Career Officer
Join Date: Jun 2012
Posts: 1,504
# 31
09-20-2012, 04:57 AM
Quote:
Originally Posted by kirksplat View Post
Do I have this right?
you have one thing wrong,
i did NOT care about crafting or getting any decent gear for the lower levels before they super charged the XP progression either.

so... what you see is right, but it was also true before that.

most players just grabbed the items that dropped from the missions until they've hit RA5 or later VA1 (now lvl 50)

Crafting in STO is obsolete by now, the Aegis Set was alyway considered less powerful than the Borg Set, even back when they came out and by now it is far easier to get the 15 EDC and playing through that one mission for the console to get the full Borg Set than it is to grind through the Crafting system only to get the Tron... aaah... Aegis Set.
And by now everything else moved on to Mk XII and Crafting is still stuck at Mk XI
Not to mention the whole Dilithium Tax Situation since F2P...
Captain
Join Date: Jun 2012
Posts: 646
# 32
09-20-2012, 06:23 AM
I try to have different careers with my toons. I take lots of screenshots of missions for my screensaver photo album. I never take pictures of the same mission with two different toons, so when it plays back to me, it looks like they all had different careers. So many foundry mission pictures are in my album.

I say that to say this, what would be wrong with giving players a bundle of XP points at the start of their career. Each mission they start, official or foundry pays out enough XP to advance one level. This way, players can mix in foundry missions in any order into their allotment of 50 missions. We dont have to wait for them to be spotlighted, what we pick gets us our 1 level XP. Personally I dont play cheap console clickers. But even for those players who want to rob themselves of a lengthy career by playing clickers, who cares? Leveling is so fast anyways, what does Cryptic care if someone wants to go slipstream fast or pace themselves playing 30-45 min avg mission times? All the best loot is in STFs anyways. Missions can still have a level requirement, but I dont want to wait forever for a mission to get spotlighted, if its getting good reviews early, I want to add it to one of my 50 career missions and get full XP credit for it first time I play it. Instead of essentially waiting for decent XP credit to come with the DVD release months later. And players have to pay for every 2 additional toons anyways beyond their default amount. Is there a problem in what I propose? It would make foundry much more enticing instantly and lets players choose their leveling speed while not robbing them of XP per mission played. No more having to play foundry missions JUST for the love if the mission, you instantly get full credit for it. If someone wants to level up entirely on cheap Nagus missions, let them. We all get to 50 so fast anyways, whats the difference?
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Zorro
Lieutenant
Join Date: Jul 2012
Posts: 87
# 33
09-20-2012, 08:11 AM
Quote:
Originally Posted by weirdtrekie30 View Post
Also - I might be nit-picking here. . . but it's a bugbear of mine to see every ship flying around with a captain with the rank of Vice Admiral!

But just how many Vice Admirals can there be in Starfleet? Can you imagine watching TNG, "This is Vice Admiral Picard" - LOL!

Last time I checked, the usual rank of ship's Captain was either Commander or Captain. Admirals are supposed to sit behind desks

Here's my radical solution - Although I fear too radical to be implemented:

You get your first ship at Ens. not Lt.
Add the rank Lt. Jr. grade
Level 50 should be CAPTAIN
Then perhaps have a level 51, which is very, very difficult to get and takes many, many months of hard work, where you can then become an Rear Admiral . . . 52, Rear Admiral Upper - and then, perhaps, after year of solid play get Vice Admiral.

Then, most ships flying around will have a captain with the rank of captain and only players who've really earned the title of admiral should be awarded it.

I doubt my idea would go down very well.... would certainly be more in line with Star Trek cannon though?

Seriously though - Starfleet with more admirals than captains?!
Actually, I've had a rethink about my idea -

The following ranks would replace the ranks currently used:

Level 1: Ensign (Before you get a ship), becomes Cadet
Level 2: Lieutenant becomes Ensign (First ship)
Level 10: Lt. Commander becomes Lieutenant Jr. Grade.
Level 20: Commander becomes Full Lieutenant
Level 30: Captain becomes Lt. Commander
Level 40: Rear Admiral Lower becomes Commander
Level 45: Rear Admiral Upper dropped
Level 50: Vice Admiral becomes Captain

Problem solved! I mean, it should be a major undertaking to become a captain by rank! It should take work and dedication. To suggest a player can become a Vice Admiral after a few hours of play, just doesn't seem right.

