Career Officer
Join Date: Jun 2012
Posts: 2,084
# 11
09-12-2012, 10:46 PM
And while you're at it, increase the Stack Size to 500 or 999 too.
Sometimes I think I play STO just to have stuff to rant about on the forums!

Lieutenant
Join Date: Jun 2012
Posts: 58
# 12
09-12-2012, 10:50 PM
That'll never happen. Think of how much money would be lost if players didn't have to buy inventory expansions. You need to think from a 'maximized profit' point of view.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,690
# 13
09-12-2012, 11:24 PM
either way..add a data integer box....we already have it with the banking by holding ctrl while dragging the item we want out of the bank/fleet bank...shouldnt be that hard to stick on the vendors.

plus it would all save our wrists.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Commander
Join Date: Jun 2012
Posts: 287
# 14
09-17-2012, 07:21 PM
Just got a look at tier 4 shipyard requirements..

12,200 [Industrial Replicators]
21,000 [Shield Generators]
800 [Self Sealing Stem Bolts]

34,000 commodities required. 680 purchases of 50. That is a LOT of work someone is going to do. Going to injure someone if you keep requiring so many of the same repetitive movement. Price is not as trivial though at just over 10 mil EC. But for the people that have that kind of EC the bigger issue is going to be the act of making the purchase, not the cost of it.
Lt. Commander
Join Date: Aug 2012
Posts: 137
# 15
09-18-2012, 03:03 AM
+1 to the OP. The slider should crank up to the max stack size of whatever commodity you're getting/using/whatevering.
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Career Officer
Join Date: Jun 2012
Posts: 2,138
# 16
09-18-2012, 03:11 AM
Yes having just done 100 clicks for shield generators it was pretty boring to say the least. In the end I have set up a macro for things like this and also for deleting emails, I leave the computer to do the work, however it definitely needs sorting out as many people are not able to add macros so easily.
Career Officer
Join Date: Jun 2012
Posts: 688
# 17 Clicks
09-18-2012, 06:34 AM
Practice Tactical Exercises I
  • 300 Fleet Marks - V
  • 30 Common Security Duty Officers - V
  • 30 Common Tactical Duty Officers - V
  • 20,000 Expertise - V
  • 150 Warp Coils - V
  • 250 Common Photon Torpedo Launcher MkI - X!!!
Reave

Last edited by hrisvalar; 09-18-2012 at 06:38 AM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,432
# 18
09-18-2012, 10:09 AM
Quote:
Originally Posted by ikuruyo View Post
Just got a look at tier 4 shipyard requirements..

12,200 [Industrial Replicators]
21,000 [Shield Generators]
800 [Self Sealing Stem Bolts]

34,000 commodities required. 680 purchases of 50. That is a LOT of work someone is going to do. Going to injure someone if you keep requiring so many of the same repetitive movement. Price is not as trivial though at just over 10 mil EC. But for the people that have that kind of EC the bigger issue is going to be the act of making the purchase, not the cost of it.
I don't wanna be rude or derail the thread, but would you be ok to post the rest of the requirements?

Career Officer
Join Date: Aug 2012
Posts: 89
# 19 Upgrade Shipyard IV
09-18-2012, 10:23 AM
I second (or by now like 5th...) the idea of increasing the purchase quantity max. I belong to a smallish fleet and often purchase all of these commodities at once for the projects, very annoying to click 3 times, more if you accidentally don't hit 50, for each 50 you have to purchase.

The STO Wiki now has the Tier IV Shipyard requirements:
12,000 Fleet Marks
900,000 Dil
100 Tactical or Security Duty Officers (Rare Quality)
12,200 Industrial Replicators
21,000 Shield Generators
800 Self Sealing Stem Bolts

Now that's alot of clicks.
Captain
Join Date: Aug 2012
Posts: 2,742
# 20
09-18-2012, 10:35 AM
It would be very helpful.
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