Commander
Join Date: Jun 2012
Posts: 423
# 11
09-26-2012, 10:38 AM
Quote:
Originally Posted by trueprom3theus View Post
EPtoW gives no damage bonus unless you run beams.
That is factually wrong. There is a five second window in which your damage is increased by a percentage to base energy damage types. Sure, it is not much, but combined with other BUFF and De-Buff abilities and timed correctly, it is helpful and can be meaningful.

I wanted to add, I find the best time to use my EPTW is on the second CRF sequence. As it adds a % damage and replenishes my weapon power. You could use consumable battiers as well... but I rather use other devices.
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 12
09-26-2012, 12:47 PM
If your attack pattern Omega is approaching max uptime (50%) I'm leery to really screw with your build.

Some changes I'd consider would be ditching one Beam overload 3 for a Cannon Rapid Fire 2(higher DPS over another shot of spike) and replacing one cannon rapid fire 1 with a Target Shields subsystem(Long recharge and can't be chased with BO unfortunately) or attack pattern Beta 1(screws with AP:O a little bit and TT cycling counters it but isn't universal). I'm stretching for those two substitutions but 2x beam overload might be the cause of all your pain. If your weapon energy is taking a 50 point hit every 15 seconds with 7 energy weapons firing or you don't use those powers till nadion inversion is up that might be the source of your woes.
Career Officer
Join Date: Jun 2012
Posts: 573
# 13
09-26-2012, 01:10 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
EPtW only gives you a 5 second damage buff, a cruel joke really.

and yes, overcaping helps cannons plenty. looking like it doesn't with 2 single cannons apparently does not apply to a full setup of 7 or 8 weapons. with EPtW1, i rarely have my weapons energy dip below 100 with 4 DHC and 4 turrets.and it drops much lower without it
If that's the case then my apologies for echodarksided. That's why npcs are using EPtoW then, lol. 5 secs from 30 secs is enough for me at least to not use it with cannons. And I won't recommend using it in an escort anyways. Ill have to look better at this cannon drain, anyways the cannon drain is not as bad as beam drain.

Dontdrunk, have you tried to see if you overcap the weapon power without epw? I'd be curious if other power gains (leech) have similar effect for cannons.
Hear! Sons of Kahless
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Captain
Join Date: Jun 2012
Posts: 2,229
# 14 Works for me
09-26-2012, 01:19 PM
Go for a full 4x DHC Build, 3x Turrets.
(Preferably [acc]x3, else at least [acc]x2)

Runs best with at least 2-part Omega or 2-part Jem'Hadar.

TCOM: TT-I | APD I | APO I | CRF III
TLTCOM: TT-I | CRF I/ CSV I | CRF-II
ELT: ENG I | EPTS-II
ENS: EPTS-I
SLT: SCI I | TSS II

Gives you durability and maximizes damage potential every time.

Last edited by drkfrontiers; 09-26-2012 at 01:22 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 195
# 15
09-26-2012, 02:23 PM
Quote:
Originally Posted by ertihan View Post
So I've been wondering, is there any way to make an engineer escort viable? Here's my story, for the record.

-snip-
The problem that you're having is that you're not playing to the strengths of your class.

Each class has it's own way of fighting; Tacs fight with sheer brute force, Sci's fight through utility, while Eng's fight through attrition.

The fact of the matter is that no matter how you set up your ship, as an Eng you do not have the punching power of a Tac, nor do you have the ability to get around an enemy's tactics like a Sci, the only realistic method that you have of fighting is to wear down your opponent and wait for an opening to strike hard.

To accomplish this you need to play to your strengths, and that means your ability to tank damage and manage power; this comes from your RSF and Miracle Worker for tanking and Nadeon (spelling) Inversion and EPS power for the power management.

That said, you need to have the damage output capacity ready to go when it is time to strike, so I would suggest a build like this: (note that this is trying to keep in line with the weapons that you currently have, and taking into account that you have 3 AP doffs because otherwise this build wouldn't work)

-Fore: 1xDBB, 3xDHCs
-Aft: 2xTurrets, 1xChroniton mine launcher

Boffs:
Tac
-Cmdr: TT1, BO2, CRF2, AP: Omega 3
-Lt. C: TT1, AP: Delta 1, CRF2
Eng:
-Lt: Emergency Power to Shields 1, RSP 1
-Ens: Emergency Power to Shields 1
Universal: (Sci)
-Lt:Transfer Shield Strength 1, Hazard Emitters 2

Consoles:
Eng: 1x Neutronium, 2x RCS, 1xEPS
Sci: Borg Console
Tac: 5xWhat you got already

Shields etc. (use what you already have)

Devices:
-Red Matter Capacitor
-Engine Batteries

OK so....

Like I said above, you have three of the AP doffs, otherwise this would need to be reworked because a single Attack Pattern would not be enough to support a damage build outside of a Tac officer.

