Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 11
09-14-2012, 11:36 AM
Quote:
Originally Posted by ghostyandfrosty View Post
I actually prefer the Qin in theory. It has more SPs (even when the Raw has more consoles) and more eng consoles. It also has more HPs.

Of course I prefer the Fleet Vorcha in reality to both anyway which is why I bought it first
The Fleet Qin is a nice upgrade from the Qin in stats, but I tried the Somraw instead in hopes it would turn better for the differences in SP and HP.

If the Qin did not turn so poorly the Fleet Qin would have been my first purchase.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Starfleet Veteran
Join Date: Jun 2012
Posts: 333
# 12
09-14-2012, 11:43 AM
Quote:
Originally Posted by teleon22 View Post
How EPT___ + EPT___ +EPT___ +EPT____ works is by uptime.

EPTS 30sec uptime and 45 second cool-down. 2nd copy of EPTS is placed on 30sec cool down while placing other EPT___ on 15sec Cool down.

So in 15sec mark, you can activate EPTS___ for 30 seconds. In 15 sec you activate EPTS 2nd copy and you keep this process going with a single key bind. Through in re-distrubute shields and you don't have to think about a lot of that uptime. It is simply there.
So... I should use EPtS1 and EPtS2 since damage control engineers can reduce the shared cooldown to 15 seconds, and the individual cooldown to 30 seconds?

0:00 - Activate EPtS2.
0:15 - Activate EPtS1.
0:30 - Activate EPtS2.
0:45 - Activate EPtS1.
Commander
Join Date: Jun 2012
Posts: 423
# 13
09-14-2012, 11:53 AM
Quote:
Originally Posted by dabelgrave View Post
So... I should use EPtS1 and EPtS2 since damage control engineers can reduce the shared cooldown to 15 seconds, and the individual cooldown to 30 seconds?

0:00 - Activate EPtS2.
0:15 - Activate EPtS1.
0:30 - Activate EPtS2.
0:45 - Activate EPtS1.
No, it does not work like that for escorts. It works like this:

0:00 Activate EPTS1
0:31.5 Activate EPTS1
0:63 EPTS1

That is with a sinlge Damage Control Engineer PROC working as it will bring the cool down from 45sec to 31.5 sec.

Cruisers it is:
0:00 EPTS
0:15 EPTA
0:30 EPTS
0:45 EPTA
0:60 is = 0:00
Captain
Join Date: Jun 2012
Posts: 668
# 14
09-14-2012, 01:20 PM
Quote:
Originally Posted by dabelgrave View Post
So... I should use EPtS1 and EPtS2 since damage control engineers can reduce the shared cooldown to 15 seconds, and the individual cooldown to 30 seconds?

0:00 - Activate EPtS2.
0:15 - Activate EPtS1.
0:30 - Activate EPtS2.
0:45 - Activate EPtS1.
No the doffs can not do anything about the global cool down... this is how it works....

EPTx (shield / Weapons / Engine / Aux) 15 second shard global... this means if you have ETPW and EPTS... and activate one the other gets a 15 second cool down applied to it.

For EPTx skills of the same system there is a 30 second global... so this means if you activate EPTS and you have a second copy the second copy gets a 30 second global.

This means the doffs do nothing for you at all if you have 2 copies of the same system EPTx...

If you don't run doffs and want EPTS up 100% of the time... then run 2 copies.

If you want a high chance to have ETPS up 100% of the time with only one copy... you run 2 of the Doffs and 1 copy of another EPTx power.... when you activate one the other gets a 15 second shared and the one you activated goes on 45 second cool down... unless one of your 2 doffs procs (35% chance x 2)... then the shard one stays at 15 and the one you activated gets reduced to 30 seconds. (meaning you can keep it up 100% as it lasts 30 seconds)... if it does not proc... in 15 seconds you activate the other EPTx skill you have... and again you have a (35% chance x 2) to proc the reduction... this time however if it procs it will still take that extra 15 seconds of the first skill you activated.... (making it pop back up when the skill ends anyway making for 100% up time)

This means you basicly have 2 chances to proc the reduction and keep both skills up ALL the time... or put another way you have a 35% x 2 x 2 chance to always keep you skills rolling every 15 seconds... meaning both your systems are boosted all the time. Its a great way to keep a higher level EPTS running, or to just get some free bonus power by having 2 level 1s (2 different power systems) always boosted.

