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Lieutenant
Join Date: Jun 2012
Posts: 94
# 11
09-12-2012, 12:19 PM
and how would you get [ACC]x3 weapons?

price in exchange is outrageous... any other way?
Division Hispana
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Captain
Join Date: Jun 2012
Posts: 1,114
# 12
09-12-2012, 01:15 PM
Quote:
Originally Posted by xenovita View Post
and how would you get [ACC]x3 weapons?

price in exchange is outrageous... any other way?
Drops. But MK XI [acc]x3 isn't that bad...about 1 mil EC.
Captain
Join Date: Jun 2012
Posts: 668
# 13
09-12-2012, 01:15 PM
Quote:
Originally Posted by xenovita View Post
and how would you get [ACC]x3 weapons?

price in exchange is outrageous... any other way?
Get the drops yourself....
Hawk the exchange and hope for a pve kid to post one wrong... or for someone to fat finger it and forget a zero.

Frankly don't let everyone convince you that accx3 is the only way to go... I do just fine and honestly I don't have many accx3 weapons... for the most part my escorts run crth weapons... with perhaps accx2 or 3 for turrets.

Really something like [acc] [crth]x2 can be a better choice, in many cases... and happens to be much cheaper.
Empire Veteran
Join Date: Jun 2012
Posts: 5,918
# 14
09-12-2012, 01:24 PM
i usually run mk XII borg turrets because their price is basically 0 and they deal more damage a shot then anything else i could afford. they have 1 acc mod at least. my forward guns are acc2 minimum, and i still see them miss fairly often, and im using omega deflector, 9 to targeting, and have the accurate trait. my acc 3 single cannons on another character literally never miss, they are great.
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Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,114
# 15
09-13-2012, 03:01 PM
Is there a particular reason why people don't like [critd] anymore?

It looks like the ones with a mixed amount of [acc] and [crth] cost around the same price as [critd].
Career Officer
Join Date: Jun 2012
Posts: 566
# 16
09-13-2012, 03:53 PM
Quote:
Originally Posted by shookyang View Post
Is there a particular reason why people don't like [critd] anymore?

It looks like the ones with a mixed amount of [acc] and [crth] cost around the same price as [critd].
I personally find the most useful weapons the acc x3. I do have some ctrd x3 and ctrh x3, but those miss like crazy. You can definitely equip them when you have a team with lots of cc (tractors, warp plasma, etc) since those slow the target and lower the defense, which would make you ctrd/ctrh x3 to not miss anymore.
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Captain
Join Date: Jun 2012
Posts: 1,114
# 17
09-14-2012, 08:52 AM
Quote:
Originally Posted by trueprom3theus View Post
I personally find the most useful weapons the acc x3. I do have some ctrd x3 and ctrh x3, but those miss like crazy. You can definitely equip them when you have a team with lots of cc (tractors, warp plasma, etc) since those slow the target and lower the defense, which would make you ctrd/ctrh x3 to not miss anymore.
Hmm...I don't really have that many problems with hitting what I'm firing at, escorts included.

Sure, I miss every now and then, but when I do hit and get a critical, I figured the [critd]x3 makes up for the difference.

I picked up a phaser turret mk xi [acc]x3 yesterday for half the price it normally goes for. I'll probably go with mk xii [acc] with a mix of something else for the remaining two aft weapons.
Captain
Join Date: Jun 2012
Posts: 1,114
# 18
09-17-2012, 08:42 AM
Tested this over the weekend.

Against a ship with 81+% defense, my DHC with [critd]x3 had an accuracy 80%+. I only used a single DHC and no accuracy buffing abilities (I do have the accuracy trait for my char). This was out of approximately 500 shots.

I will continue to use the [critd]x3 on my fore, but will definitely swap out the aft with a mix of [acc] turrets.
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