Ensign
Join Date: Jul 2012
Posts: 4
so ive got the heavy escort carrier. it's all setup for dps: 4 mkVII dhc in front and 3 mkVII turrets in back. i have recently noticed that other than TT1, there aren't any ensign boff skills that aren't beam or torpedo skills. so i guess that means im gonna be switching my loadout to include a torpedo launcher, or should i go with 3 "tact team 1"?
Ensign
Join Date: Jun 2012
Posts: 20
# 2
09-11-2012, 04:57 AM
Torp launcher definitely worth it, purely in terms of weapon power (needs none, and 4 DHC is tough on power)
Survivor of Romulus
Join Date: Jul 2012
Posts: 45
# 3
09-11-2012, 05:04 AM
The Heavy Escort Carrier is supposed to be a Torpedo Boat. I got 2 MkXII AP DHC and 2 MkXII QTL forward and 1 MkXII QTL and 2 MkXI AP Turrets aft.

My Tactical BOffs are skilled as follows:

Cmdr: Torpedo High Yield I, Torpedo Spread II, Tactical Team III, Cannon: Rapid Fire III
LCdr: Torpedo Spread I, Tactical Team II, Cannon: Scatter Volley II
Ens.: Tactical Team I

This works excellent for me.
Community Moderator
Join Date: Jun 2012
Posts: 860
# 4
09-11-2012, 08:45 AM
This will all depend on if you carry a Torpedo Launcher.

If so?

TT1
HYT1
TS1

If not

TT1
TT1
Wasted
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Career Officer
Join Date: Jun 2012
Posts: 127
# 5
09-12-2012, 01:29 PM
Why not slot one of the 4 target subsystem abilities, in particlular shield subsystems or weapons, if your build is all canons than that third ensign tac doesn't seem like such a waste.
Captain
Join Date: Jun 2012
Posts: 702
# 6
09-12-2012, 02:07 PM
Quote:
Originally Posted by saltypineapple View Post
Why not slot one of the 4 target subsystem abilities, in particlular shield subsystems or weapons, if your build is all canons than that third ensign tac doesn't seem like such a waste.
Because the target subsystems are beam only. They dont work for cannons.
Empire Veteran
Join Date: Jun 2012
Posts: 460
# 7
09-12-2012, 11:04 PM
Quote:
Originally Posted by pmarquardt View Post
The Heavy Escort Carrier is supposed to be a Torpedo Boat. I got 2 MkXII AP DHC and 2 MkXII QTL forward and 1 MkXII QTL and 2 MkXI AP Turrets aft.

My Tactical BOffs are skilled as follows:

Cmdr: Torpedo High Yield I, Torpedo Spread II, Tactical Team III, Cannon: Rapid Fire III
LCdr: Torpedo Spread I, Tactical Team II, Cannon: Scatter Volley II
Ens.: Tactical Team I

This works excellent for me.


I do not agree... The escort carrier is like many other escorts, it's BOff's layout is not much different from MVAE BOff's layout... so you can equip it like a traditional escort (plus the hangar).

for example if you want an alternate build using beam array (even if not optimal from a DPS point of view) you can do the following:


front weapons: 3xDHCs + 1xDBB
rear weapons: 2xBA + 1xtorpedo

tactical abilities:

ensign: TT1
lt: BO1, BO2
cmd: TT1, CRF1, APO1, CRF3


or you can have this more canonical build:

front: 3xDHCs + 1xquantum torpedo
rear: 3xturrets

tac boffs abilities:

ensign: TT1
lt: THY1, THY2
cmd: TT1, CRF1, APO1, CRF3



moreover IMHO

1) using 3x tactical team and 3 torpedo abilities is not optimal because of shared cooldown...
2) TT2 and TT3 are a wast much better using only a couple of TT1 (enough to optimize shields) and have APO1 (can save your life and give you a buff to damage and resistance) and another attack ability.

Ex. the 2 build above let you use torpedo and cannon abilities every 15 seconds (you can't do better), shields are stiill optimized and you have APO1 to buff your attack or escape from tractor beam (so you do not nead polarize hull, and assign that sci slot toTransfer Shield Strenght) .


of course if you like AOE attacks, feel free to use Torpedo spread instead of THY and CSV instead of CRF... I prefear having 2 more tactical boff trained with that abilities and change BOFFs based on the mission I have to do.

Last edited by eurialo; 09-12-2012 at 11:09 PM.
Lieutenant
Join Date: Sep 2012
Posts: 33
# 8 advice about defient escort
09-13-2012, 01:31 AM
what would be the best layout for this type of ship as far as weapons
Empire Veteran
Join Date: Jun 2012
Posts: 460
# 9
09-13-2012, 01:50 AM
Quote:
Originally Posted by novemberalpha View Post
what would be the best layout for this type of ship as far as weapons

the canonical one...

the other with beam array is good enough for pve, I think is also easier to fly (DBB help on targeting), but has lower DPS.
Captain
Join Date: Jun 2012
Posts: 3,106
# 10
09-13-2012, 01:53 AM
If you want to use 4 DHC on a Armitage or Defiant without wasting a boff station try putting the torpedo in back. I'd rather lose 1 turret then 1 DHC. I like using a chroniton torp there with high yield 1 to launch extra torpedos. This isn't really for the damage, but just to hit them with the chroniton snare.
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