These two missions need to be tweeked for Battlecruisers and Carriers.
You don't have enough DPS to fight the Patrols and disable (and loot) the transports at the same time. Even with Warp Plasma to snare them. And on top of it, if you blow up a transport, the mission becomes a failure.
So it's quite frustrating to put all that time in hoping for 5 emblems, but end up with 1 or 2.
Having been only slightly able to get close to completing the optional 5/5 frieghters part of the mission in a speedy BoP, I can definately imagine that nobody in anything slower can do it without a large amount of luck.
The questions I must ask is can the Dev's make the missions easier for Carriers, Cruisers and any other slower low DPS ship without making it too easy for other faster ships? Or do you suppossed it is designed this difficult to promote team play and completion?
I'm on the opposite spectrum (Heavy BoP) and the problem I have isn't the DPS but the "survivability". When the escorts get on my case, I have to keep firing on the freighters to stop them... by the time they're stopped, I have to deal with the escorts to be able to safely beam the cargo...
end of story: I got 2 freighters and the 2 others escaped...
Same for the Federation transport... I do get the 3 freighters but the federation reinforcement requires much of my attention so I can't reach 5...
Best way to deal with this would be to team up with at least 2 other players. 1 deals with the escorts, the 2 others raid the transports...
I can do the transport raid; What i did was cloak fly around to the lead transport, and kill the defense ships, and by the time you disable the lead ships the trailing ships have caught up.
The Erikson, not so much, I am still working on a strategy for this beast, even in a BOP with full guns it is all i can do to kill the defense and get two of the transports, i mean i can get two of them, and fly as fast as i can to the others just to see them warp away and fail. Funny thing is I can get the two in the forcefield after blow up the power and they count toward the "loot freighter" count, but I have already failed - so the mission tracker says 4/4 looted but with the failed red "x".
I wonder if that one is bugged? I like the idea of a challenge, and if i can figure out how to do it before they do any tweaking on it i will feel a bit of pride in doing it
I love this game, but the transport raids make me see red every time. It's not because they're challenging, it's because the mission objectives do not make any sense.
I raided 4 of the 5 Federation transports, and then one warped away. I then raided the other two, exceeding the stated mission objective. But I failed anyway because one transport warped away. That does not make any sense. I tried again and .000001 seconds before I could beam the cargo up from the last transport, 3 of them exploded for no apparent reason. Failed. Seriously?
Likewise, in Eriksson, I raided 4 transports and 2 got away. Unfortunately however, because the 2 got away before raiding the last 2, I failed.
My request would be to either change the objective to state what you actually need to do and why, or to allow us to complete the optional objectives despite things that shouldn't matter anyway, like freighters being destroyed or escaping. Really? We're Klingons and destroying a freighter means we fail?
I should add I tried both of these on a team and we still couldn't get these objectives. Freighters always either get destroyed or some warp away.
Anyway, I don't want to add to any whinefests here, so if I'm missing something about these objectives, feel free to correct me. However, I feel there is a difference between a challenge and objectives that are unfair.
The Erikson one seems the most difficult, on the onset there are 6 transports set in motion once you decloak, the four you see and two more in the crux of the "v" of that super structure, and two more in the force field you get a whack at later on. so a total of 8 you can loot, but if one dies or warps away game over. If the goal is to loot 4 before they warp away and without blowing them up, then it needs to say so, but if it is just pillage 4 then it needs to only fail you when the objective cannot be met.
Also would be easier if the transports stayed disabled , I tried ignoring the defenders disabling the transports, and killing the defenders before looting, but no dice the transports repair and move along.
Eriksson and the Transport Raid had a problem with the mission logic, making them extremely hard to compete.
Long story short... when ships "warp out" in STO the server actually kills them to get rid of the ship from the map. This "kill" was being counted as a player kill and failing the mission.
I've fixed the missions internally, the fixes should be headed out to Holodeck shortly. Keep an eye on the patch notes.
sweet... I nearly lost my mind the other night trying to figure out how I was failing these. I finnallly concluded I had ****ed off someone on the high council and they was fudging the reports to make me look bad!