Captain
Join Date: Jun 2012
Posts: 598
# 1 Galaxy joke
09-14-2012, 10:46 AM
Now that we have a Fleet Galaxy coming, what will be done with the current Galaxy Retrofit that we bought from C-store? Will it just sit and rot while other cruisers get better, and we have to wait for a long time till our fleets gets a tier 4 starbase? Not everybody have large fleets who can work on all projects simultaneously so the starbase can upgrade through tiers quickly. With squishy shields and laughable weapon power, the ship is barely worthy for PVE, let alone PVP. NPC's have constantly gotten upgraded and updated while the Galaxy ships been collecting dust because the Devs fail to fix the flaws they purposely put on them. Just like the Nebula is a weak excuse for a science ship, the Galaxy-R has become a weak excuse for a cruiser, and a big waste of money because the Devs hate TNG, so cripple those ships to make them laughing stalks of STO.

While the Fleet versions get more power and hit points, should you do something to fix the weapon power on the current Galaxy-R? It barely can scratch the surface with beam weapons on NPC hulls. There is no way possible its going to do damage to players in PVP who can now shield tank the little hull ships like escorts. It has a hard time killing the stupid pets that escort carriers put out. My Galaxy-R can't even compare to my Galaxy Dreadnought. My Dreadnought can sit there and take hits from an NPC frigate and the shield would barely budge. My Galaxy-R taking hits with the same type of NPC frigate and facing shield would go down to half or 30%. My shield power on boths ships are only a difference of 2 points, but gives drastic negative results for the Galaxy -R. To the least the the current Galaxy-R's need to be patched so they are on the same level as all the other regular cruisers who have fleet versions coming out.
Lieutenant
Join Date: Jul 2012
Posts: 72
# 2 Amen!
09-14-2012, 01:14 PM
I'm with you. I to also share the same problem. The Galaxy Class Retrofit is now considered a joke as far as cruisers go. Everyone who is smart is picking the Sovereign Class, Excelsior Class Retrofit or Advanced Odyssey Class. I like to kick it old school and prefer to keep my Galaxy-R. However, in the near future I will be changing ships in order to be more competitive with other players.

To the powers that be in STO please for the love of the game please fix the Galaxy Retrofit. Such an iconic ship is being dumped or overlooked at. This ship needs more and deserves more from you.
Republic Veteran
Join Date: Jun 2012
Posts: 3,560
# 3
09-14-2012, 02:26 PM
You get a discount on the fleet galaxy for purchasing the retrofit...plus you can use the saucer sep console...which people don't get access to unless they purchased the retrofit. What more can you ask for from ship which is obsolete compared to the fleet version?
Captain
Join Date: Jun 2012
Posts: 598
# 4
09-14-2012, 03:15 PM
Quote:
Originally Posted by lianthelia View Post
You get a discount on the fleet galaxy for purchasing the retrofit...plus you can use the saucer sep console...which people don't get access to unless they purchased the retrofit. What more can you ask for from ship which is obsolete compared to the fleet version?
Woop dee doo!! Thats not new information and I have already had my Galaxy-R for over a year. All my characters fly TNG ships and I have notice in this recent patch that my Galaxy-R is now having a hard time fighting the NPC's in the Fleet missions. It didn't use to be that way a couple weeks ago. But now it feels like i'm flying around a tier 3 or 4 ship trying to battle tier 5 ships. Thats how I know my ship power got nerfed more. If they don't stop this shenanigans with crippling TNG canon ships to make their created ships more attractive, then I will retire this stupid game.

