Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 51
09-14-2012, 03:56 PM
MES should just be made into a weak battle cloak that without a ton of stealth specing anyone should be able to see through as easily as they can now.

and TBR, maybe make aux not effect it too. have your particle skills buff damage and have your grav skills buff push, no aux on ether. depending on your objective the skill does 2 very different things, and doesn't favor anyone.
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Career Officer
Join Date: Jul 2012
Posts: 27
# 52
09-14-2012, 03:58 PM
Oh, and photonic fleet and fleet support both need a buff. photonic fleet should just have more tanky critters, or maybe make it more buffable. Fleet support for something that should be an emergency button, it's very underwhelming. Make it always summon x3 frigates, x2 cruisers or x1 battleship might work.
Captain
Join Date: Jul 2012
Posts: 1,273
# 53
09-14-2012, 04:12 PM
Quote:
Originally Posted by ghostyandfrosty View Post
There are far far better ways to bring cloaked ships out of hiding.

Mines, Plasma, Tykens, Sensor scan, TBR, Tractor beam, VM (shuts down aux), Torpedoes that seek cloaked ships. Torps fired as a bop runs out to battlecloak, oh let's also not forget PSW still knocks ships out of cloak and has the exact same blast radius, oh and it still knocks off Extends, which means it actually Does Something unlike CPB.

The shield rip was always it's primary attribute. No one that's Serious about pvp fields CPB if they have any skill because it's such a worthless ability now.
How many of those can do so out of combat, don't require you to have a target, and are available to all classes, though? Tykens Rift reveal is a side-effect if a ship gets too close, Sensor Scan is a sci officer ability, not everyone has room in their build for mines, only clumsy BoP pilots get stuck in plasma, Tractor beam requires a target lock, same with VM.

I don't disagree that the skill needs some changes/improvement. As you say, PSW does the same thing, only better. It just doesn't need to be uber-powerful, because it's role really should be to disable cloaks and do some minor effect.
Career Officer
Join Date: Jun 2012
Posts: 883
# 54
09-14-2012, 04:26 PM
Quote:
Originally Posted by mellestadsto View Post
Oh, and photonic fleet and fleet support both need a buff. photonic fleet should just have more tanky critters, or maybe make it more buffable. Fleet support for something that should be an emergency button, it's very underwhelming. Make it always summon x3 frigates, x2 cruisers or x1 battleship might work.
I'd agree for PvE but in PvP spam isn't fun and science captains already have enough good abilities. Fleet support really needs to not spawn dreadnoughts anymore regardless of anything else.

Really, to make science captains viable in PvE there needs to be a reason to use SNB against NPCs, that either means NPCs need to gain very big buffs that have approximately the same CD as SNB, or they need to use many buffs at the same time.

Getting further OT, sure, but in order for engineer captains to be viable in PvE NPCs need to do enough damage to be threatening. That you never need to worry about dying takes all of the excitement out of PvE.

Last edited by hurleybird; 09-14-2012 at 04:33 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 190
# 55
09-14-2012, 04:50 PM
Sci Team - Agree with comments, should clear debuffs for 10s. I think that Tac Team's shield redistribution effect should be moved to sci team, and tac team given a greater damage buff or duration.

TSS - Ok

HE - Should not clear location debuffs

Tractor beam - I like the idea of holding the target relative to you, but that would not reduce the target's defense due to speed. Maybe apply a defense debuff on top of the speed decrease?

TBR - I think it should push farther at the higher Aux settings. Didn't know about using low aux to maximize damage, that's a great idea.

polarize hull - Ok

Tachyon beam - totally useless IMO. On top of buff, recommend increasing firing angle to 180*, or let the beam continue after target has left the firing angle, ie a gravity well doesn't go away when you point away from it.

CPB & PS - Weak.

Photonic officer - Seems pretty ineffective. Not sure what concerns are with Aux2Batt, we've tested it with 3 blue/purple DOFFs and it seems a serious investment for not-much value. I say change PO to reduce weapon cooldowns, perhaps eliminate shared cooldowns for X seconds.

Agree with the of the general comments.
Captain
Join Date: Jun 2012
Posts: 3,289
# 56
09-14-2012, 05:04 PM
FB pulse works pretty good for me in pvp on my eng in a Voquv. I use FB pulse 2 and 3 and using 2 particle genrator consoles, honor guard shields, and only 3 ranks in the particle generator skill it does prett decent damage when I power my aux up all the way. It even is enough to pretty much kill some escorts outright on its own when I time it right before they alpha me. Funny as it is mostly the really good escort players that I have been able to make kill themselves almost entirely using damage from FB pulse as they have the most DPS to reflect back at them, so much that they can't always stop in time before they kill themselves. If I was a tac I might do more damage with it, but might not always survive the alphas from the really high dps escorts out there.

