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Career Officer
Join Date: Jun 2012
Posts: 566
# 11
09-27-2012, 06:24 AM
Anybody knows the inertia of those ships? Couldn't find it in the description...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 12
09-27-2012, 06:25 AM
Quote:
Originally Posted by redricky View Post
I disagree with this completely.
Would range be classed as a counter? Say it only has a 3km range could you just say stay at 3+km as a counter? Do we know its range?
Captain
Join Date: Aug 2012
Posts: 786
# 13
09-27-2012, 06:33 AM
Quote:
Originally Posted by pottsey5g View Post
Would range be classed as a counter? Say it only has a 3km range could you just say stay at 3+km as a counter? Do we know its range?
Yep, it's 5km.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Career Officer
Join Date: Jun 2012
Posts: 566
# 14
09-27-2012, 06:35 AM
Quote:
Originally Posted by criminius View Post
The escort version is 15 too. Which is a nerf for an escort.
Correct, 15 is less than any fleet escort if I remember correctly. Even the patrol has 16. Bug has 20, lol.

Edit: it seems those ships are built on same chassis...
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 09-27-2012 at 06:54 AM.
Lieutenant
Join Date: Sep 2012
Posts: 61
# 15
09-27-2012, 07:07 AM
I guess the real question is, can this ship hold up to the bug? I honestly think that it can. I mean, it's got fantastic shields, decent hull strength, a near-perfect bridge officer setup, and it can use the time jump to save itself. Slap on an RCS for turn rate issues and you should be fine, or if you're really that worried, bring Aux to Dampeners. I personally am very much looking forward to this ship.

I'm just a bit curious about the set bonus though: does that recharge ALL the skills? Because if it does, does that mean, effectively, that every 5 minutes I get a DOUBLE subnuke (assuming I use this ship on my science captain)? Because that would be seriously awesome.

The ship that kinda disappoints me is the Wells class. Don't get me wrong, it's ok for a science ship, but the sci ships we have are already pretty darn good, and the Wells is just ... ok, in my opinion anyway. Nothing spectacular.
Banned
Join Date: Jun 2012
Posts: 846
# 16
09-27-2012, 07:15 AM
Quote:
Originally Posted by ertihan View Post
I guess the real question is, can this ship hold up to the bug? I honestly think that it can. I mean, it's got fantastic shields, decent hull strength, a near-perfect bridge officer setup, and it can use the time jump to save itself. Slap on an RCS for turn rate issues and you should be fine, or if you're really that worried, bring Aux to Dampeners. I personally am very much looking forward to this ship.

I'm just a bit curious about the set bonus though: does that recharge ALL the skills? Because if it does, does that mean, effectively, that every 5 minutes I get a DOUBLE subnuke (assuming I use this ship on my science captain)? Because that would be seriously awesome.

The ship that kinda disappoints me is the Wells class. Don't get me wrong, it's ok for a science ship, but the sci ships we have are already pretty darn good, and the Wells is just ... ok, in my opinion anyway. Nothing spectacular.
In Premade PvP it will make the bug look like a Shuttle by comparison if built correctly. The Destroyer is every bit as much a Sci Ship, as the Nova is, while being every bit the Scort a mvam is when built correctly. It's not just OP like the bug. It's rottenly OP.
Career Officer
Join Date: Jun 2012
Posts: 797
# 17
09-27-2012, 10:50 AM
Quote:
Originally Posted by pottsey5g View Post
Yes I see it as good as I do not see it doing any harm (I might change my mind after play testing). Why does it need a counter? Not everything needs a counter more so with its current drawback. I just do not see how 7seconds once very 5mins will cause a massive problem as it seems pretty balanced to me.

As for the set bonus as far as I am aware we do not have the set items stats or set bonus stats yet. All we know is it is some sort of beam and torpdeo.
borticus gave the full details on the timeships consoles and what they do together in another thread.

they do great harm.
Career Officer
Join Date: Jun 2012
Posts: 797
# 18
09-27-2012, 12:06 PM
seems there's new stupidly powerful doffs out there too ranging from

"duty officer gives you 20% shield resist when you use extends"

"chance to disable subsystem when a target is being energy siphoned"

my god cryptic.... you must serious hate us. everything we've asked you to look at to reduce has been massivly boosted with these damn doffs.

what the ****!?
Career Officer
Join Date: Jun 2012
Posts: 797
# 19
09-27-2012, 01:32 PM
also, apparently the mirror klingon ship doesnt have the right BO layout, buyer beware.
Empire Veteran
Join Date: Jun 2012
Posts: 6,526
# 20
09-27-2012, 01:40 PM
Quote:
Originally Posted by matteo716maikai View Post
also, apparently the mirror klingon ship doesnt have the right BO layout, buyer beware.
its supposed to have en ens ens right? whats it actually have?
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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