Now the build is designed to play to surviving an onslaught then turning and bringing continuous pressure to your enemy until they crack. You keep the mines firing constantly to make it more difficult for them to turn and bring a forward arc to bear; always have a CRF running to keep up pressure and try to hold back your AP Omega for when you either have to get moving (i.e. you're CC'd in a tractor and about to get hard, or something along those lines) or for when you're ready to burn your target. As for the BO use, pile it on as you're able...

Now as for Nadeon and EPS transfer, use them during burn periods but DO NOT USE THEM TOGETHER, the reason being that each will boost up your power management abilities. Nadeon will reduce the power consumed by each shot, thereby making each cannon shot you fire that much more powerful, and EPS will improve your power levels in general as well as the rate at which it is restored. Use Nadeon for your main burn, and EPS for your secondary.

Defensively, always keep up your EPtS (obviously) and use your TSS and RSF to back them up one at a time as you're getting pressured (remember you have to outlast your target so use your defenses economically). Hold your RSP in reserve for when you're getting pounded and have nothing left to pop, it can and probably will save your life in tense situations. Hold off on the use of Miracle Worker until an 'oh ****' moment such as your shields being down and you getting roasted or when you're about to die in general (try not to panic and waste it, easier said and done depending on your experience level).

For your devices, I switched out your Aux batteries for Engine batteries simply as an escape measure. If you find yourself needing to heal pretty badly then adjust your presets to allow you to enter a defensive state with all power removed from your weapons and put into your Engines and Aux systems, that way if you find yourself in a 5 on 1 then you don't need to sit and die, you can just hit Evasive Maneuvers and an Engine Battery and be flying like a bat out of hell.

Anyway, that's the basics, hope this helps you

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Last edited by therealsivar; 09-26-2012 at 02:37 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,865
# 16
09-26-2012, 02:56 PM
Quote:
Originally Posted by trueprom3theus View Post
If that's the case then my apologies for echodarksided. That's why npcs are using EPtoW then, lol. 5 secs from 30 secs is enough for me at least to not use it with cannons. And I won't recommend using it in an escort anyways. Ill have to look better at this cannon drain, anyways the cannon drain is not as bad as beam drain.

Dontdrunk, have you tried to see if you overcap the weapon power without epw? I'd be curious if other power gains (leech) have similar effect for cannons.
as far as i can tell, power is just power regardless of were its from. without leach and eptw i will drain down to 70 through contents firing. with leach and eptw cycling i might see below 100 for just a split second wile rapid fireing. may not be very scientific, but its good enough to convince me to do it. and EPtW proboly isnt best on an escort. on one character that i swap between ktinga and somraw i have eptw1 and epts1, because im also using damage control doffs and can have full up time with them. im sure i could be using more useful doffs, but i can swap back and forth as is without messing with any of my station powers or active roster.
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Career Officer
Join Date: Jun 2012
Posts: 573
# 17
09-26-2012, 03:30 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
as far as i can tell, power is just power regardless of were its from. without leach and eptw i will drain down to 70 through contents firing. with leach and eptw cycling i might see below 100 for just a split second wile rapid fireing. may not be very scientific, but its good enough to convince me to do it. and EPtW proboly isnt best on an escort. on one character that i swap between ktinga and somraw i have eptw1 and epts1, because im also using damage control doffs and can have full up time with them. im sure i could be using more useful doffs, but i can swap back and forth as is without messing with any of my station powers or active roster.
Ok then, thanks again! So the mith is busted, I thought that eptw add a "different" power (more clean and steady) than leech that has tendency to change its bonus depending on how long you fire. It has sense to be this way though, even though going through the amount of things that work one day and don't next day, you can never be too sure.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Rihannsu
Join Date: Jun 2012
Posts: 1,706
# 18
09-27-2012, 01:41 AM
Engs blow, learned that the hardway too. MW3 is now a set bonus of the lobi store, go go go tacs. Short of changing engs into the only class that can run full energy weapons setup on any ship, or fixing BO3, or better do both, just keep you eng for pve, unless you want to do NWS, then switch there as well.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Career Officer
Join Date: Jun 2012
Posts: 881
# 19
09-27-2012, 02:43 AM
Keep it on the backburner I guess. If this game is around long enough, engscorts will eventually be the win. As it is now, they are the suck, and there is no build or strategy that can change that.
Rihannsu
Join Date: Jun 2012
Posts: 1,706
# 20
09-27-2012, 02:48 AM
Quote:
Originally Posted by hurleybird View Post
Keep it on the backburner I guess. If this game is around long enough, engscorts will eventually be the win. As it is now, they are the suck, and there is no build or strategy that can change that.
Seriously stop it! I find myself agreeing with you on way too many posts, lately? what happened?? Did i just loose it, or did you mellow?
Joined 06.10
PvP 2010-2011
PvP 2012-2013
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