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Captain
Join Date: Jun 2012
Posts: 668
# 51
09-24-2012, 07:58 AM
Quote:
Originally Posted by kinetic78 View Post
If you are referring to the game we played you, i did inform you in opvp that 1 player had the doffs ,, but you did not accept that,

And here you are still going on about it
Hmmm they must have lost I guess.
Commander
Join Date: Jul 2012
Posts: 363
# 52
09-24-2012, 08:28 AM
The problem regarding these doffs is that they are not abundantly available to some groups.

AMS, Scrambles, Graviton, etc are very abundant in retrospect to these duty officers.

That is the main understanding that ensues on this thread. Slamming them and telling them otherwise really isn't constructive in the sense that they are people just like you who appreciate other people to play against.

Without people to play against (which is becoming an awful reality), is what the true nature of what the situation is. This leads to animosity within fleets out of frustration with their own members as well as fleets vs fleets having animosity for one another. The Devs are responsible for this portion, but what I'm saying is lets not give into that.

If the poor man can't afford the fancy doffs, then give him the respect he deserves. Take your doffs off, and have an old school match out of respect. Otherwise, you are eliminating the most valuable thing in pvp from this game, which is the player element itself. Without players, you won't have matches, and without matches your doffs will be used against Cubes and pugs. This is abundantly clear as to what is truly happening.

-PaxOttomana of Turkish RP Heroes (RP stands for Rapid Plasma).

Last edited by paxottoman; 09-24-2012 at 08:30 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,067
# 53
09-24-2012, 08:30 AM
Quote:
Originally Posted by paxottoman View Post
The problem regarding these doffs is that they are not abundantly available to some groups.

AMS, Scrambles, Graviton, etc are very abundant in retrospect to these duty officers.

That is the main understanding that ensues on this thread. Slamming them and telling them otherwise really isn't constructive in the sense that they are people just like you who appreciate other people to play against.

Without people to play against (which is becoming an awful reality), is what the true nature of what the situation is. This leads to animosity within fleets out of frustration with their own members as well as fleets vs fleets having animosity for one another. The Devs are responsible for this portion, but what I'm saying is lets not give into that.

If the poor man can't afford the fancy doffs, then give him the respect he deserves. Take your doffs off, and have an old school match out of respect. Otherwise, you are eliminating the most valuable thing in pvp from this game, which is the player element itself. Without players, you won't have matches, and without matches your doffs will be used against Cubes and pugs. This is abundantly clear as to what is truly happening.
Yeah this makes a lot of sense, gotta agree 100%.
Career Officer
Join Date: Jun 2012
Posts: 2,067
# 54
09-24-2012, 08:32 AM
Quote:
Originally Posted by havam View Post
you are describing phaser procs, they have always been that way. Just as with the SNB Doff, people only start complaining when going against them, before that even the NO p2w fleets were using them. Just as they keep using phasers. The SNb doffs have already been nerfed, they hurt all, but escort pilots the most, since they need the buffs for damage and they have the least native healing.

Anybody still wonders why that one is getting a lot of forum attention now
I'm very familiar with phaser procs and it wasn't that I can tell you. Phaser procs don't drop your ability to fire at all every few seconds, they just don't proc that much. I've had hundreds of 1v1 in this game and NEVER experienced almost constant shut down of weapons and thereby weapon abilities like FAW etc.
Career Officer
Join Date: Jun 2012
Posts: 566
# 55
09-24-2012, 08:36 AM
Truth is that overall pvp isn't dead, at least not yet, but its getting closer and closer to that moment. Pvp is definitely dead for anything lower than level 50, I've leveled 2 tunes past month and if I had 10 matches for both its a lot...

Things like subnuc doff (siphons etc) take the fun away from the game, that's their problem, and there are teams that tend to abuse it.First of all it's cryptic's poor thinking when they introduced all those doffs, p2w stuff, etc (which I can't comprehend who is short minded in there that can push things like that into holodeck) and only second it's the users fault, especially when they're part of a premade specifically built around those things.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 56
09-24-2012, 08:40 AM
Quote:
Originally Posted by mattjohnsonva View Post
I'm very familiar with phaser procs and it wasn't that I can tell you. Phaser procs don't drop your ability to fire at all every few seconds, they just don't proc that much. I've had hundreds of 1v1 in this game and NEVER experienced almost constant shut down of weapons and thereby weapon abilities like FAW etc.
Sub nuke Doffs do NOT lower the energy to your subsystems, do NOT proc anything offline. They remove buffs, thats it.

