Empire Veteran
Join Date: Jul 2012
Posts: 5,876
# 11
09-12-2012, 09:04 AM
I can understand why you might want to use more than one, to have a fore and an aft torpedo, or two in the front, etc.

But honestly, it really doesn't need to be. It's already a 180 degree torpedo. To me, you really only need one:

If you run beam arrays or DBB, you only need one to help better cover your sides a bit, while still firing torpedoes regardless. It can be good to put it in the back actually, so you have a more often-firing aft torpedo, and use something with a little more punch up front, such as a normal quantum.

If using a single cannon/turret build, you might want one in the front, so you can almost always be firing all your weapons as long as you are roughly pointed at the enemy.

Anything else...you're better off with a slower recharging torpedo in the back (like a tricobalt), or using a mine.

Why are all of STO's EPs named 'Steve'?
Join Date: Jun 2012
Posts: 7
# 12
02-11-2013, 04:08 PM
I want to use two of these launchers on my cruiser, they're absolutely made for broadsiding, only being able to use one makes no sense at all, though I think I'd probably stick them both at the back tho.

Oh and as I'm writing my wish list to Santa increase the firing arc to be the same as the beam arrays please...
Career Officer
Join Date: Jun 2012
Posts: 1,679
# 13
02-11-2013, 04:17 PM
[Silently he unholsters the [Zombie Control Sniper Rifle of Epicosity Mk XIV], shoots and takes this Zombie thread down!]
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