Captain
Join Date: Jun 2012
Posts: 1,391
# 61
09-19-2012, 07:19 PM
Quote:
Originally Posted by alexindcobra View Post
Well, if you got a complaint that has nothing to do with siphon drones, then make your own thread or quit belly aching everytime somone points out an unfair advantage on the KDF side. The KDF never really had the short end of the stick. I played both sides when this game came out 2 years ago. KDF started with all their ships with heavy cannons, making it easy to blast through pve misions. KDF was first to experience PVP since the early missions required it so by the time Fed players started trying PVP they were always geting slaughter be more experienced Klingo players with advance weapons. The Klingon ships started with higher hull hp, more crew, better turn rates, faster Engines, and better shield breaking weapons. It was a breeze for me to complete my KDF character leveling because PVE was easy to blast through. Klingons, were fist to have cannons. They were first to have a carrier and had 3 carrier types before the Feds had their first. Klingons were first to have the theta radiation, aceton assimilators, and siphon drones. Feds only got the theta radiation a few months ago. Klingons are the only faction allowed to have combat cloak, something fed players had been trying to get since it's first showing. On the Fed side, completing PVE missions were more challenging, especilly if you didn't have an escort as your first class choice, because we started out with weak ships that can't mount canons and it took forever to earn enough money to get the right kits, weapons, and equipment to mount on our shps and characters. I took longer to get rank on the FED side because we had to do more exploring and story driven missions. You don't know jack about short end of the stick if you didn't play both sides at the begining of this game, 2 years ago. the only thing the KDF was lacking was story missions. Things are just now starting to balance out after months of players complaining about Devs being bais to KDF. If you are using things like siphons or other NPC units to cheat your way to victory, then of course you're gona be mad because your easy road to victory will soon require hard work, just like everyone else.
Um what KDF PvE missions? Seriously what was KDF PvE at launch, b/c I don't remember any? I don't recall and Storylines, nor any DSEs, nor open PvE like the Fed Starbase & its drops. I'm not saying you're wrong, but please refresh my rememory.

My 1st toon was Fed Sci, I purposefully didn't spec into weapons at all and don't remember not being able to PvE.

I'm no defendant of siphons or any other pet/NPC/console debuff mechanic, but Feds got huge boosts w/P2W ship rollouts long before most of the KDF C-Store stuff came along around Season 5 launch. If you can't tell by my forum handle I'm not a fan of any P2W btw.

I believe you're forgetting the months Feds had Pengs and KDF didn't and they stacked much worse. Don't get me started on all the off and on again broken FaW spam. How bout all the defensive boosts since Season 5 that negate the effectiveness of hit and run surprise alpha combos?

If you haven't noticed the Fleet Raiders are bad compared to other options. Since, Raiders are the only ships w/BCs it's safe to say even if BCs are what you're making them out to be (which they're not) the ships are so outdated it doesn't matter.

Again, I'm not for NPC debuffs on general principle, but you and I have very different memories of what things were like.
Career Officer
Join Date: Jun 2012
Posts: 566
# 62
09-19-2012, 09:20 PM
Quote:
Originally Posted by p2wsucks View Post
Um what KDF PvE missions? Seriously what was KDF PvE at launch, b/c I don't remember any? I don't recall and Storylines, nor any DSEs, nor open PvE like the Fed Starbase & its drops. I'm not saying you're wrong, but please refresh my rememory.

My 1st toon was Fed Sci, I purposefully didn't spec into weapons at all and don't remember not being able to PvE.

I'm no defendant of siphons or any other pet/NPC/console debuff mechanic, but Feds got huge boosts w/P2W ship rollouts long before most of the KDF C-Store stuff came along around Season 5 launch. If you can't tell by my forum handle I'm not a fan of any P2W btw.

I believe you're forgetting the months Feds had Pengs and KDF didn't and they stacked much worse. Don't get me started on all the off and on again broken FaW spam. How bout all the defensive boosts since Season 5 that negate the effectiveness of hit and run surprise alpha combos?

If you haven't noticed the Fleet Raiders are bad compared to other options. Since, Raiders are the only ships w/BCs it's safe to say even if BCs are what you're making them out to be (which they're not) the ships are so outdated it doesn't matter.

Again, I'm not for NPC debuffs on general principle, but you and I have very different memories of what things were like.
Agree. Also, I don't remember Feds not being able to use cannons when game launched, other than sci. Its not fair to say klings got it easier, other than few broken consoles and siphons. Those should be excluded somehow since they don't/didn't work as intended. To get to the present, the only thing klings have better than Feds are some cruisers and the leech, which right now works as intended but if you max your flows and have many (3-4) capacitors gives an insane gain (anyways Feds have the red mater and oberth console too, plus maco bonus). Other than that, what does kdf have? A battle cloak that with current state of the game is completely useless unless you go in Kerrat and play hide and seek, crappy ships like bops (which I end up not flying anymore a while ago due to their sad state) and craptor that turns on his butt and doesn't even have a 5th console... No sci ships other than Orion ball sack and varanus (whoever calls bop a true sci ship is not sane) - in sense of fairness kdf is not known for their sci anyways. Alex, let's not start a conversation about kdf vs fed since we all know what is going on... Aside what's broken and needs to be fixed.

