Career Officer
Join Date: Jun 2012
Posts: 1,173
# 11
09-19-2012, 10:08 AM
Antiprotons get, in effect, a free [CritD] modifier in place of a proc. add that in with the innate + 10% bonus Critical damage from DHCs, you are already hitting the ground running with a bonus 30% Critical damage before other modifiers take effect. THIS is why they are great. (when using DHCs, that is...)

Also, just a reminder that procs only apply to fring cycle, NOT to each individual shot.
Captain
Join Date: Jun 2012
Posts: 1,123
# 12
09-19-2012, 12:16 PM
If there were not [critd]x3 weapons, I would agree that Antiproton is definitely the way to go for the massive critical hits you do.

However, there are no Antiproton DHC [critd]x3 that exist (or are affordable) at MK XI or XII.

Other energy types have [critd]x3, which give it the same critical severity as Antiproton. Not to mention, that you can get MK XII weapons which will do more damage than an Antiproton DHC [critd]x2 [dmg].

Antiproton is great, but it isn't the end all of energy types. If you can find a [critd]x3 of something other than Antiproton, consider those as well. The procs on other energy types can also be equal. And, if the critical severity is equal, why wouldn't you go for something that could be more helpful.
Career Officer
Join Date: Jun 2012
Posts: 514
# 13
09-19-2012, 01:16 PM
AP is good enough for PVE.

But all CrtDx3 MK XII outperforms all available AP weaponary.
Captain
Join Date: Aug 2012
Posts: 3,591
# 14
09-20-2012, 02:08 AM
Quote:
Originally Posted by sfccrash View Post
Play to what you want to play. You want insane crits, AP. You want to torment the other while you shred them, use whatever weapon system you like really.
Phasers. You know you can hear the raging as their subsystems go offline XD. Tractor + phasers = TABLE-FLIP!!
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!

Last edited by hereticknight085; 09-20-2012 at 02:34 AM.
Ensign
Join Date: Jun 2013
Posts: 3
# 15
08-14-2013, 12:52 PM
But why are AP weapons listed without a '%'? Is there a difference between +20% vs +20 Crit Severity? Perhaps AP weapons base damage is increased (and then multiplied) when a crit is struck?
Captain
Join Date: Jun 2012
Posts: 1,123
# 16
08-14-2013, 01:02 PM
Quote:
Originally Posted by treadfeather View Post
But why are AP weapons listed without a '%'? Is there a difference between +20% vs +20 Crit Severity? Perhaps AP weapons base damage is increased (and then multiplied) when a crit is struck?
There's no difference. The modifiers on weapons are in percentages.

Also, this is a very old thread.
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