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Lt. Commander
Join Date: Jul 2012
Posts: 118
# 11
09-08-2012, 02:16 PM
What? you can drop mines when cloaked?

Real Join Date: Jan 2012
Lieutenant, Fleet Cron-Beta
Career Officer
Join Date: Jun 2012
Posts: 298
# 12
09-08-2012, 03:43 PM
Another "OMG HAX Klingons have nop honerz and are too OP and killz us feds, PW make them go away 4everz!" thread......



Yeah, that's right.
Empire Veteran
Join Date: Jun 2012
Posts: 6,255
# 13
09-08-2012, 03:49 PM
Oh wow, now this is some deja vue. Been a while since a good ol'KDF PvP gripe thread.
He who laughs last thinks slowest.
Career Officer
Join Date: Jun 2012
Posts: 298
# 14
09-08-2012, 03:54 PM
Quote:
Originally Posted by bitemepwe View Post
Oh wow, now this is some deja vue. Been a while since a good ol'KDF PvP gripe thread.
Yeah, considering that everyone who knows even just a little bit about pvp knows that Klingons have been nerfed to the point where <besides leech> they are rapidly becoming obsolete.



Yeah, that's right.
Empire Veteran
Join Date: Jun 2012
Posts: 5,918
# 15
09-08-2012, 04:38 PM
klinks have the best cruisers combination dps/healing. ignoring their vast dps potential, they can technically be setup nearly as well as dedicated fed healers. their tactical ship, the raptor, is piss pore when directly compared to fed escorts, and the bops are merely annoying, not especially dangerous. the most dangerous bops any more are niche builds that crap tric mines everywhere.

kdf dont even have sci ships to speak of, so again it really falls back to relying on tactical ships that fly with 1 arm behind their back, and cruisers that have to make up for that by dealing lots of damage as well. but if you just bring damage its easy for just a few fed cruisers to out heal all that easily. the carrier cheese can be helpful, but now the feds have arguably a better standard carrier and pets.

the only reason kdf tear apart the pugs is because the average kdf player is simply a more talented player then your average fed player. fed ships can be min/maxed to their intended roles easier, and thus be more effective when its not just an unorginized pub battle.
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Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
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Community Moderator
Join Date: Jun 2012
Posts: 1,657
# 16
09-08-2012, 04:48 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the only reason kdf tear apart the pugs is because the average kdf player is simply a more talented player then your average fed player. fed ships can be min/maxed to their intended roles easier, and thus be more effective when its not just an unorginized pub battle.
This. KDF has attracted the best PvPers since the day they first became available for play. PvP folks almost always play the "bad guys". When they don't, it's usually an organized grudge thing against a specific other clan/alliance that did.

That's why some at Cryptic (the most vocal being Gozer, at least where us non-Cryptics could hear) thought releasing the KDF as a PvP faction, instead of not releasing them at launch at all (which was the only alternative given the contracts involved) would work. It might have, if PvP was better.
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Rihannsu
Join Date: Jun 2012
Posts: 1,398
# 17
09-08-2012, 10:04 PM
Quote:
Originally Posted by syberghost View Post
This. KDF has attracted the best PvPers since the day they first became available for play. PvP folks almost always play the "bad guys". When they don't, it's usually an organized grudge thing against a specific other clan/alliance that did.

That's why some at Cryptic (the most vocal being Gozer, at least where us non-Cryptics could hear) thought releasing the KDF as a PvP faction, instead of not releasing them at launch at all (which was the only alternative given the contracts involved) would work. It might have, if PvP was better.
Agreed.. Though it could also be argued that it is cryptic's fault for not providing a better PVP experience to have allowed the KDF faction to flurish and grow as a true PVP Opposite side of the game. Especially one that has been driven mostly with PVE due to the ease of leveling on the Federation side since Day one (Yes with a few Gaps that have since been "tweeked"*coughmirrorcough)
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Community Moderator
Join Date: Jun 2012
Posts: 1,657
# 18
09-08-2012, 10:45 PM
Quote:
Originally Posted by webdeath View Post
Agreed.. Though it could also be argued that it is cryptic's fault for not providing a better PVP experience to have allowed the KDF faction to flurish and grow as a true PVP Opposite side of the game. Especially one that has been driven mostly with PVE due to the ease of leveling on the Federation side since Day one (Yes with a few Gaps that have since been "tweeked"*coughmirrorcough)
Could be argued? I'd say you're inarguably correct; when Cryptic decided to go with that choice, there was an implicit responsibility to therefore put the effort that would have gone into Klingon PvE into making PvP compelling enough to match their early oft-touted vision that "it will be so good people who don't PvP will want to do it".