I am sick and tired of the Devs lying about how they trying to balance the game when all their efforts were to boost up and make the non-canon cruisers, escorts, and lock box ships to be the best ships in the game. Instead of making competing ships they should make competing setups and kits. The only way to have balance is to have all ships equall in ability. If they have been allowing escorts to be tanks with the Borg/MACO setups then they should allow the bigger crusiers to get some of that engine, weapon and shield power the escorts been enjoying. Then things would be equal and you could take on any ship as any ship. I try to use the same MACO/Borg setup as many of the successful PVP fleets use but I don't get much results from it in my Galaxy because the default power levels are stunted and the add ons from the consoles, skill trees, and ship equipment don't quite make the mark. I may be hard to kill but I am like a big flying billboard telling everyone to "attack me because my ship can do no harm to them and I might be an easier kill than an Odyssey".

Last edited by alexindcobra; 09-14-2012 at 03:44 PM.
Captain
Join Date: Jun 2012
Posts: 779
# 5
09-14-2012, 03:36 PM
Quote:
Originally Posted by alexindcobra View Post
Woop dee doo!! Thats not new information and I have already had my Galaxy-R for over a year. All my characters fly TNG ships and I have notice in this recent patch that my Galaxy-R is now having a hard time fighting the NPC's in the Fleet missions. It didn't use to be that way a couple weeks ago. But now it feels like i'm flying around a tier 3 or 4 ship trying to battle tier 5 ships. Thats how I know my ship power got nerfed more.

That's purely subjective and doesn't prove anything. There have been no announced changes to the Galaxy-R recently, and I seriously doubt that any of the devs have touched at all recently, what with all the cries of neglect about it.

Off the top of my head, I can think of a few reasons why you might be finding it harder. Here are just a few possibilities:
  • the mobs you are fighting might have been buffed and it might be harder for everyone, not just you.
  • you could have just been unluckier than usual with damage and crits
  • you might be fighting different sorts of enemies in those fleet missions. If someone has a higher tier base that the mission is being based off of, you can fight more difficult enemies such as Borg or Tholians
  • your teams in the past might have been better team players and supporters

As a side note, my engineer flies a Galaxy-R as her primary ship, and I haven't noticed that I'm having a harder time fighting NPCs.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Captain
Join Date: Aug 2012
Posts: 2,825
# 6
09-14-2012, 03:38 PM
Galaxy Class and Star Cruisers have the smallest amount of firepower of all engame cruisers in STO.
Even a Ferengi Marauder and a Galor Class got more firepower, the devs must have a strange sense of humor if you ask me.
(...or they never have seen the shows, lol.)

I can understand somehow that they don't like good looking ships but to punish everyone who likes them is just not right IMO.
In my opinion both ships science ensign should become a Lt. Cmdr universal to be on par with the new Assault Cruiser refit (the Regent class).
Additionally they should get a Universal Console slot. I just don't like the idea of such un-versatile Starfleet ships. Especially the Galaxy Class should be much more versatile than it is now IMO.

About the saucer seperation, what is that good for, if that ships doesn't have enough firepower to do noticeable damage?

I absolutely love the Galaxy Class and my heart bleeds when i see what the devs have done with it in this game.


Live long and prosper.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jun 2012
Posts: 3,639
# 7
09-14-2012, 03:44 PM
The Gal-R did not get 'nerfed' any more or less than any other T5 ship. Still has the same hull, shields, boffs, consoles, and weapons as before. It still gets you a discount on a fleet ship down the road. Yes the fleet ships are better. Thats the same story with all non-lockbox ships for the last two months. Everyone has stuff in the game they don't like, but very few things will ever be done about any of them. So you can deal with it and move on, keep flying your Gal-R (which is still quite capable), be patient and get your Fleet Gal-R for relatively cheap, or go play a different game. But this ranting/whining with nothing constructive to ask or suggest, it accomplishes nothing.
Captain
Join Date: Aug 2012
Posts: 2,825
# 8
09-14-2012, 03:54 PM
Quote:
Originally Posted by reginamala78 View Post
The Gal-R did not get 'nerfed' any more or less than any other T5 ship. Still has the same hull, shields, boffs, consoles, and weapons as before. It still gets you a discount on a fleet ship down the road. Yes the fleet ships are better. Thats the same story with all non-lockbox ships for the last two months. Everyone has stuff in the game they don't like, but very few things will ever be done about any of them. So you can deal with it and move on, keep flying your Gal-R (which is still quite capable), be patient and get your Fleet Gal-R for relatively cheap, or go play a different game. But this ranting/whining with nothing constructive to ask or suggest, it accomplishes nothing.
You are right, the galaxy class wasn't nerfed. The devs made them deliberately the weakest (firepower wise) cruiser in the game.

