I've got a mission where there are eight different contacts, but I want to give the player the option of choosing where to go throghout the selection of those eight contacts and not be forced to select them in a particular order.
Is this possible? If so, how?
Thanks in advance for any replies!
Last edited by batmanforever365; 09-11-2012 at 12:56 PM.
I actually had this question too, but I have another as well:
Can you make optional objectives, and if so, how?
Yes and no.
You can't make any required actions optional.
You can make non required elements (as in, not in the story tab) optional.
And you can get a bit creative from there.
- Lying or being nebulous about player instructions on the story tab.
- Having something optional block progress to a required objective. (Ie. a wall, a tall cliff, a hundred enemies.)
- Having something optional complete something required.
For example... Say it's required in the story menu that a player kill a group of ensign targs. But then you wall off the targs in a way so that the player cannot see or shoot them directly. Then you have a variety of optional (ie. non-required) triggers which each spawn a large group of Starfleet/KDF NPCs in the area with the targs.
Then, in the "kill targs" objective on the story menu, you lie about the objective. You don't TELL the player that their task is to kill targs. You put "Diffuse the Bomb" in the description.
Then you have a variety of completely optional triggers (object interacts) which say things like, "Cut the red wire" and "Cut the blue wire." And some of those spawn Federation NPCs on top of the hostile targs.
So the task in this case is not ACTUALLY optional. It's ACTUALLY "kill targs." But you put a false description in the story menu and then create a variety of optional tasks, some of which will kill the targs FOR the player without them knowing.