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Join Date: Jun 2012
Posts: 846
# 81
10-08-2012, 08:09 AM
Quote:
Originally Posted by totallyrolled View Post
Now I see where the ego comes from. All because I got an interview on my friends website. I am such a pvp hotshot now. This is starting to make more sense now.
If you're referring to me I've Always been like this . Being "famous" hasn't changed that much. If anything I'm Nicer now than I was three years ago.

I have an Ego because I can back it up. And I don't write checks that I can't cash.
Banned
Join Date: Jun 2012
Posts: 846
# 82
10-08-2012, 08:20 AM
Quote:
Originally Posted by apocalypse2001 View Post
This is my build for my Varanus.
Yes I know the weapons need to be changed. Most likely to all single beams.

In general my skill point allocation - if I remember correctly - is for a captain that utilizes drain abilities. (I have other drain abilities on my HUD not shown in the stations.)
Any tweaks to BOFFS and such, by ghostyandfrosty would be greatly appreciated.

Weapons and Equipment
https://fbcdn-sphotos-g-a.akamaihd.n...00699628_n.jpg

BOFF abilities
https://fbcdn-sphotos-d-a.akamaihd.n...15176356_n.jpg

Skill points 1
https://sphotos-a.xx.fbcdn.net/hphot...38636607_n.jpg

Skill Points 2
https://fbcdn-sphotos-h-a.akamaihd.n...14668775_n.jpg

P.S. if there is a problem with the links, please let me know
Weapons load out, I'd change the Dual beams off, for Single Arrays. The DSSV / Varunus is not exactly a fast ship.

Also having no Field Gens on a non cloaking KDF ship is just asking for trouble. I'd drop an armor in engineering, move the last of your consoles into the eng slot. And run 2 Field gens and 2 flow caps.

Tac: Tac Team, ditch CSV. Put in Anything beam related there. Even Faw would be more synergetic.

Drop EPTW2. It's a useless skill as EPTW1 is every bit as effective overall. Drop ET1 since it's heal is kind of a joke. EPTW1 doesn't work on a sci ship anyway so, I would run 2 EPTS1s, and either Extend Shields1, or RSP1.

Sci: Drop Tachyon Beam1. It's always been a Terrible skill, and now it's even worse since almost every ship worth it's salt has ranks in PI. Replace with a tractor beam 1. Replace Tractor beam2, with Sci Team 2. Tykens Rift 1 is a terrible skill, replace it with Transfer Shield Strength2. Scramble Sensors also Sucks. Replace it with Viral Matrix1.

Spec: swap your torp ranks out, for Energy. Your ships out put is way way too low without skill spec in Energy.
Career Officer
Join Date: Jul 2012
Posts: 793
# 83
10-08-2012, 01:24 PM
Quote:
Originally Posted by ghostyandfrosty View Post
Weapons load out, I'd change the Dual beams off, for Single Arrays. The DSSV / Varunus is not exactly a fast ship.

Also having no Field Gens on a non cloaking KDF ship is just asking for trouble. I'd drop an armor in engineering, move the last of your consoles into the eng slot. And run 2 Field gens and 2 flow caps.

Tac: Tac Team, ditch CSV. Put in Anything beam related there. Even Faw would be more synergetic.

Drop EPTW2. It's a useless skill as EPTW1 is every bit as effective overall. Drop ET1 since it's heal is kind of a joke. EPTW1 doesn't work on a sci ship anyway so, I would run 2 EPTS1s, and either Extend Shields1, or RSP1.

Sci: Drop Tachyon Beam1. It's always been a Terrible skill, and now it's even worse since almost every ship worth it's salt has ranks in PI. Replace with a tractor beam 1. Replace Tractor beam2, with Sci Team 2. Tykens Rift 1 is a terrible skill, replace it with Transfer Shield Strength2. Scramble Sensors also Sucks. Replace it with Viral Matrix1.

Spec: swap your torp ranks out, for Energy. Your ships out put is way way too low without skill spec in Energy.
wow. Lots of info. Thank you so much.

Ok so, the part i highlighted is for tactical station right? I don't want to mix things up lol

Also the Viral Matrix III that I have i'll keep...? I'd hate to lose that.
And if I use Viral Matrix I to replace scramble sensors, won' that share the same cool-down period with Viral Matrix III???

EDIT: fyi the abilities like tachyon beam, for example, since I'm in a team, i use to be the drainer of the team. Since I'm hoping you had that in mind, I would assume that you think I only need to have viral matrixand subnucleonic beam abilities for the most part; sufficient for a drain oriented captain??

Last edited by apocalypse2001; 10-08-2012 at 02:15 PM.
Career Officer
Join Date: Jul 2012
Posts: 793
# 84
10-08-2012, 06:33 PM
well i modified everything you mentioned - except for the weapons, since I don't have any others at the moment.
Going to battle test it soon!
Thank you!

