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Captain
Join Date: Jun 2012
Posts: 1,392
# 21
09-10-2012, 07:25 AM
Quote:
Originally Posted by candymancangtt View Post
I still feel like some of you are missing my point... Sometimes the pvp is so bad with these 2-3 guys that you litterally cannot do anything.. nothing at all you die then they run to spawn and as soon as you spawn your dead in a split second..

Once the battle starts everyone is in the middle my entire team is dead in like 30 seconds.. It makes no sense to me how 1 single guy can do so much dmg.

Also to the guy telling me to fly a cruiser... lols cruisers are so broken and bad in pvp... The only way to stay alive is in a science ship.. I have yet to see a cruiser actually accomplish anything in over a year now.
You may want to read over the cruiser threads someone has taken the time to put together. FaW Beamboats don't do the relative pressure damage they once did, but there are still plenty of good cruiser builds, and you shouldn't be exploding easily in them.
Empire Veteran
Join Date: Jun 2012
Posts: 6,346
# 22
09-10-2012, 07:30 AM
Quote:
Originally Posted by criminius View Post

Also for the rookie tac escort pilots stay close to your healers (close I mean under 10k)!
I apoligise about that. The same Ensign who handles the Cloak is in charge of the flight controls.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Commander
Join Date: Jul 2012
Posts: 363
# 23
09-10-2012, 07:33 AM
Cruiser are broken and cannot accomplish anything in PvP? Wow, I tell this to me healer in free-Odie. He will be one hell of a broken guy once he learns that he is not worth anything and all those times he kept his team members alive or gave some support fire to the scorts was just his wild imagination.

Now as for 2-3 guys spawn camping - they are lame players and that's it. If they do it simply inform other guys from your team and leave the match. No sense in playing against campers. Waste of your time.
Career Officer
Join Date: Jun 2012
Posts: 566
# 24
09-10-2012, 08:09 AM
Quote:
Originally Posted by zarathos1978 View Post
Now as for 2-3 guys spawn camping - they are lame players and that's it. If they do it simply inform other guys from your team and leave the match. No sense in playing against campers. Waste of your time.
I never understood why cryptic doesn't put 30-40 whatever turret where the spawn point is. Each with 1.000.000 hull. This way people won't be tempted to spawn camp anymore.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Captain
Join Date: Jun 2012
Posts: 1,392
# 25
09-10-2012, 08:16 AM
Quote:
Originally Posted by trueprom3theus View Post
I never understood why cryptic doesn't put 30-40 whatever turret where the spawn point is. Each with 1.000.000 hull. This way people won't be tempted to spawn camp anymore.
B/c, some people never leave the spawn. Not at the start of the match. Not after they respawn. Not a fan of it myself, but if they aren't making the effort, it's better to just get the match over asap.
Commander
Join Date: Jun 2012
Posts: 423
# 26
09-10-2012, 08:17 AM
There are very few TAC/Escorts that I can?t tank their extreme DPS. The Bug Ship that flies 2 Cannons |2 DHC and turrets all polaron with a power draining effect is one of them because between his Polaron PROC , Plasmonic leech console and full Jem hadar space set, I can?t keep my shield and auxiliary power levels high enough to both heal and resist his damage. Couple that with tactical buffs and you can quickly see how screwed you are trying to deal with him one on one. And yes, I have 9 points into power insulators.

Seriously, there is no hope against that fighting it alone. At least not for me in my cruiser.
Career Officer
Join Date: Jun 2012
Posts: 566
# 27
09-10-2012, 08:19 AM
Quote:
Originally Posted by p2wsucks View Post
B/c, some people never leave the spawn. Not at the start of the match. Not after they respawn. Not a fan of it myself, but if they aren't making the effort, it's better to just get the match over asap.
Right... Forgot about those. An efficient afker system should be implemented...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Starfleet Veteran
Join Date: Jun 2012
Posts: 172
# 28
09-10-2012, 08:25 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
<SNIP>
the bugs are basically overpowered and theres little you can do about them except hope the user isn't great, its build is horrible, and that they don't target you. the better the bug user is, the more likely it is he flys with friends and support, they can pretty much derails any match they are a part of. it doesn't even take a boat load of skill to have purple mk xii weapons and tactical consoles, and to sit behind a big fat cruiser and deal damage beyond design parameters that only a dedicated healer can save itself from. just try to hope you don't run in to the damn things, or the upcoming fed fleet escorts that will be similarly dangerous. oh yes, its going to get worse.
God your so melodramatic. Did you attend THE JUILLIARD SCHOOL?
-------------------------


Future Capt Gecko II Hitlers take on PvP
Empire Veteran
Join Date: Jun 2012
Posts: 5,959
# 29
09-10-2012, 11:21 AM
Quote:
Originally Posted by criminius View Post
God your so melodramatic. Did you attend THE JUILLIARD SCHOOL?
i'd rather be dramatic then in denial. they DO ruin pugs, the only time they don't is when there are dedicated healers and organization that can bury any damage with even more heals.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 566
# 30
09-10-2012, 12:34 PM
Quote:
Originally Posted by tick0 View Post
That's because all of the abilities you listed deal kinetic damage, which the PvP scoreboards only record in this game. For example, my Sci-Sci, which focuses on healing, appears to out-damage escorts, but it's just my transphasics dealing hull damage.

If you want real numbers, chnk the logs!

Also, I am by no means saying those abilities (and transphasics) are not good, I'm just trying to say that you shouldn't look into the damage numbers too much if you are using those.
I was just trying to give the op an ideea on how the damage can spike like that. Of course, log parser gives a better view on what's the ratio on output dps vs actual dealt dps, or if somebody has enough patience to read every line from logs, and make sense of them without any other software, that's even better, lol.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
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