About not being constructive, i have shown a how this ship could be made versatile and valuable. But as it is now it is just a flying brick with no teeth.

Of course it is capable but ANY other Starfleet cruiser in the game can do it's job better.


Live long and prosper.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jun 2012
Posts: 598
# 9
09-14-2012, 04:04 PM
Quote:
Originally Posted by tangolight View Post
That's purely subjective and doesn't prove anything. There have been no announced changes to the Galaxy-R recently, and I seriously doubt that any of the devs have touched at all recently, what with all the cries of neglect about it.

Off the top of my head, I can think of a few reasons why you might be finding it harder. Here are just a few possibilities:
  • the mobs you are fighting might have been buffed and it might be harder for everyone, not just you.
  • you could have just been unluckier than usual with damage and crits
  • you might be fighting different sorts of enemies in those fleet missions. If someone has a higher tier base that the mission is being based off of, you can fight more difficult enemies such as Borg or Tholians
  • your teams in the past might have been better team players and supporters

As a side note, my engineer flies a Galaxy-R as her primary ship, and I haven't noticed that I'm having a harder time fighting NPCs.
That not new information either. I've already mentioned that the NPC's got updated and upgraded, but the Galaxy-R already had a hard time with battling them when they first came out with fleet missions. If they got to upgrade the NPC to the point to where you have to fly in the highest damage producing ships, that are not canon ships, then whats the point of fly the ship of my choice? Whats the point in even having ship variety? What the point of even calling this game Star Trek Oline when you can't even use the canon ships to be successful in this game. The Galaxy-R was already lagging behind other cruiser in performance due to power and turn rate, now it lagged out of use in the game period. The fleet versions are a boost for sales for them but if they going to update NPC's to make them better, then they should update people's ships that they paid cash for to keep up with the NPCs.
Captain
Join Date: Jun 2012
Posts: 779
# 10
09-14-2012, 04:16 PM
Quote:
Originally Posted by alexindcobra View Post
That not new information either. I've already mentioned that the NPC's got updated and upgraded, but the Galaxy-R already had a hard time with battling them when they first came out with fleet missions. If they got to upgrade the NPC to the point to where you have to fly in the highest damage producing ships, that are not canon ships, then whats the point of fly the ship of my choice? Whats the point in even having ship variety? What the point of even calling this game Star Trek Oline when you can't even use the canon ships to be successful in this game. The Galaxy-R was already lagging behind other cruiser in performance due to power and turn rate, now it lagged out of use in the game period. The fleet versions are a boost for sales for them but if they going to update NPC's to make them better, then they should update people's ships that they paid cash for to keep up with the NPCs.
Right. This isn't new, what you posted isn't new, basically this whole thread was made just to complain about the existing state of the ship in game then. You said you the Gal-R got nerfed compared to a couple weeks ago and you just agreed with me that that wasn't the case.

And nothing in PVE needs only the highest damage producing ships. If you think you do, you're doing it wrong. As I mentioned, I fly a Gal-R as my main ship on my engineer, and while the question of it being the weakest ship at T5 is debatable, I will say that I don't feel like I'm forced to fly another ship to successfully accomplish anything else without a lot of unnecessary work. Things die in a reasonable time it seems, though as an engineer in a cruiser, I play more of a support role, but I'm setup in a way that I can put out some decent dps for short bursts if needed.

If anything, my science officer in an Intrepid-R kills much, much slower that my Gal-R, which is why I usually fly my Defiant-R with her.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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