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Captain
Join Date: Aug 2012
Posts: 3,714
I was doing some thinking last night while I was waiting for a loading screen with about 140 seconds of SERVER NOT RESPONDING going on, and my mind drifted to cruisers. I love em XD. But they suffer from a low dps as a result of how you have to build them to counter their low turn rate (beam arrays).

Then I remembered an excelsior build one of my friends told me about, instead of running beam arrays he ran DBBs, which was understandable due to the faster turn rate of that ship. That then reminded me of a thread I read once here with a comment that Assault and Star Cruisers were actually viable for using DBBs, since they had enough turn/enough CC to keep a target within 90 degrees of their nose.

So that got me thinking. The oddy doesn't get a lot of love in STFs and other high damage requiring areas, even though console-wise it's great for those kinds of things. But if you have an operations oddy, you get the saucer separation which takes it's crappy 5 or 6 degree base turn and turns it into a much higher and actually usable 10-11 degree turn. Add on the BOff layout and console possibilities, and the ship suddenly becomes MUCH better at turning and moving in general, esp combined with engine batteries.

After thinking all this out, I then wondered, what would happen if you got an oddy, gave it the separation console and then stuck DBBs on the front? Would it finally be able to get rid of the stigma that it's not nearly as useful in STFs? Thoughts would be appreciated on this one guys.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Captain
Join Date: Jun 2012
Posts: 3,317
# 2
09-11-2012, 12:32 AM
well in some stf's you just need to sit still and take the beating, so DBB are ok. (infected, KA)

i use a oddy starcruiser with my engi officer, ltcmdr tac with 2 tac team 1. Although i prefer single cannons and turrets, i can't see why i couldn't be using DBB, since 80% i'm looking straight at my target.
even tanking a tac cube becomes easy, when your shields never drop. incoming torpedos i take out with tractor beam repulsor or point defense console.

in my opinion, yes it is possible for stfs, but i wouldn't encourige anybody to do so, since unexperianced people can easily wind up with doing 0 dps.
Go pro or go home
Lieutenant
Join Date: Jun 2012
Posts: 45
# 3
09-11-2012, 11:54 AM
What's DBB stand for?
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 4
09-11-2012, 12:40 PM
Quote:
Originally Posted by boorman73 View Post
What's DBB stand for?
Dual Beam Bank
Lieutenant
Join Date: Jun 2012
Posts: 45
# 5
09-11-2012, 02:36 PM
D'oh! Should have been able to figure that one out.

As long as I'm exposing my ignorance here, what does AFK stand for? I've seen it used regarding players hiding in a corner in STF's
Empire Veteran
Join Date: Jun 2012
Posts: 2,221
# 6
09-11-2012, 02:44 PM
Quote:
Originally Posted by boorman73 View Post
D'oh! Should have been able to figure that one out.

As long as I'm exposing my ignorance here, what does AFK stand for? I've seen it used regarding players hiding in a corner in STF's
Generally meant to mean 'Away From Keyboard'
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.
Captain
Join Date: Aug 2012
Posts: 3,714
# 7
09-11-2012, 06:33 PM
And those last 4 posts are really on topic with GREAT input and thoughts guys... THANKS... -.-
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 8
09-11-2012, 09:30 PM
Quote:
Originally Posted by hereticknight085 View Post

After thinking all this out, I then wondered, what would happen if you got an oddy, gave it the separation console and then stuck DBBs on the front? Would it finally be able to get rid of the stigma that it's not nearly as useful in STFs? Thoughts would be appreciated on this one guys.
-shrug- 4 DBB's with 4 turrets seriously out DPS the 6-8 beam arrays that most people prefer. I'd suggest TT1 and AP:B1 for tac skills and EPTW1 cycling for maintaining 120+ weapon power. Truth is I think it'd work just fine, you'd still catch grief in Elite STF's but this wouldn't be as bad as some other bright ideas I've seen.

What would you want to do with the Lt.Cmdr Universal? An engineer won't give you much in that slot in my opinion, especially if you're comfortable with the Damage control engineer system.

Using a Tac officer would give you access to AP:O1, BO:3 or T:spread 3 if you wanted to grab the borg torps for some solid AOE's. I think that running one [borg] torpedo for T:SP 3 and T:SP 2 cycling would give you a real advantage clearing out nodes when paired with AP:B1.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,849
# 9
09-11-2012, 10:47 PM
actualy I run an oddy battleship. Im using the sep console on a sci oddy with a tac captain.

I use 2 tt1's bo2 and apd2 the thy3 when fighting borg I use disruptor weapons for the damage resistance debuff.

disruptor breach plus sensors analysis plus APD

weapons are 5 arrays 1 dbb the wide angle torp and a hargh'peng.
As a time traveller, Am I supposed to pack underwear or underwhen?

Not everything you see on the internet is true - Abraham Lincoln
Captain
Join Date: Aug 2012
Posts: 3,714
# 10
09-13-2012, 02:08 PM
Alrighty, everyone who posted in this threat, I thank you. I ran a few tests this morning substituting my sovy in lieu of an odyssey and it performed quite well. I was able to not get left behind in dps by escorts, and it did great damage to the borg in the stfs.

So I have decided, yes viable, and likely to start using.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
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