With all the "off topic" stuff, I guess its time to throw stuff for the 3rd time, and make a 3.0 thread
Maybe its wise to make 2 threads: 1 where mav and others posts "good" pvp orientated sci builds
2 where people can ask the experts questions for their sci builds
Crap, now Im off topic myself
That pretty much sounds like somebody needs to set up a blog free blog - have the builds sent to a central mod/poster or only allow select people to post. They would have the opportunity to control what takes place, could link to it in their sig, etc, etc, etc.
Are there any solid Intrepid Retrofit builds for PvP? I found two on the first page, altought they are almost identical, using VM/GW/repulsors...
Grav Well's not so hot versus players these days but still has a place thanks to the advent of carriers and the higher likelihood of encountering mines care of the mine revamp.
VM, notably with Systems Engineer DOffs, and Tractor Beam Repulsors are among the best anti-player powers in the game. It's exciting as hell to come under attack only to find Aux offline thanks to VM while you work out exactly how you're going to keep your ship in one piece without Hazards or TSS without blowing an "OH ****" button. As for Repulsors, well, from a game standpoint shield healing is are more valuable which leads to a meta-game where people stack up big shield heals over big hull heals one basically everything that isn't a cruiser.
This is my build for my Varanus.
Yes I know the weapons need to be changed. Most likely to all single beams.
In general my skill point allocation - if I remember correctly - is for a captain that utilizes drain abilities. (I have other drain abilities on my HUD not shown in the stations.)
Any tweaks to BOFFS and such, by ghostyandfrosty would be greatly appreciated.