Now - here's my new suggestion of getting a rank of Admiral - Fleet leaders, who've proved themselves. Then Admiral would mean something, it would carry weight. It would say "I can lead players, I can co-ordinate groups" - which is what an Admiral should be able to do.

I think I'm just dreaming though - I doubt this would be implemented in the game.
Admiral Tuwud - High Commissioner, UFP Peace Corps Sigma Red
Career Officer
Join Date: Jun 2012
Posts: 423
# 34
09-20-2012, 08:48 AM
Quote:
Originally Posted by kirksplat View Post
I just want to make sure that I understand this:

STO at launch: A 50 to 80 hour journey to VA, in which players had to play lots of content, even though some of it was lackluster, like patrols. Getting to VA took some work, but we got to experience most of the official content, even if there wasn't much to do at endgame. Players complained about the speed of getting to max level and the lack of endgame content. The game was "too short" and lacked "content." But, there was a reason to care about mid-level purples and even crafting.

STO now: A 10 to 15 hour journey to VA, in which players don't have to play much content at all, beyond a few missions here and there while messing with doffs. Most of the lackluster content, like patrols, is completely optional. Getting to VA takes very little work, and we're likely to hit it prior to playing the Romulan episodes. There is a lot to do at VA, since we hit it before playing captain-level missions. We can just continue on, playing the lower level content after reaching max level. And, there are our starbases. Hitting VA is kind of an arbitrary moment, when we say, "OK, well, I won't get further promoted, but I still have lots of stuff in my mission log." There is no reason to care about mid-level purples or crafting.

Do I have this right?
I would concur with this assessment.


Quote:
Originally Posted by syberghost View Post
It averages better than the average Foundry content, and none of it is as mind-searingly awful as the worst Foundry content. The rewards are better, which means you can make more EC in the Exchange, until you hit the cap. There's a few cosmetically-interesting unique rewards, but those are mostly in the Featured Episodes.
I disagree with this statement , i have played far more entertaining Foundry missions, than STO truly enjoyable storyline content. The, borg, the undine, dooms day, a few time travel stories, and most, but not all of the featuted episodes and the stfs are some of the best storyline content, and alot of those are ripped off from tng, ds9, tos episodes.

The worst part is tne the cryptic missions that are bad, any of us could of built in the Foundry in like 1 or 2 hours, and I remember more of thoses than i should.

Than you.
Captain
Join Date: Jun 2012
Posts: 3,596
# 35
09-20-2012, 09:01 AM
Quote:
Originally Posted by weirdtrekie30 View Post
Actually, I've had a rethink about my idea -

The following ranks would replace the ranks currently used:

Level 1: Ensign (Before you get a ship), becomes Cadet
Level 2: Lieutenant becomes Ensign (First ship)
Level 10: Lt. Commander becomes Lieutenant Jr. Grade.
Level 20: Commander becomes Full Lieutenant
Level 30: Captain becomes Lt. Commander
Level 40: Rear Admiral Lower becomes Commander
Level 45: Rear Admiral Upper dropped
Level 50: Vice Admiral becomes Captain

Problem solved! I mean, it should be a major undertaking to become a captain by rank! It should take work and dedication. To suggest a player can become a Vice Admiral after a few hours of play, just doesn't seem right.

Now - here's my new suggestion of getting a rank of Admiral - Fleet leaders, who've proved themselves. Then Admiral would mean something, it would carry weight. It would say "I can lead players, I can co-ordinate groups" - which is what an Admiral should be able to do.

