Career Officer
Join Date: Jun 2012
Posts: 417
# 1 reinforced marauding force
09-17-2012, 03:58 PM
How effective is the marauding force these days in shutting down enemies? Is it also countered by tac team like boarding parties?

Reason for asking is that im thinking in designing a Vo'Quv with lots of healing and shutdown. So how will a constant flow of (new) marauding shuttles be sufficient to overcome the every 15 or 30 seconds deployed tac team?

The tooltip also notes that some recharge timers can be prolonged with 4 seconds. Can this also be countered/resisted, and can I increase the recharge timer with, for example, subspace decompiler?
Join Date: Jun 2012
Posts: 1,568
# 2
09-18-2012, 04:14 AM
The reinforced part of Marauding Force does not make it tougher since they have such low Hull Points.

I do like the Marauding Force Shuttles in combo with another pet type. Perhaps Advanced To'duj or the BoPs. I suppose you could use two sets of Marauding Force shuttles. But unless you have 60k Dilithium just laying around and you don't plan on spending it on either Fleet Projects, Zen Points, or other items, I don't recommend buying the Reinforced ones at this time.

And as far as the skills, I don't think they will affect them, but I could be wrong.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 06:03 PM.