Join Date: Jun 2012
Posts: 461
One can use multiple instances of the same kit in ground pvp to avoid being stuck with a long cooldown. For example, one can kitswitch to a fresh Operative kit to cancel cloak (thereby getting a fresh Cloak available immediately), kitswitch to a fresh kit to reduce a long default power recharge time to a short "minimum duration" recharge time while out of red alert, kitswitch repeatedly to superbuff someone with multiple simultaneous instances of Equipment Diagnostics, etc.

This is probably not an intended feature, or else powers would just reset naturally when red alert cleared, rather than having to be used through a cumbersome inventory UI.

It can also be fixed fairly trivially: flag all kits as unique, dump excess kits to an overflow bag so that players can sell them on the exchange one by one.

Certain abilities could still be sidestepped by having kits with duplicate powers, like kitswitching from Operative to Fire Team to get a fresh ambush, etc. But, this is a relatively minor side-effect.
Join Date: Jun 2012
Posts: 16
# 2
10-04-2012, 08:40 PM
I must agree whole heartedly, kit switching has become a large issue on the ground especially when used en mass.
Empire Veteran
Join Date: Jul 2012
Posts: 5,933
# 3
10-04-2012, 10:58 PM
Yeah, this is a really nasty problem indeed. They removed kit-switching to dual-wield kits more or less, but left in such a huge problem like this.
Originally Posted by pwlaughingtrendy
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Career Officer
Join Date: Jun 2012
Posts: 797
# 4
10-05-2012, 04:05 AM
i thought a recent patch stopped the kit switching? or are you saying thta having 2 of an identical kit can be switched?
Career Officer
Join Date: Jul 2012
Posts: 1,482
# 5
10-05-2012, 06:17 AM
You can still have multiple kits switched to cancel the recycle of longer cooldown abilities. If you don't want to wait 30s to cloak again, switch and cloak now. The problem is the cooldowns are related to the items and not the abilities.
Join Date: Jun 2012
Posts: 1,360
# 6
10-05-2012, 07:37 AM
I actually think everyone VA50 and above should be able to "cross train," if not for any actual skills from one of the other two career paths, then the ability to equip a second or third kit from the other careers.

So my Engineer can carry Bunker Fabrication, Grenade Satchel, and Physicist Kits.
Career Officer
Join Date: Jul 2012
Posts: 1,482
# 7
10-05-2012, 10:57 AM
Funny how non tacticals think grenade satchel is awesome and not a single tac touches it, lol
Join Date: Jun 2012
Posts: 1,360
# 8
10-05-2012, 10:59 AM
Originally Posted by nicha0 View Post
Funny how non tacticals think grenade satchel is awesome and not a single tac touches it, lol
It's the only one I bother buying for a TAC, though it was way more fun back when the individual grenade types didn't share a cooldown. Used to be that you could throw them all in rapid succession. Don't know why someone thought that needed a nerf. Probably due do someone sniveling about PvP.

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