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Hello Dev's,
since the subnuke doff Halor Kurlam is on exchnage in masses (because of your Gamma Elite packs) pvp is nearly dead cos if a team is fully equipped with that there are 15 snb doffs. One can raise the proc chance by using faw. If a team brings it to the edge one get a snb proc every 8-10 seconds. So its useless to start any BO ability. The Game will be decieded in the first 2 Minutes and a gameplay is not possible anymore. Its more a kind of gambling, which snb doffs procs first. When there are phaser procs in addition you can calculate the chance of staying alive its like 0.
Therefore i want those doffs to be limited for at least 1 equip possibility per charakter or a nerf. The last thing i want is a complete removal for all snb doff but it will be best for the pvp.
3 SNB Doffs on an Escort= Remove all Buffs from the enemy about 2 times a Minute.
2 Escorts with that = strip you all 15 sec.
2 Escorts with that + 3 other Ships with 1/2/3 SNB Doffs = stripp you Buffs before you even start them !!!!
Fix it or PVP in this game dies a painful death!!!
SNB doffs were a stupid idea to begin with, & they have been implemented stupidly.
3 of them per ship? Really? I hope whoever came up with that idea doesn't have children, because those genes should not influence future human endevours. ( come to think of it, an idea this stupid could only be arrived at by consensus. This must have been a committee decision.)
Unless the idea was to destroy PVP, in which case it was genius. I am to the point where i believe Cryptic WANTS PVP gone, Completely. This would explain the way they have acted recently.
BTW PVPers, MWO is ALL PVP. So come join us in some Mech destructiony goodness.
The balance for MWO is better in Beta than STO is after 3 years.
EDIT
Also, you don't have to gamble to get gear you want. You just buy it. No lock boxes.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
Last edited by amidoinitright; 09-23-2012 at 06:07 AM.
We cried about it before it was widely available too. 10 months is apparently too long for some to remember. It is the current availability which brings the matter to the forefront, but that doesn't change the fact that they have always been unbalanced. Their rarity made us forget, that's all.
Hello Dev's,
since the subnuke doff Halor Kurlam is on exchnage in masses (because of your Gamma Elite packs) pvp is nearly dead cos if a team is fully equipped with that there are 15 snb doffs. One can raise the proc chance by using faw. If a team brings it to the edge one get a snb proc every 8-10 seconds. So its useless to start any BO ability. The Game will be decieded in the first 2 Minutes and a gameplay is not possible anymore. Its more a kind of gambling, which snb doffs procs first. When there are phaser procs in addition you can calculate the chance of staying alive its like 0.
Therefore i want those doffs to be limited for at least 1 equip possibility per charakter or a nerf. The last thing i want is a complete removal for all snb doff but it will be best for the pvp.
I'd hardly call 22 million EC "widely available" but these things are total BS. I've seen some bad decisions in this game but these Doffs are probably the worst. Fed cruisers can't survive without stacking EPTS and other buffs, making the majority of C-store ships absolutely worthless in PVP play. They can't tank, can't do damage and in short can't compete. Way to screw your customers team.