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Survivor of Romulus
Join Date: Jul 2012
Posts: 165
My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.

The Aquila (Odyssey Tactical)

Front:
3x Antiproton Dual Beam Bank
1x Quantum Torpedo Launcher

Aft:
3x Antiproton Beam Array
1x Quantum Torpedo Launcher

Engineering:
[Saucer Separation]*
2x Neutronium Alloy
RCS Accelerator

Science:
[Work Bees]*
Field Generator
Assimilated Module

Tactical:
[Aquarius Escort]*
2x Antiproton Mag Regulator

* [Odyssey Pack]

Deflector: MACO or Omega
Impulse: MACO or Omega
Shields: MACO or Omega


Skill Plan and Bridge Officer layout:
http://www.stoacademy.com/tools/skil...ld=theAquila_0

The basic of this idea was a cruiser that would be close to the federation cruisers shown in TV and movies but still effective STFs. I was also always fascinated with DBBs, so I designed the build around a DBB/Torp combination.

The build does a lot of AoE damage and will generate a lot of aggro, therefore it will require some careful maneuvering or the ship will end in more trouble then it can handle. Fire at Will 3 with DBB also puts the DPS in a narrower firing arc which is in imho better then spreading it all over the place. Trust me, you will still get more then your share of aggro, even with 0 points in Threat Control. With the Triple console buff of the Odyssey pack and a separated Saucer the Aquila has a turn rate above 20 which is sufficient for DBB with Quantum Torpedos. Even when the saucer is not separated the turn rate is still manageable but often requires to reduce the speed to half impulse or lower to keep the target within the front arc.

Main attacks are Fire at Will and Torpedo Spread. Fire at Will to take out the shields/ weaken targets and also debuff then enemies with Attack Pattern Beta, then Torpedo Spread 2 as a finisher.

I understand that a lot of people will dislike the build as it goes against the concept of only broadside attacks, but it worked quite well for me, including a lot of elite STFs and fleet missions and it can be modified into a usable build for a Regent or Excelsior,
Captain
Join Date: Aug 2012
Posts: 3,553
# 2
09-11-2012, 06:42 PM
Read the thread I put up about the oddy, and I think you have here exactly what I would do with it. With a few changes. And you say it's effective? I am intrigued. And rather curious, almost enough to try it XD
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 3
09-12-2012, 01:45 AM
STO acadamy seems to have taken my build down,

Okay, here the bridge officer layout at least:

Lieutnant Commande Universal: Tactical Team 1, Attack Pattern Beta 1, Fire at Will 3
Ensign Universal: Emergency Power to Weapons 1
Lieutnant Tactical: Beam Overload 1, Torpedo Spread 2,
Commander Engineering: Engineering Team 1, Emergency Power to Shields 2, Reverse Shield Polarity 2, Auxilliary Power to Structural Integrity Field 3
Lieutnant Science: Polarize Hull 1, Transfer Shield Strength 2.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,615
# 4
09-12-2012, 01:53 AM
Quote:
Originally Posted by ascaladar View Post
My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.

The Aquila (Odyssey Tactical)

Front:
3x Antiproton Dual Beam Bank
1x Quantum Torpedo Launcher

Aft:
3x Antiproton Beam Array
1x Quantum Torpedo Launcher

Engineering:
[Saucer Separation]*
2x Neutronium Alloy
RCS Accelerator

Science:
[Work Bees]*
Field Generator
Assimilated Module

Tactical:
[Aquarius Escort]*
2x Antiproton Mag Regulator

* [Odyssey Pack]

Deflector: MACO or Omega
Impulse: MACO or Omega
Shields: MACO or Omega


Skill Plan and Bridge Officer layout:
http://www.stoacademy.com/tools/skil...ld=theAquila_0

The basic of this idea was a cruiser that would be close to the federation cruisers shown in TV and movies but still effective STFs. I was also always fascinated with DBBs, so I designed the build around a DBB/Torp combination.

The build does a lot of AoE damage and will generate a lot of aggro, therefore it will require some careful maneuvering or the ship will end in more trouble then it can handle. Fire at Will 3 with DBB also puts the DPS in a narrower firing arc which is in imho better then spreading it all over the place. Trust me, you will still get more then your share of aggro, even with 0 points in Threat Control. With the Triple console buff of the Odyssey pack and a separated Saucer the Aquila has a turn rate above 20 which is sufficient for DBB with Quantum Torpedos. Even when the saucer is not separated the turn rate is still manageable but often requires to reduce the speed to half impulse or lower to keep the target within the front arc.

Main attacks are Fire at Will and Torpedo Spread. Fire at Will to take out the shields/ weaken targets and also debuff then enemies with Attack Pattern Beta, then Torpedo Spread 2 as a finisher.

