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# 11
09-26-2012, 07:08 PM
Quote:
Originally Posted by skurf View Post
Some interesting stuff to think about there and some things I have never taken into consideration. For instance, I never thought about the wasted points in weapon performance since the cap for a system's power is at 125. This is the kind of info I'm really after as I just don't have much experience with the skill-tree to know what's effective, what's redundant, and so on. Essentially, what you're saying is that I can put zero points into Weapon Performance and still be at 125 weapon power setting?
125 is not a power cap, just an effect cap. a shot fired at 135 will deal the same damage as a shot fired at 135. but shot number 2 will deal as much damage as shot number 1 with 135 power. all your remaining shots will deal more damage because they were fired with a modifier 10 energy higher then they would have been. just go for broke with weapons power, thats the rule of thumb.
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Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
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# 12
09-26-2012, 07:27 PM
http://www.stoacademy.com/tools/skil...ld=bugklinkh_0

Oh on the conn doffs I hope you didn't drop lots of cash on the third one you only need 2.
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# 13
09-26-2012, 07:28 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
125 is not a power cap, just an effect cap. a shot fired at 135 will deal the same damage as a shot fired at 135. but shot number 2 will deal as much damage as shot number 1 with 135 power. all your remaining shots will deal more damage because they were fired with a modifier 10 energy higher then they would have been. just go for broke with weapons power, thats the rule of thumb.
This info dontdrunk told you I just found out today. From him also. There is an always on conversation about those things. Still, I wouldn't put more than 3 to weapon power since is expensive and I think also that 3 points add you 5 to weapon power. So 100 power + Borg (5) + escort bonus (15) + warp core potential full (5) + 5 from weapon performance = 130. I'd you're using the leech, I think that with full flow cap on skill tree and only one flow console (+30 flow) you get over 10 more all power levels (I think is 12 or 13). So from this point of view you could go completely without bonus from weapon performance since you have a more than decent overcap from leech. Still add those 3 bc you never know if you'll fly a ship that has less weapon power (the new time escort has 10 power only and 5 aux), it gives you a little flexibility. And that extra power is even more useful when you use beams. Beams seem to suck more power than cannons.

What dontdrunk is saying is that no matter how much power you put over 125 in weapons your damage will be still based on 125 power. But when you keep firing, your available power will decrease due to the drains. When you overcap 125 power, your drain will be less since weapon power usage subtracts from your total power -that's over 125. Does it make sense?

Edit: just saw the sensor question. First, sensors do affect fomm and when you're scrambled, the time it takes to wear off is shorter when you have points in them. I am not sure about this, but maybe dontdrunk reads this again and steps in, lol, but I think sensors may have a benefit to accuracy, even if indirectly.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 09-26-2012 at 08:07 PM.
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# 14
09-26-2012, 08:02 PM
Also consider that every boint of bonus power you get is added ontop of what you set it to. So having all your power systems at maximum potential means that, if you need to, you can set your one of you power settings lower, add that power to another system, and still have a significant abount of power left in the origional system.

Having more than you need is better than needing more than you have.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
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# 15
09-26-2012, 08:14 PM
Quote:
Originally Posted by disposeableh3r0 View Post
Also consider that every boint of bonus power you get is added ontop of what you set it to. So having all your power systems at maximum potential means that, if you need to, you can set your one of you power settings lower, add that power to another system, and still have a significant abount of power left in the origional system.

Having more than you need is better than needing more than you have.
Exactly, that's why I suggested to get the leech, you sacrifice 1 console for more than 10 power per each system while using it in a bug. Personally i wont put more than 3 in any tier 5 power, with 3 you get 5 bonus, with 6 you get 8 and with 9 you get 10. Either max it out, either use 3. So if you adjust your power lower to weapons (when you have 6) you may end up with 123 or 128 if you move up. It's not worth IMO more than 3. Especially when you have leech.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
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# 16
09-26-2012, 08:23 PM
Quote:
Originally Posted by trueprom3theus View Post
Exactly, that's why I suggested to get the leech, you sacrifice 1 console for more than 10 power per each system while using it in a bug. Personally i wont put more than 3 in any tier 5 power, with 3 you get 5 bonus, with 6 you get 8 and with 9 you get 10. Either max it out, either use 3. So if you adjust your power lower to weapons (when you have 6) you may end up with 123 or 128 if you move up. It's not worth IMO more than 3. Especially when you have leech.
Also true. leech is a prety awesome console. Have you tried it with a full jem set and polaron build? Another nice console to consider is the isometric charge, nothing like throwing an exploding superball into a fed ball. Also its tac buffable:-p.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
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# 17
09-26-2012, 09:04 PM
Quote:
Originally Posted by disposeableh3r0 View Post
Also true. leech is a prety awesome console. Have you tried it with a full jem set and polaron build? Another nice console to consider is the isometric charge, nothing like throwing an exploding superball into a fed ball. Also its tac buffable:-p.
Hmm, isometric is tac buffable? Lol. I gotta try it, I have it.

And no, haven't tried the Jem set, shield seems a piece of ***** and engine too slow. Don't know what was in their heads when tey released it. Only deflector seems decent. I wanted to try the polaron proc though. Maybe when I'm bored once ill give it a shot, lol. Thanks for isometric typ!
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
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Join Date: Jun 2012
Posts: 5,914
# 18
09-26-2012, 09:16 PM
the sensors skill does effect some part of FOMM, but it might not even be the resistance debuff. might just be the stealth debuff, like that ever made a difference. dont wory to much in specing for FOMM, nearly everyone has a 66% up time on that skill's cure.

heres some research someone did on weapons power, still a remarkable piece of work. as you can see the benefit in the % of extra damage it gives you tapers off at about 150 (on 7 weapon ships), so using more then EPtW1 is really not necessary, and compromises your build really

https://docs.google.com/spreadsheet/...0E&output=html
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Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 783
# 19
09-26-2012, 10:13 PM
Quote:
Originally Posted by husanakx View Post
http://www.stoacademy.com/tools/skil...ld=bugklinkh_0

Oh on the conn doffs I hope you didn't drop lots of cash on the third one you only need 2.
Why is 3 not better than 2?

Also, what does FOMM stand for?
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# 20
09-26-2012, 10:19 PM
Fire on My Mark
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