Last edited by husanakx; 09-14-2012 at 01:23 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 333
# 15
09-14-2012, 04:34 PM
I guess this means I'm no longer using 3 shield distribution officers with brace for impact. Should I still keep one of them, or should I try a different doff?
Captain
Join Date: Jun 2012
Posts: 3,141
# 16
09-14-2012, 05:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
yay for somraw love! even the non fleet retrofit is better then a qin. its kind of like a kdf defiant that turns slightly less and is less durable, but gives that up for the innate cloak. i hear the fleet version has a .9+ shield mod, so that makes it at least better then federation non fleet escorts.
Just got the Somraw retro recently too thanks to you pointing out its stats are better then whats listed, having a blast with it, thanks. Just like a Fed patrol escort that cloaks. Has no problem with survivabilty compared to when I am playing a Fed escort. Think I will get the Fleet version soon.



Back on topic I run my raptor and other ships with 2 copies of EPTS and find I die a lot if I'm not running that. There is nothing I love to see more then a ship with only a Lt Eng station using an engineer ability that isn't EPTS like RSP, then I know once it goes down they are easy kill since they don't have EPTS up constantly.

I would only use other EPTx abilities in addition to EPTS and not in place of EPTS.
Career Officer
Join Date: Jun 2012
Posts: 1,725
# 17
09-14-2012, 07:06 PM
Quote:
Originally Posted by husanakx View Post
This means you basicly have 2 chances to proc the reduction and keep both skills up ALL the time... or put another way you have a 35% x 2 x 2 chance to always keep you skills rolling every 15 seconds... meaning both your systems are boosted all the time. Its a great way to keep a higher level EPTS running, or to just get some free bonus power by having 2 level 1s (2 different power systems) always boosted.
Good idea. I've been messing around on tribble with doffs and it seems to be a lot more reliable than just running one copy of an EPTX power.


The only thing that bothers me is that it seems that when you're running two different EPTX powers they no longer sync like they used to.

I mean, there's a slight drift in the timer.

Like Hilbert's idea for fitting an EPTX power in between 2 EPTS powers, no longer works like before. There's a slight drift in the cooldown, whereas before you could fit it in perfectly and not have to wait an extra 2 seconds or so to hit your EPTS power.

This is with or without doffs. I don't know what changed in the last weeks or so.

I guess they broke something?


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Last edited by snoge00f; 09-14-2012 at 07:32 PM.
Captain
Join Date: Jun 2012
Posts: 668
# 18
09-14-2012, 08:40 PM
Quote:
Originally Posted by snoge00f View Post
I guess they broke something?
I think the UI lag is about the worst it has ever been... I have noticed that as well... sometimes a 2-3 sec delay... I am pretty sure its the UI lag... it is half way to unplayable at times. It seems every patch it gets worse and worse.
Career Officer
Join Date: Jun 2012
Posts: 514
# 19
09-14-2012, 09:18 PM
Wait... 1x EptS + aux2bat? lol are u guys out of your mind!??!?!??!?
Commander
Join Date: Jun 2012
Posts: 273
# 20
09-14-2012, 09:26 PM
Quote:
Originally Posted by marctraiderz View Post
Wait... 1x EptS + aux2bat? lol are u guys out of your mind!??!?!??!?
No, I just keep a pocket Eng/Oddy healbot in my back pocket. Well, usually. Dude's been busy playing other games as of late. >.>
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