Captain
Join Date: Aug 2012
Posts: 2,825
# 381
10-05-2012, 12:27 PM
Quote:
Originally Posted by adamkafei View Post
Actually if you were to try this you would find it's quite effective dropping 2 torps at a time in an escorts face, and one of the reasons I suggested a 4 beam broadside WAS the power drain from 6 also you'll get a little more damage out of your cycling EPtWs with 4 over 6
If you just use 4 Beam array to boardside, why do you bother flying a crusier at all?
Use a Science ship which has much more maneuverbility, and nearly as much survivability. Plus it is much more fun to fly a science ship, if you don't utilize a cruisers only advantage.


Quote:
Originally Posted by adamkafei View Post
Not really, I think your galaxy would beat my Oddy when it comes to damage sponging and that's damn hard to kill
Becuse we where both falling asleep while waiting for one of our ships doing some damage?
Cruiser Cruiser Battles are the most boring and dull things one can do in this game.
None has nearly enough firepower to seriously damage the other. It's pointless.

If your Odyssey claas would have similar BOFF powers and similar equipment, it could be much more active. I'm not talking about tanking capabilities. (Every Starfleet ship can tank very well with the right BOFF powers and equipment.) No, i am talking about making the least offensive ship in the game (the Galaxy) a bit more versatile and more active.
By changing its Lt. Sci and Ensign eng. into a Lt and Ensign universal or even lt. cmdr universal.

For example:
If someone thinks the upcoming mission needs a more tanky ship then he/she can use a sci or eng BOFF in one of the universal slots or a combination of them.
If the next mission needs a more agressive approach then i would choose a Tac officer in that place.
My point is to give the captin of the Galaxy Class the CHOICE to choose what he/she wants or needs. The Galaxy class could become a very versatile and fun ship, instead of being the most boring and just a fan ship in STO. It would give Galaxy Class captains much more options.


Quote:
Originally Posted by adamkafei View Post
In fact I do know the ship, I know it pretty damned well actually my idea of using a DBB with Beam overload was an attempt to replicate that kind of firepower, ok so it'll only work in a 90 degree angle of the frint of your ship but on a ship that size 90 degs is still a large area.
In my opinion, it's a waste of a weapons slot, you won't be able to get the enemy into the fireing arc long enough to actually benefit from the DBB. Surely you will get to fire it once in a while but not as much for it to become decisive.

Quote:
Originally Posted by adamkafei View Post
All the escorts I've fought have also known exactly where to find the fire button but if you put enough holes in them they are forced to break combat, I find all my ships to be more effective in PvP than in PvE and a battery and other assorted buff powered DBB beam overload is going to quickly put such holes in an escort, also with warp plasma on the back combined with dual torp launchers combined with the ships built in ability to tank makes you a meal that really isn't worth the effort to have.
You shouldn't forget that Torpedoes only do real damage if the enemies shield is down. But since you are so positive about having two torpedo launcers in the aft weapons slot, i would be the last to talk you out of it.

OT:
So you think the Galaxy class has enough offensive capabilities already?
Especially COMPARED to other ships?


Thank you for reading.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit

Last edited by yreodred; 10-05-2012 at 12:30 PM.
Captain
Join Date: Jul 2012
Posts: 3,241
# 382
10-05-2012, 12:33 PM
If you build to focus it's firepower in the right ways yes, You've already said you're not doing PvP anymore so a DBB is useful to you as we both know that the borg doesn't move half as much or fast as players you can actually keep the DBB on target when you have enough practice with throttle control
Captain
Join Date: Aug 2012
Posts: 3,553
# 383
10-05-2012, 12:36 PM
You two are just arguing each other in circles. It's starting to give me a headache...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jul 2012
Posts: 3,241
# 384
10-05-2012, 12:39 PM
Quote:
Originally Posted by hereticknight085 View Post
You two are just arguing each other in circles. It's starting to give me a headache...
I sympathise with you, it's boring the heck out of me too but I still TRY to help...
Captain
Join Date: Aug 2012
Posts: 3,553
# 385
10-05-2012, 12:45 PM
There's a reason I stopped posting here lol...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Empire Veteran
Join Date: Jun 2012
Posts: 7,098
# 386
10-05-2012, 01:40 PM
the only viable build on fed cruisers with a 6 or 7 turn rate is 8 beams, thats it. there is nothing else to consider
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 3,241
# 387
10-05-2012, 02:14 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the only viable build on fed cruisers with a 6 or 7 turn rate is 8 beams, thats it. there is nothing else to consider
Well that's a matter of opinion and aim, I could quite easily run a galaxy class in game with a 4 beam broadside focussing most firepower fore and aft, it gives me spike damage and the broadside doesn't suffer as much from drain, my dual aft torp setup also punishes escort pilots for sitting behind me while the DBB on th front gives me some evil damage on a BO attack.

Basically it's designed to deal with threats fore and aft and sustain med-high DPV in the broadside while tanking anything the game throws at it, which is exactly what I think the devs had in mind building it
Empire Veteran
Join Date: Jun 2012
Posts: 7,098
# 388
10-05-2012, 03:19 PM
Quote:
Originally Posted by adamkafei View Post
Well that's a matter of opinion and aim, I could quite easily run a galaxy class in game with a 4 beam broadside focussing most firepower fore and aft, it gives me spike damage and the broadside doesn't suffer as much from drain, my dual aft torp setup also punishes escort pilots for sitting behind me while the DBB on th front gives me some evil damage on a BO attack.

Basically it's designed to deal with threats fore and aft and sustain med-high DPV in the broadside while tanking anything the game throws at it, which is exactly what I think the devs had in mind building it
there is noting you can equip on a cruiser that turns that poorly that works better then 8 beam arrays.

A) with any lower arc weapon you wont have any meaningful up time

B) no combination of front biased weapons will out dps an 8 beam array broad side, fact

C) you cannot spike in a fed cruiser, what you may think is spike, is not spike.

D) the aft guns running cold wile you plink away with your front weapons leaves your damage dealing in the toilet

E) just set weapons power to 100, cycle EPtW1, have the borg console, and put 6 in weapons performance and power drain is not an issue


there really is no better option, by a large order of magnitude. if you think any combination of weapons is better then 8 beam arrays, you are a victim of pve teaching you how to play incorrectly.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 2,825
# 389
10-05-2012, 03:25 PM
Quote:
Originally Posted by hereticknight085 View Post
You two are just arguing each other in circles. It's starting to give me a headache...
Mine is gone long ago, lol.
Since the Galaxy Class discussion is over or has transferred to some other threads which are sieged by KDF lobbyists, i'm going to leave that stuff behind. I need to give my nerves some break, and do something funny again, like reading some release notes or some dev blog, yawn...

Quote:
Originally Posted by adamkafei View Post
I sympathise with you, it's boring the heck out of me too but I still TRY to help...
I'm almost embarrassed to say that, but as i already indicated several times, i never asked for help.
My point was something completely different... well forget it.


Thank you for reading.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Commander
Join Date: Jun 2012
Posts: 292
# 390
10-05-2012, 05:47 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
there is noting you can equip on a cruiser that turns that poorly that works better then 8 beam arrays.


there really is no better option, by a large order of magnitude. if you think any combination of weapons is better then 8 beam arrays, you are a victim of pve teaching you how to play incorrectly.
180 Quantum Torp disagrees with you. lol.
Adding that increased my DPS bigtime in a beam boat.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:18 AM.