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Career Officer
Join Date: Jun 2012
Posts: 797
timeships, their overpowered abilities.

cryptics blantent disreguard for pvp.

new duty officers that will decrease cooldowns (details to come)

new doffs that make everything we said that needs to be looked at even better.

- straight from the patch notes -

Increased the turn rate of the Aquarius by 1.
Increased the Turn rate of the Escort, Escort Refit, Escort Retrofit and Fleet Escort Retrofit by 1.

The turn rate debuff applied by the Warp Theorist Duty Officers through Tachyon Beam lasts longer than it should.



anythng else?

-is sick of this game-

also, anyone else wanna do this weekly? i'm tired of getting lied too and then posting like nothings happened.

Last edited by matteo716maikai; 09-27-2012 at 12:16 PM.
Career Officer
Join Date: Jun 2012
Posts: 883
# 2
09-27-2012, 02:57 AM
MWO is getting a pretty big patch

but no updates on the matchmaker yet
Empire Veteran
Join Date: Jun 2012
Posts: 6,987
# 3
09-27-2012, 03:12 AM
HE only clears on the fist tic, a good thing imo. i use warp plasma all the time, i see it happen all the time that some one uses HE and the fire reapplies and is not cleared for the rest of the duration. its a good thing! all the team skills should have a 1 second clear too!


DEM is bugged, proboly has been forever because its effect is barley noticeable. whats buged is that it apply none of its extra damage wile an over time tactical ability is also effecting your weapons. tactical abilities like FAW, CRF and CSV. there is no extra shield bypassing damage during wile they are on.


if your just gonna give some escorts a random bump that they didn't need, why not give fed cruisers a 2 point bump across the board. only the excelsior would match the galor's turn rate if you did that, and the galor is hardly game breaking for a cruiser due to turn rate. they would still turn worse then kdf cruisers, and could still never use DHCs, but they would just be nicer to fly, and it would be a tiny bit easier to protect a shield facing getting shot up. it would also make things like single cannons builds viable on ships like the regent, some fed cruisers could use something other then beam arrays for a change.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 09-27-2012 at 03:18 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
# 4
09-27-2012, 04:10 AM
Quote:
Originally Posted by matteo716maikai View Post
timeships, their overpowered abilities.

cryptics blantent disreguard for pvp.
Just how is it overpowered? It's sort of like an RSP that lasts 7seconds with a little hull heal in exchange for lasting for less time then RSP. It also only triggers once every 5mins and takes up a con slot. Hardly seems overpowered to me.

The ships seem good but hardly overpowered.

You say blantent disreguard for pvp for clearly the new abilities have been planed out to not be overpowered for PvP. They but some thought into PvP.
Captain
Join Date: Jun 2012
Posts: 668
# 5
09-27-2012, 04:27 AM
I don't know they don't really look over powered to me... tell you in a week when people start really flying em around.

Honestly Mai when is the last time you logged in ?
Career Officer
Join Date: Jun 2012
Posts: 883
# 6
09-27-2012, 04:32 AM
15 turn rate in a science vessel doesn't look massively overpowered compared to every other science ship? Really?

That being said, the most worrying ability seems to be the set bonus.
Starfleet Veteran
Join Date: Jun 2012
Posts: 172
# 7
09-27-2012, 04:59 AM
Quote:
Originally Posted by hurleybird View Post
15 turn rate in a science vessel doesn't look massively overpowered compared to every other science ship? Really?

That being said, the most worrying ability seems to be the set bonus.
The escort version is 15 too. Which is a nerf for an escort.
-------------------------


Future Capt Gecko II Hitlers take on PvP
Career Officer
Join Date: Jun 2012
Posts: 797
# 8
09-27-2012, 05:08 AM
Quote:
Originally Posted by pottsey5g View Post
Just how is it overpowered? It's sort of like an RSP that lasts 7seconds with a little hull heal in exchange for lasting for less time then RSP. It also only triggers once every 5mins and takes up a con slot. Hardly seems overpowered to me.

The ships seem good but hardly overpowered.

You say blantent disreguard for pvp for clearly the new abilities have been planed out to not be overpowered for PvP. They but some thought into PvP.
blantent disreguard for pvp because rather then focusing on fixing some of the major issues with it, they introduce a new "power" that will only complicate fixing the issue at a later date.

its nothing like an rsp, an rsp can be countered. the backstep ability can't. i really dont have a problem with the backstep though, its the set bonus thats them not caring about pvp.

there are also worrying combos that may or may not lead to broken or "unexpected" combinations from the freeze/backstep that is the more game breaking thing.

i mean come on... you can't seriously think its a "good thing" to have an ability that has absoultly no counter that freezes a person for 7 seconds.
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
# 9
09-27-2012, 06:10 AM
Quote:
Originally Posted by matteo716maikai View Post
blantent disreguard for pvp because rather then focusing on fixing some of the major issues with it, they introduce a new "power" that will only complicate fixing the issue at a later date.

its nothing like an rsp, an rsp can be countered. the backstep ability can't. i really dont have a problem with the backstep though, its the set bonus thats them not caring about pvp.

there are also worrying combos that may or may not lead to broken or "unexpected" combinations from the freeze/backstep that is the more game breaking thing.

i mean come on... you can't seriously think its a "good thing" to have an ability that has absoultly no counter that freezes a person for 7 seconds.
Yes I see it as good as I do not see it doing any harm (I might change my mind after play testing). Why does it need a counter? Not everything needs a counter more so with its current drawback. I just do not see how 7seconds once very 5mins will cause a massive problem as it seems pretty balanced to me.

As for the set bonus as far as I am aware we do not have the set items stats or set bonus stats yet. All we know is it is some sort of beam and torpdeo.
Captain
Join Date: Jun 2012
Posts: 1,015
# 10
09-27-2012, 06:22 AM
Quote:
Originally Posted by pottsey5g View Post
Not everything needs a counter
I disagree with this completely.
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