined 68.75% of the vote.


It's a bit early to call it, but I feel confident in saying...

...You have your orders, now carry them out!
Cryptic Studios Team
Join Date: Jul 2012
Posts: 185
# 17
09-07-2012, 01:30 PM
Quote:
Originally Posted by rrincy View Post
would have liked some info on when s7 and the vesta are actually planned for release ( end of the year is pretty vague , but thats just me being greedy lol )

but nice to see KDF actually getting looked at seriously ( for a change )
Unless plans change, November for both.
Rihannsu
Join Date: Jul 2012
Posts: 141
# 18
09-07-2012, 01:31 PM
Romulans!! Death to the Klingon Animals!!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,018
# 19
09-07-2012, 01:31 PM
Quote:
Originally Posted by dastahl View Post
Unless plans change, November for both.
if the plans change , hit someone for me

please
12th Fleet
Rear Admiral , Engineering Division
U.S.S. Sheffield N.C.C. 92016
Captain
Join Date: Jun 2012
Posts: 967
# 20
09-07-2012, 01:32 PM
Quote:
Q: (alastorforthrigh) As a member of a small but active fleet I?ve felt the strain on resources that a fleet Starbase gives. It's very difficult for small fleets to acquire the resources to finish featured projects on time. It's even more difficult for small fleets to gather the necessary DOFFs for base and project upgrades. Is there something being talked about by the Dev team to make it less straining on a small fleets resources so that they don?t have to spend 100% of their time grinding resources to devote to the base?

Dstahl: Yes. There are several updates in the works to help alleviate some of the strain of finding some of the rarer items needed by projects. While I don?t expect the feature projects to change much, we do intend to put all feature projects back into rotation at some point in the future. Balancing the Fleet system when Fleet sizes range from 1 player up to 500 players is challenging, and so we?ve tried to find a happy medium by analyzing all of the fleet statistics to come up with the common denominator while still encouraging players to be in a fleet. We recognize that smaller fleets will be challenged but if it were any easier, big fleets wouldn?t be challenged at all. That said, we continue to add benefits and options to help smaller such as the Fleet Mark boost (available from Starbase vendors) that we just started offering for Fleet Credits. If it is any consolation, our internal development has a small active fleet (about 25 devs) on Holodeck (we?re purposely using anonymous non-dev accounts so that we can?t cheat) that is in the same situation. We have internal contests related to getting out team Starbase to various levels before Season 7 releases, so we have an active incentive to keep an eye on this and make sure we are feeling the same pain.
Other words, since scaling the system for smaller fleets will give bigger ones the advantage, Cryptic is unable or unwilling to accommodate smaller groups. After them telling everyone smaller fleets will also be accommodated, Cryptic did a complete 360 degree turn on the issue. Smaller fleets may get tiny pushes, but they will not get any help beyond the boosts.

I hope Cryptic knows that this means less people will have a fleetbase; thus, the majority of their player will not be able to build one. I don't call that having fun.

Last edited by linyive; 09-07-2012 at 01:36 PM.
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