so ive got the heavy escort carrier. it's all setup for dps: 4 mkVII dhc in front and 3 mkVII turrets in back. i have recently noticed that other than TT1, there aren't any ensign boff skills that aren't beam or torpedo skills. so i guess that means im gonna be switching my loadout to include a torpedo launcher, or should i go with 3 "tact team 1"?
This will all depend on if you carry a Torpedo Launcher.
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1) using 3x tactical team and 3 torpedo abilities is not optimal because of shared cooldown...
2) TT2 and TT3 are a wast much better using only a couple of TT1 (enough to optimize shields) and have APO1 (can save your life and give you a buff to damage and resistance) and another attack ability.
Ex. the 2 build above let you use torpedo and cannon abilities every 15 seconds (you can't do better), shields are stiill optimized and you have APO1 to buff your attack or escape from tractor beam (so you do not nead polarize hull, and assign that sci slot toTransfer Shield Strenght) .
of course if you like AOE attacks, feel free to use Torpedo spread instead of THY and CSV instead of CRF... I prefear having 2 more tactical boff trained with that abilities and change BOFFs based on the mission I have to do.
If you want to use 4 DHC on a Armitage or Defiant without wasting a boff station try putting the torpedo in back. I'd rather lose 1 turret then 1 DHC. I like using a chroniton torp there with high yield 1 to launch extra torpedos. This isn't really for the damage, but just to hit them with the chroniton snare.