If there is anything else, I'll let you know
Banned
Join Date: Jun 2012
Posts: 846
# 85
10-08-2012, 08:39 PM
Quote:
Originally Posted by apocalypse2001 View Post
wow. Lots of info. Thank you so much.

Ok so, the part i highlighted is for tactical station right? I don't want to mix things up lol

Also the Viral Matrix III that I have i'll keep...? I'd hate to lose that.
And if I use Viral Matrix I to replace scramble sensors, won' that share the same cool-down period with Viral Matrix III???

EDIT: fyi the abilities like tachyon beam, for example, since I'm in a team, i use to be the drainer of the team. Since I'm hoping you had that in mind, I would assume that you think I only need to have viral matrixand subnucleonic beam abilities for the most part; sufficient for a drain oriented captain??
The varunus has an ens eng and lt eng EPTS1 X2 will get you solid shield tanking. Extend shields will give someone else on your team Mega Tanking. (and if you get the extend shields doff it will boost your SDR by 20 percent everytime ES is used)

It does have a shared CD. But with Doffs, a ship with 2 VMs will be utterly hair pulling to deal with. Your target could end up perma locked down if you timed it right.

Tachyon Beams drain is Pathetic against a ship with PI. The drain is so bad that you'll never be the decider, even if you fielded tachyon beam 3. Let alone meager and sad tachyon 1.
Career Officer
Join Date: Jul 2012
Posts: 793
# 86
10-08-2012, 11:31 PM
Quote:
Originally Posted by ghostyandfrosty View Post
The varunus has an ens eng and lt eng EPTS1 X2 will get you solid shield tanking. Extend shields will give someone else on your team Mega Tanking. (and if you get the extend shields doff it will boost your SDR by 20 percent everytime ES is used)

It does have a shared CD. But with Doffs, a ship with 2 VMs will be utterly hair pulling to deal with. Your target could end up perma locked down if you timed it right.

Tachyon Beams drain is Pathetic against a ship with PI. The drain is so bad that you'll never be the decider, even if you fielded tachyon beam 3. Let alone meager and sad tachyon 1.
VMs??

aslo I ended up added your first suggestion. Two EPTS1s, and rsp 1.....i could always tailor another doff with extend shields, to swap out if I'm going to do pvp with my own team. I chose the previous since sometimes I do a lot of stfs with strangers.

I battle-tested the varanus a few hours ago, and i did pretty well. But my doffs need improvement; to bolster my current ability setup....
Banned
Join Date: Jun 2012
Posts: 846
# 87
10-09-2012, 09:14 AM
Quote:
Originally Posted by apocalypse2001 View Post
VMs??

aslo I ended up added your first suggestion. Two EPTS1s, and rsp 1.....i could always tailor another doff with extend shields, to swap out if I'm going to do pvp with my own team. I chose the previous since sometimes I do a lot of stfs with strangers.

I battle-tested the varanus a few hours ago, and i did pretty well. But my doffs need improvement; to bolster my current ability setup....
Viral Matrix = VM
Career Officer
Join Date: Jul 2012
Posts: 793
# 88
10-09-2012, 07:26 PM
Quote:
Originally Posted by ghostyandfrosty View Post
Viral Matrix = VM
ah ok

so considering the changes that I've made now, should I add another viral matrix somewhere? or is it not necessary on this ship?
Or should I use two viral matrix on a Draguas just as a change of pace - instead of changing everything on one ship....?

(btw, I also have a Karfi....)

Last edited by apocalypse2001; 10-09-2012 at 07:29 PM.
Banned
Join Date: Jun 2012
Posts: 846
# 89
10-10-2012, 12:26 AM
I'm afraid thanks to Cryptic's newest and greatest Epic Fail I am suspending this thread. Until either A: every single dev is shot in the face and then tea bagged, B: They come to their senses and realize what a tragic mistake they've made (lol yeah right)

I want to say, I love this community, I truly do. My suspension of this thread and of my cruiser thread has nothing to do with anything any of you have said or done. I simply can't abide by, nor play this game anymore until the devs get their priorities straight, and or Competent employees are hired.

http://www.youtube.com/watch?v=nQB4nAjZIdE When This describes the Design Team. It's impossible to feel positive motivation to continue this thread.

I will not edit my posts from here on to keep things current, as Cryptic has just put the Death Nail to pvp with the changes to Hazard/Polarize hull and Extend Shields. And the complete failure of cryptic to actually address just Why science ships are hurt right now in pvp. (the shared CD wasn't it)
Career Officer
Join Date: Jul 2012
Posts: 793
# 90
10-10-2012, 01:57 AM
what happened?

They nerfed the science ships and their abilities?!?!
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