If I'd known they weren't going to keep up with that end of the bargain, I'd have been on the other side of the argument, suggesting the KDF be kept out until they could be finished; which might have freed up resources that could have made FvF much better. Cryptic had already proven they could succeed with a game launching without a second faction, although they also learned from that game (CoH) that PvP had to be very different for a single faction.

You'd probably have ladders and tournaments if you didn't have Klingons. I wonder if that would have been a fair trade or not.
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Rihannsu
Join Date: Jun 2012
Posts: 1,398
# 19
09-08-2012, 11:20 PM
Quote:
Originally Posted by syberghost View Post
Could be argued? I'd say you're inarguably correct; when Cryptic decided to go with that choice, there was an implicit responsibility to therefore put the effort that would have gone into Klingon PvE into making PvP compelling enough to match their early oft-touted vision that "it will be so good people who don't PvP will want to do it".

If I'd known they weren't going to keep up with that end of the bargain, I'd have been on the other side of the argument, suggesting the KDF be kept out until they could be finished; which might have freed up resources that could have made FvF much better. Cryptic had already proven they could succeed with a game launching without a second faction, although they also learned from that game (CoH) that PvP had to be very different for a single faction.

You'd probably have ladders and tournaments if you didn't have Klingons. I wonder if that would have been a fair trade or not.
I actually wonder something slightly different... and it is more along the lines of.. what if the war had been against the Romulans instead the Klingons.. how different would the game have been...
You think that your beta test was bad?
Think about this:
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Captain
Join Date: Jun 2012
Posts: 668
# 20
09-09-2012, 12:20 AM
Quote:
Originally Posted by webdeath View Post
I actually wonder something slightly different... and it is more along the lines of.. what if the war had been against the Romulans instead the Klingons.. how different would the game have been...
Ya I think the fed klink war idea was completely bone headed myself. It makes no sense to the hard core trek people... and it doesn't really help game play at all cause there really is and never has been a war in game... other then not being able to cross into each others territory, where was the war... one mini game pvp zone in kerrat and otha... and arenas, that could have been explained away as training right from launch.

The story could have been much more interesting had they had romulans be the "Story" PvE bad guys... along with the Cardassians, breen ect. That is pretty much how its evolved now anyway with the feature episodes... being playable by both Klingon and Fed... I mean why is it we are at war again ? And how the heck if we are at war is the Federation ok with my parking my Brel at DS9 ? lol

Seems to me its time to officialy correct that mistake... and have a nice short 2-3 mission feature episode run that revolves around a new round of Kitomer Accords... they could even throw a few story nods in to Star Trek VI... THEN around the same time, or even at the end of the run they....

Could intro the new Pay To Play Monster Play Classes.....
Games like LOTRO have introduced P2P factions for PvP only... they have rolled it into there F2P, where F2P can pay to unlock new classes ect....
Why not add a Monstor Faction character Slot to the Zen Store, its a quick and dirty 1000-2000 zen per toon... start them at full level, with access to one of 3 starter ships, charge sell those ships for dilithium so people can change ships... add improved and possibly new ships to the zen store for the monster races.

Monster Play Races could include...
Romulans
Cardy Snake Heads
Breen
Feklari
Dominion Vorta
Suliban
Vidiian
Hirogen
My personal fav the Husnock

Don't think it would be massive amounts of work... most of the races already have art in the game... even the ship art could be recylced into the playable versions.
Breen Warships
Dominion Warships
Cardasian Attack Fighters
Hirogen Hunting Ships
All the Romulan ships... ect

PS... thinking about it as all the $$$ people are soaking into fleet bases slows down... this would be a good time to intro the P2P side of things... and instead of "monster" play fleet bases... they could setup a smaller personal version for that faction... where people can grind and unlock access to purchase there "fleet" version style ships... more $$$ for Cryptic lol

Last edited by husanakx; 09-09-2012 at 12:30 AM.
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