Ensign
Join Date: Sep 2012
Posts: 4
# 1 Foundry Wish List
09-16-2012, 01:26 AM
A list of Foundry features I (and I think many others) would like to see.
  • rework asteroid fields (specify dimensions, asteroid type [multiple], asteroid scale [range], asteroid density)
  • xyz rotation on all objects
  • ability to add storyline objectives mid story (additional, "complete all" type objective)
  • ability to apply an animation to a "detail" object
  • grouping objects in a hierarchical menu for ease of use
  • ability to hide contacts (hidden>visible>hidden)
  • Leave area (reverse marker reached)
  • Timed trigger delays
  • Branching objectives (A or B, not both)
  • AI waypoints (patrol, escort, etc.)
  • multiple trigger criteria (component complete and/or objective complete) with logical AND/OR choice
  • ability to make any object (contacts, details) attackable or hostile
  • animation controls on state changes (hidden>visible [anim])
  • objectives across maps (Map A has a kill objective on Map B, objective carries over.
  • don't force objects in objectives visible. (objective: kill battleship. spawn order through triggers - fighter>frigate>cruiser>battleship)

There's more (there always is), but that's enough for now.
Captain
Join Date: Jun 2012
Posts: 3,037
# 2
09-16-2012, 09:29 AM
- being able to place dreadnought mobs
- being able to customize mobs to a limited degree (ex: replacing a phaser beam array with a tetryon beam array)
- disabling certain abilities on mobs (ex: Romulan Thalaron devices, cloaks on Klingon BoPs)
Say NO to mandatory Arc!
Ensign
Join Date: Sep 2012
Posts: 4
# 3
09-16-2012, 11:10 AM
Quote:
Originally Posted by psycoticvulcan View Post
- being able to place dreadnought mobs
- being able to customize mobs to a limited degree (ex: replacing a phaser beam array with a tetryon beam array)
- disabling certain abilities on mobs (ex: Romulan Thalaron devices, cloaks on Klingon BoPs)
You can place dreadnoughts, a battleship group with 4 or 5 people spawns one. What we need is documentation as to which red dots in each group spawn when. Being able to set the attitude (hostile/neutral/friendly) of any object would allow you to drop in a single ship though.

The two other points cover "flavor" of different mobs. While I agree that the armament, skills and AI of mobs should change with their skin (in effect replacing the ship in a group, not just the way it looks), I disagree with altering the flavor of individual mobs.
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