It does need to be tweaked to have some uses in pve, but in pvp its fine how it is.
Captain
Join Date: Jun 2012
Posts: 1,123
# 57
09-14-2012, 05:59 PM
Quote:
Originally Posted by dassemsto View Post
Tachyon Beam
- Useless due to resists in PvP, and insane shield cap in PvE. Needs to be buffed 400%. To clarify: against a NPC or a player with resists, this 10 sec ability will drain 10% of their shields. fixing resists would help in pvp, but raising efficiency would help both PvE and PvP
You sure that's correct?

I thought the duration of the ability was 4 seconds, with -xxx drain per pulse for up to 10 pulses.
Captain
Join Date: Jun 2012
Posts: 1,495
# 58
09-14-2012, 07:20 PM
Forgot about MES.

Imo, it's fine. I think of it as a means of stealthing travel, not stealthing in combat.

I'd like to see Sector PvP at some point and then this would shine more as a means of hiding ship movement.

For PvE it's semi usefull for sneaking around @ full aux and avoiding agro. There aren't many maps that take advantage of this though. The gorn fleet and Kerrat are the only 2 that come to mind.
Lieutenant
Join Date: Jun 2012
Posts: 32
# 59
09-14-2012, 09:53 PM
Quote:
Originally Posted by dassemsto View Post
List of sci boff abilities and how they fail:
Edited in yellow
Quote:
Sci Team
- needs to cleard debuffs for 10 seconds like TT. Seems to be disputed.
Agreed

Quote:
Transfer Shield Strength
- Is OK
would like the heal to be a bit faster tofinish but thats my opinion

Quote:
Hazard Emitters
- Clears too many debuffs. Including E-siphon, tykens... should only clear applied debuffs (plasma fire, acetone etc), not location debuffs (like siphon, tykens)
I too would like to know the BS Star Trek reason as to how it clears a spatial anomoly when i'm sitting in it.

Quote:
Tractor Beam
- Ok as ship ability Higher levels should hold better. )"as ship ability" means not ok as pet/mine ability)
ya should be a ship system other wise maybe make TB 2/3 target the 2 or 3 (depending on rank) closest enimies. I know it would be to OP for PVPers but still good in PVE in some circumstances

Quote:
Tractor Beam Repulsors
- Is OK maybe
Yep

Quote:
Polarize Hull
- A bit weak, slight movement resistance increase needed
Lose the CD with HE

Tachyon Beam
- Useless due to resists in PvP, and insane shield cap in PvE. Needs to be buffed 400%. To clarify: against a NPC or a player with resists, this 10 sec ability will drain 10% of their shields. fixing resists would help in pvp, but raising efficiency would help both PvE and PvP

Quote:
Charged Particle Burst
- Same as Tachyon beam
ya PVP complained to much now its nerfed to nothing plus the range should be raised to 7.5km or a full 10km

Quote:
Photonic Shockwave
- Needs to get range and damage slightly increased. And stun properly! Damage should be tied to aux power (?)
Concer

Quote:
Photonic Officer
- Needs to be made a lot more effective.
ya

Quote:
Gravety Well
- Pulls too weak, damages too little
i use GWell 3 partailly speced for it but it cant hold fighters thats rediculous

Quote:
Tykens Rift
- Too weak as normal, too strong when the doff proc gives 2 or 3 stacking rifts
lose the CD with GWell

Quote:
Jam Sensors
- Basically useless. Needs remake.
have always thought it should be an AoE similar to Starship scattering field only aplying same effect

Quote:
Scramble Sensors
- Too expensive to make it work well. Needs a little buff.
- Crap in PvE, as all the good NPCs are immune
has been nerfed to far

Quote:
Energy Siphon
- Needs a little buff
agree

Quote:
FBP
- Too weak without tac captain buffs, too strong with them.
147% true

Quote:
Mask Energy Signature
- Works ok?
for VA ppl who want a cloak on a non GX or Defiant i guess its good. idk i only use it as a toy to make my ship the awesome black color

Quote:
Viral Matrix
- Ok for pvp at the moment for three reasons:
1. Doffs make it a lot more potent
2. Is not aux dependant
3. Everything else is worse.
- useless for PvE[/color]
Quote:
Shared cooldowns that make it a lot worse:
- GW and Tykens
- Tykens and ES, You need the combined drain to acomplish anything.
- TSS and FBP, when FBP can be used to your advantage, that's when you really need TSS.
- HE and PH
totally agree

i suggest a new science skills
"System hack"
Target ally; allows player to use abilities threw allies ship. (example me in sci ship i can use TBR3 threw my ally in an escort)
Target enemy: temporaily disables any sharded skill(s) both players have (i.e. if both players have E-team and EPTS they are disabled for X amount of time)

(Not to good on as offensive skill PVE but oh well.)

Last edited by blastenblaster1; 09-15-2012 at 04:05 AM.
Commander
Join Date: Jun 2012
Posts: 273
# 60
09-14-2012, 10:21 PM
Perhaps TSS and FBP could lose their global cooldown, but instead, overwrite one another? IE: You can't have them both on you at the same time, but can replace one with the other, or activate FBP on yourself and TSS on an ally.
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