Edit: pets, aside pve, IMO are not worth to sacrifice a cruiser or an escort. The only exception is recluse that behaves more like a cruiser (and also has subsystem targeting) and can tank to the point of insanity. Pets really don't have a big contribution to total dps, by all means can't pass a tac in a cruiser or escort so don't know if somebody relies on pets for dps (except crazy pveers that expect pets to stop probes to enter the gate in ka, lol) The only exception from pets (that's really useful) is danoobes and siphons (siphons are useful now bc are broken).
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 09-19-2012 at 09:28 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,053
# 63
09-20-2012, 04:19 AM
No no...let's start this conversation!

PvP queues: broken consoles (few?), Warships spamming advanced siphon drones with Doffs, powerful Battle Cruisers...15-0 Klinguns victory, game over!

Ker'rat: targ (Bops and Raptors) packs with the battle cloak AND the B'rel enhanced battle cloak can always choose the right moment to attack with the numerical superiority...a Feds massacre is the obvious result!

K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

I salute Adm. Marcus, a real Starfleet hero! Thanks to his courage we Tac Feds now have an awesome Cruiser, the USS Avenger!
Career Officer
Join Date: Jun 2012
Posts: 566
# 64
09-20-2012, 04:43 AM
Quote:
Originally Posted by starwrathforever View Post
No no...let's start this conversation!

PvP queues: broken consoles (few?), Warships spamming advanced siphon drones with Doffs, powerful Battle Cruisers...15-0 Klinguns victory, game over!

Ker'rat: targ (Bops and Raptors) packs with the battle cloak AND the B'rel enhanced battle cloak can always choose the right moment to attack with the numerical superiority...a Feds massacre is the obvious result!

Yea, I'd say nerf the klings and allow them max 1 tac console, no battle cloak and up to 6 turn rate, lol. Oh, and no cannons at all.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Lt. Commander
Join Date: Aug 2012
Posts: 160
# 65
09-20-2012, 04:47 AM
Quote:
Originally Posted by starwrathforever View Post
No no...let's start this conversation!

PvP queues: broken consoles (few?), Warships spamming advanced siphon drones with Doffs, powerful Battle Cruisers...15-0 Klinguns victory, game over!

Ker'rat: targ (Bops and Raptors) packs with the battle cloak AND the B'rel enhanced battle cloak can always choose the right moment to attack with the numerical superiority...a Feds massacre is the obvious result!

klingons get 15-0 victories in spite of gimped ships because we crossheal & call targets. Feds win pretty much every time they do the same.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,

Last edited by amidoinitright; 09-20-2012 at 04:54 AM.
Career Officer
Join Date: Jun 2012
Posts: 735
# 66
09-20-2012, 04:53 AM
My suggestion:

Replace the Siphon Drones with Siphon To'dui fighters!

= To'dui fighters with the equivalent of boff skill Energy Siphon 1.

The number of fighters would lead to a near-permanent ES1 on target, but as long as they don't stack, that's OK. A player with a little resist would barely notice it, but the fighters would get a little boost to their energy weapons, shields and maneuvering. The Carrier pilot would then have the advantage of draining with ES and Tykens from their target at the same time!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,053
# 67
09-20-2012, 05:16 AM
Quote:
Originally Posted by trueprom3theus View Post
Yea, I'd say nerf the klings and allow them max 1 tac console, no battle cloak and up to 6 turn rate, lol. Oh, and no cannons at all.
What? 1 tac console? It's too much!
No battle cloak (and enhanced)...now you're right!
6 turn rate...uhm...5 is better (for we Feds)!
Cannons? Ehi, only turrets without Dem ability are allowed!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

I salute Adm. Marcus, a real Starfleet hero! Thanks to his courage we Tac Feds now have an awesome Cruiser, the USS Avenger!
Career Officer
Join Date: Jun 2012
Posts: 566
# 68
09-20-2012, 05:32 AM
Quote:
Originally Posted by amidoinitright View Post
klingons get 15-0 victories in spite of gimped ships because we crossheal & call targets. Feds win pretty much every time they do the same.
I wouldn't even go that far to call targets in a pug, just looking to your buddies to see who they target is more than enough most times. So many times against opvp mixed fed team (not premade) klings lost...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Career Officer
Join Date: Jun 2012
Posts: 802
# 69
09-20-2012, 07:10 AM
Different stats for PvE and PvP make sense to me. Maybe only players should get a special "resist energy drain" ability that limits how much some types of energy drain sources can drain their power, while NPCs simply do not. So you can still use Siphons to kill NPCs to your heart's content by disabling all subsystems, while it takes much more concentrated effort to reach that result on players.
I used to be called MustrumRidcully, but then I got a dyslexic to my knee. I'll fix the signature pic later Insights into STO that should be assembled together
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 70
09-20-2012, 07:31 AM
Why not just increase the cooldown for the hangar drones so that even fully buffed with flight deck doffs and high aux, you have time enough to destroy a wave and attack the carrier for a while before the next one spawns.

In fact, that should be done with all the carrier pets - give them cooldowns similar to those of the consumable devices like the turrets and the Scorpions. So they won't be useless, but spamming them won't be smart any more.
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