I understand that a lot of people will dislike the build as it goes against the concept of only broadside attacks, but it worked quite well for me, including a lot of elite STFs and fleet missions and it can be modified into a usable build for a Regent or Excelsior,
I would like to point out that unless you are actualy using the other 2 oddy console abilitys the 3 peice bonus is not as good as the oddy console you use + a neutronium armor and an rcs console.

Also if you are going to use your extra tac console for the aquarius I suggest using the sci oddy since if your going to loose the tac slot anyway may as well trade it for sensors analysis
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Lt. Commander
Join Date: Jun 2012
Posts: 161
# 5
09-12-2012, 11:29 PM
Quote:
Originally Posted by disposeableh3r0 View Post
I would like to point out that unless you are actualy using the other 2 oddy console abilitys the 3 peice bonus is not as good as the oddy console you use + a neutronium armor and an rcs console.

Also if you are going to use your extra tac console for the aquarius I suggest using the sci oddy since if your going to loose the tac slot anyway may as well trade it for sensors analysis
This^^

If they made the 3 piece a better deal, Which they should, then I'd run it. I have the set, but its simply not worth it IMO.

Both the Bortas and Oddy need a set bonus Buff that makes you go, "Ah yeah, Thats badass" That or they need a special slot for them to go into. All CStore ships should have a special slot for said Special Items IMO.
Captain
Join Date: Jun 2012
Posts: 3,010
# 6
09-13-2012, 12:13 AM
I'm looking at your weapons layout and slightly puzzled. I mean I get the concept of DBB front BA everywhere else, but doesn't that sort of spread-out approach cost you the ability to really lay the hurt in any one arc? Attack with the front, you have a slow, weakened-damage sorta-escort nose-on-target focus. From the sides and aft you have a weak cruiser. Nothing is especially complimentary. Without one arc somewhere thats the specific kill zone, how does this get anything done?

Not so much criticizing, just going 'huh?'
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,615
# 7
09-13-2012, 01:04 AM
Quote:
Originally Posted by reginamala78 View Post
I'm looking at your weapons layout and slightly puzzled. I mean I get the concept of DBB front BA everywhere else, but doesn't that sort of spread-out approach cost you the ability to really lay the hurt in any one arc? Attack with the front, you have a slow, weakened-damage sorta-escort nose-on-target focus. From the sides and aft you have a weak cruiser. Nothing is especially complimentary. Without one arc somewhere thats the specific kill zone, how does this get anything done?

Not so much criticizing, just going 'huh?'
DBB's front gives you higher frontal damage with less power costs versus a broad side. You also get a narrower cone of fire for faw.

I've also seen it used like a bomber. Fly fight at your target with the DBB's and any damage buffs then fly straight past and continue with the BA's and maybe a torp or mine while your turn around for another pass. It works.... sometimes.

4 DBB's will do 181dam 212dps over 4 BA's (base)
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Lt. Commander
Join Date: Aug 2012
Posts: 216
# 8
09-13-2012, 09:07 AM
still think your better broadsiding lol , sorry but the battlebridge performance is nothing near as effective as a full blown escort and your going to do better damage with your little escort helper out there , just my opinion , plus your ability to tank while not seperated is not compremised

i dont have a parser to get ay solid evidance ,i admit
Lt. Commander
Join Date: Jul 2012
Posts: 197
# 9
09-13-2012, 09:37 AM
Quote:
Originally Posted by bruccy View Post
still think your better broadsiding lol , sorry but the battlebridge performance is nothing near as effective as a full blown escort and your going to do better damage with your little escort helper out there , just my opinion , plus your ability to tank while not seperated is not compremised

i dont have a parser to get ay solid evidance ,i admit
I tried his build (with some minor variations, but DBB up front)... it does work but you do have to stay on top of your maneuvers. I had to run at half impulse, stake out the tank/protect area, and keep the enemy in front. You have to make sure your power is allocated correctly.

Nice change of pace as opposed to doing the usual circling broadside... some thing different

Thx
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 10
09-13-2012, 12:02 PM
Quote:
Originally Posted by reginamala78 View Post
I'm looking at your weapons layout and slightly puzzled. I mean I get the concept of DBB front BA everywhere else, but doesn't that sort of spread-out approach cost you the ability to really lay the hurt in any one arc? Attack with the front, you have a slow, weakened-damage sorta-escort nose-on-target focus. From the sides and aft you have a weak cruiser. Nothing is especially complimentary. Without one arc somewhere thats the specific kill zone, how does this get anything done?

Not so much criticizing, just going 'huh?'
In practice it is excactle the opppsite, The DBB extra firepower is put into a narrow 90 degree cone means the weapon energy is spread on fewer targets.

Side aft attacks are the weak the points but with careful maneuvering you can often keep your targets in the front arc. As an alternative tactic if this is not possible I try to run with maximum impulse and let the rear phasers and launcher make a few shots until I got enough distance to turn around for a front attack.

It is my personal flavor of doing things and so far it is has not dissappointed me. *shrug*
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