I think I'm just dreaming though - I doubt this would be implemented in the game.
What about this:

0-9 = Crewman
10-19 = Ensign
20-29 = Lieutenant
30-39 = Lieutenant Commander
40-49 = Commander
50 = Captain
Career Officer
Join Date: Jun 2012
Posts: 1,066
# 36
09-20-2012, 09:07 AM
May I ask what ideas people have for the Vice Admiral jacket you get at lvl 50, if you adjust the levels so lvl 50 is "Captain"?
Member since November 2009... I think.
(UFP) Ragnarök Fleet - Logistics Division Vice Admiral T'Phira; Captain Selena; Captain Altecha; Captain K'Kera; Lieutenant Aydihe Tefx; Subcommander S'ena
(KDF) Lieutenant General Vokno (aka Lady Vokno); Lieutenant General Raylene
Lieutenant
Join Date: Jul 2012
Posts: 87
# 37
09-20-2012, 09:23 AM
Quote:
Originally Posted by altechachan View Post
May I ask what ideas people have for the Vice Admiral jacket you get at lvl 50, if you adjust the levels so lvl 50 is "Captain"?
Easy as pie - A captain's jacket - I.e. like Picards on TNG.
Admiral Tuwud - High Commissioner, UFP Peace Corps Sigma Red
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,638
# 38
09-20-2012, 09:26 AM
Quote:
Originally Posted by altechachan View Post
May I ask what ideas people have for the Vice Admiral jacket you get at lvl 50, if you adjust the levels so lvl 50 is "Captain"?
Frankly the name of titles such as VA and Captain are rhetorical. First off, the Admiralty ranks are only 5 levels long and can be extended to 10 each if they wanted to. Second off the title an NPC calls me in a mission that I have repeated for the 150th time doesn't matter. Content matters, Captain or VA at the top, if it gets boring, why play it?

The argument of topping off at Captain is a red herring, always has and always will be. Its like arguing in Star Wars Galaxies Mos Eisley cantina who shot first: Han or Greedo. Having Cryptic working to create new content (even if they were to hire work from Foundry creators) is paramount to people staying interested.
Career Officer
Join Date: Jun 2012
Posts: 1,066
# 39
09-20-2012, 09:37 AM
Quote:
Originally Posted by weirdtrekie30 View Post
Easy as pie - A captain's jacket - I.e. like Picards on TNG.
Would that be the "Type B Captain's Variant" on this link? http://en.memory-alpha.org/wiki/Star...2350s-2370s%29

While I don't mind that TNG variant, I am still rather attached to my Vice Admiral longcoat. I guess a better phrasing of my question would be "How would you achieve the Vice Admiral jacket"?
Member since November 2009... I think.
(UFP) Ragnarök Fleet - Logistics Division Vice Admiral T'Phira; Captain Selena; Captain Altecha; Captain K'Kera; Lieutenant Aydihe Tefx; Subcommander S'ena
(KDF) Lieutenant General Vokno (aka Lady Vokno); Lieutenant General Raylene
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,016
# 40
09-20-2012, 09:41 AM
Quote:
Originally Posted by whamhammer1 View Post
Frankly the name of titles such as VA and Captain are rhetorical. First off, the Admiralty ranks are only 5 levels long and can be extended to 10 each if they wanted to. Second off the title an NPC calls me in a mission that I have repeated for the 150th time doesn't matter. Content matters, Captain or VA at the top, if it gets boring, why play it?

The argument of topping off at Captain is a red herring, always has and always will be. Its like arguing in Star Wars Galaxies Mos Eisley cantina who shot first: Han or Greedo. Having Cryptic working to create new content (even if they were to hire work from Foundry creators) is paramount to people staying interested.
Ooh. Can of worms.

Han shooting--or not shooting--first is not a red herring because the answer to "Who shot first?" is actually integral to the story--and thus the experience of the content.

For those looking to be immersed in the universe of Star Trek, seeing a fleet of admirals does little to keep you engaged in the material. But then, with how things have developed over the last couple of years, immersion doesn't seem to be a high priority for the folks at Cryptic. Immersion apparently doesn't make money.

Last edited by purplegamer; 09-20-2012 at 09:43 AM.
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