So if your weapons stopped firing my guess is you have experienced some VM action with a bunch of system tech (?) doffs, and phaser procs. Lolaron is less likely unless you run at 25 weapons energy.

Whatever it was, it was NOT the SNB doff, the OP is talking about.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Empire Veteran
Join Date: Jun 2012
Posts: 6,359
# 57
09-24-2012, 08:41 AM
So a BortasQu (command), Fleet K'Tinga, Fleet Negh'var (or best yet a Fleet Corsair FDC w/siphon drones) with the Science Captain benefits running;

Omega Deflector
Omega Engines
KHG Shields

(2*) Nuets (1) Borg console (1) Plasmonic leech
(2*) Shield Emitter Amplifier
(4*) Phaser consoles
* as applicable to vessel choice

(4) Phased-Tetryon beam banks (if availible) or Phaser beam arrays mk12 (accx3)
(4) Phased-Tetryon turrets (if availible) or Phaser turrets (accx3)

(2) SNB DOffs
(1) Energy weapon DOff (crf/csv recharge)
(1) Energy weapon DOff (bfaw/Bo recharge)
(1) Sensor Scan DOff

LT: BFAW1 CSV1
ENS: TT1
COM: ET1 EPTS2 EPTS3 A2SIF3
LTC: EPTA1 RSP1 EXTS2
LT: TSS1 HE2

Benefits: SNB DOff procs, TetGlider, Sensor Analysis, Phaser procs (and possible tetryon procs), Sensor Scan DOff proc, limited healing.
Drawbacks: low DPV output.
Just lumber into Combat and sow chaos?
STO is very much an Adam One culture and completely inarticulate about Adam Two.

Last edited by bitemepwe; 09-25-2012 at 10:56 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 2,218
# 58
09-24-2012, 08:44 AM
These things in current state, as well as the Attack Pattern doffs for that matter, need to either be completely removed from affecting PvP, or they need to be unique/ bind on equip i.e. 1x per character.

Currently, one of the reason why PvP is such a joke, is because of doff-related ability issues + frequency.

I also see no reason why a small/ reasonable reimbursement of ec to players that have multiple cannot be arranged.

PS. Dang! I have none.

Last edited by drkfrontiers; 09-24-2012 at 08:49 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 59
09-24-2012, 08:45 AM
Quote:
Originally Posted by paxottoman View Post
The problem regarding these doffs is that they are not abundantly available to some groups.

AMS, Scrambles, Graviton, etc are very abundant in retrospect to these duty officers.

That is the main understanding that ensues on this thread. Slamming them and telling them otherwise really isn't constructive in the sense that they are people just like you who appreciate other people to play against.

Without people to play against (which is becoming an awful reality), is what the true nature of what the situation is. This leads to animosity within fleets out of frustration with their own members as well as fleets vs fleets having animosity for one another. The Devs are responsible for this portion, but what I'm saying is lets not give into that.

If the poor man can't afford the fancy doffs, then give him the respect he deserves. Take your doffs off, and have an old school match out of respect. Otherwise, you are eliminating the most valuable thing in pvp from this game, which is the player element itself. Without players, you won't have matches, and without matches your doffs will be used against Cubes and pugs. This is abundantly clear as to what is truly happening.

-PaxOttomana of Turkish RP Heroes (RP stands for Rapid Plasma).
While i see where you are coming from, the red matter capacitor is no longer available, neither is the veterans BO. How about those random drop MK XII purple Field Gens, or any other MK XII purple console. Or Mk XII [Acc]x3 Phaser beams

As Husanak said, STO's gear dependency has increased dramatically in F2P, and since most people posting here have been around for a while, they (me included) have some nice gear. UNless we get some White gear only matches, nothing is going to change that. However, i m more then happy to talk have agreements before a game.
I don't want to limit myself to white gear in pug queues, why should I. I m solo most of the time, and i m getting AMSed enough as is.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 60
09-24-2012, 09:06 AM
I'll quote myself from back in February:
Quote:
Originally Posted by mancom View Post
Let's be honest here: The end of sto pvp as we know it is only a couple of months away at best. And that's not because of S6, but because of the snb doff. If that thing works even only remotely as good as the tooltip promises (I don't have one yet), it will totally change the face of pvp, since eventually everyone will have one (or more? Do they stack?). And then entirely new strategies will be needed to deal with a permanuke environment.
I guess we have taken a big leap towards that scenario in the last couple of days.
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