Join Date: Jun 2012
Posts: 3,966
# 1 Chat dialogue for NPC contacts
10-24-2012, 08:08 AM
EDIT - This seems to be under contact. if you change to legacy contact you get greater control. even so 'contact' option does not seem to work right as im guessing the bubble should not show up twice.

On the NPC contacts, if you give them chat text, it now shows two bubbles.

One shows it on all the time. the second is just above, repeating the same text but it flickers on and off rapidly. this happens in playtest and live.

House of Cards - Lvl 46 Fed mission

Last edited by captainrevo1; 10-24-2012 at 08:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,526
# 2
10-24-2012, 12:13 PM
Yea...not a fan of how it works now
Join Date: Jun 2012
Posts: 3,071
# 3
10-24-2012, 03:43 PM
Originally Posted by zorbane View Post
Yea...not a fan of how it works now
Me neither. It's also not very intuitive. I get how the patrols and also coward run away is cool, but I don't understand the chat and the animate. It's like we have to pick one or the other, or do the "legacy" which seems to be simple default options.

It's about as user-friendly as the season 6 changes to the story-board. It is not intuitive.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 4
10-24-2012, 03:59 PM
Yep -- this has been mentioned more than once in my new mission's reviews.
Join Date: Jun 2012
Posts: 174
# 5
10-27-2012, 01:54 AM
It's been mentioned a couple of times on Podcast UGC.

I honestly don't see the purpose of the new contacts. Every contact I make is a legacy contact due to the fact that they actually work properly.
I am a Cheestah.
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