Quote:
Originally Posted by jphaser24
A science ability that can hold, confuss, and do kinetic damage to a ships. I got the idea from an episode on Star Trek Voyager where they were caught in Choatic Space and the ship was almost crushed. It would capture multiple enemies like in a web until the effect was over. The confussion would happen on the player screen, so they would not know whether to turn left or right. If there are other players near the target they would get caught in the Space as well. It would operate as a AoE effect, and it would affect a single target. There can also be a doff that can add Mini Choatic Space Ruptures that if a enemy run into it they get caught in it as well, like a mine field. The move would be a commander lvl bridge officer move for science officers.
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So its like an AOE Matrix?
While I don't mind that, I really hope STO rethinks how CC works in the game. I'm all for CC being feasible, like spammable Repulsors, Tractors, that work on NPCs for the full duration. This would allow for more complex pve gameplay as you don't always have to FIRE ALL WEAPONS out of everything.
The counter to that would be diminishing returns when used on players. This is used in ******** pve vs pvp. The following is a proposal, but I'm certain that many would enjoy a nod to their experienced engineering crews should you get a buff
[Attempting to Compensate: ______!] each time you get hit by a CC ability, and when stacked enough makes you immune until it falls off instead of getting refreshed.
This should not however affect drains, because that would just be mean to the poor Science careers. And since when did a ship ever break out of a drain by compensating for it beyond rerouting power?
Sure, you'd be covered in buffs once CC abilities return in force (I know that carrier pets will quickly force you into complete CC immunity and mess with other Science players), but if this can help synergistically open the game to better play, I'm all for it.